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 Post subject: Re: wargame RUSH cup
PostPosted: Sun 13 Jan 2013 11:58 
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Joined: Wed 10 Oct 2012 16:26
Posts: 17
buczer wrote:
chrisnz wrote:
so i quess now we can experiment witha new change in wargame to stop spamming/rushes that could later be implemented to airland?


Maybe, but who knows, maybe cassete bombs will get rid of cheap road spam without need of radical changes? (Well, it MUST be tested by pros, not newbies. Newbies like me always whine when their "unbeatable" strat gets own ;))


i think the new deck system should fix the spam problem, in a way.

I'm not here to point the finger, but the way the game it is right now doesnt make a player feel comfortable.

I do not enjoy the game anymore, and i'm not the only one. I've played many matches with so-called high levels, and only some times i didn't see a rush or a late arty spam (i mean 15+ AUXF1). These are the things that made me uninstall.

We are all here because wargame is the best in what he does, it has an infinite potencial and nobody wants to give up.

I hope a solution will be found.


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 Post subject: Re: wargame RUSH cup
PostPosted: Sun 13 Jan 2013 15:16 
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Joined: Mon 13 Feb 2012 00:43
Posts: 1223
Tommoscimmia wrote:
buczer wrote:
chrisnz wrote:
so i quess now we can experiment witha new change in wargame to stop spamming/rushes that could later be implemented to airland?


Maybe, but who knows, maybe cassete bombs will get rid of cheap road spam without need of radical changes? (Well, it MUST be tested by pros, not newbies. Newbies like me always whine when their "unbeatable" strat gets own ;))


i think the new deck system should fix the spam problem, in a way.

I'm not here to point the finger, but the way the game it is right now doesnt make a player feel comfortable.

I do not enjoy the game anymore, and i'm not the only one. I've played many matches with so-called high levels, and only some times i didn't see a rush or a late arty spam (i mean 15+ AUXF1). These are the things that made me uninstall.

We are all here because wargame is the best in what he does, it has an infinite potencial and nobody wants to give up.

I hope a solution will be found.


Solution is here : Buy WALB :mrgreen:

And ty for buying a 44.99€ beta of it (WEE).

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 Post subject: Re: wargame RUSH cup
PostPosted: Sun 13 Jan 2013 18:08 
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Joined: Sat 28 Apr 2012 18:35
Posts: 140
Location: Russia, Volgograd
I see the solution of this problem in cooldown application on a call of units. that is it is impossible to cause in a unit of time of 12 and more helicopters or 100 units of infantry. Fight has to be general instead of same in it and the strategic talent will be shown to synchronize actions of all types of military forces.


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 Post subject: Re: wargame RUSH cup
PostPosted: Mon 14 Jan 2013 01:36 
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Joined: Tue 24 Apr 2012 22:50
Posts: 113
To Darric comment on WALB price.

What the ?
You wanna tell me they will republish same game with a airPlan as an upgrade and for that you will pay 44$ wtf what for?

In that case if even I win the WALB in this tournemant I won't it as how it fair to all of us that invested into this money and most importantly time can go back pay double for a game that gives almost nothing.
What next WWB 60 $ ? ( wargame water battle) and after that deep water battle?


Last edited by OpusTheFowl on Mon 14 Jan 2013 04:37, edited 1 time in total.
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 Post subject: Re: wargame RUSH cup
PostPosted: Mon 14 Jan 2013 02:09 
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Joined: Tue 24 Apr 2012 22:50
Posts: 113
I have a question to all you smart ass about rush crying topic.

Let's say they changed the meta game in WEE. Let's even say that it work perfect world no 1 rushes now.
How the meta game will look like now? 6 cv rush at beggining. no anti air no infantry you don't need no defaces ur cv immune to dmg? Ok then I go for 6 cv start ingame.
If some 1 want to try this theory and see how much point you will have at 5 minute mark. have fun.
Or no rushing but regulars metA game kicks in what now arty sPam?

Cuting out rushing as a valid strategy will change this game from realistic strategy game into some dumm ass game which will provide even less enjoyable games.

Rushing is a valid tactic if you an a click move idiot or a brilliant tacticsion if you can't defand a rush don't go and cry on the forum to ban a tactic you can't defand against.

The solution here is to add a ingame tag to all the forum cryer's. and when ever you play vs a cryer you can't rush and the cryer can't call in more then 1 CV sound's fair?

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 Post subject: Re: wargame RUSH cup
PostPosted: Mon 14 Jan 2013 04:03 
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Joined: Tue 5 Jul 2011 01:46
Posts: 1958
There's a difference between rushing and attacking early. A rush is premeditated, attacking early is a response to a situation. There's obviously some crossover, but attacking early as a response to a famer's gambit isn't a rush. In general strategy games attempt to prevent rushes being effective, while making attacking early possible.


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 Post subject: Re: wargame RUSH cup
PostPosted: Mon 14 Jan 2013 17:04 
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Joined: Tue 21 Feb 2012 21:37
Posts: 137
Dima, your example is from one extreme to another. I agree with you that with a different metagame, the game might change for something which is just as bad or worse but in another category. Here's the thing though, you keep calling it crying and whining when I think what most reasonable people here want is some form of balance where the defender doesn't have to play a perfect match in order to defend a sloppy rush. That's it. My personal view is that rushing is a strategy that should work just like any other, but perhaps not as blindly as it does now. I am certainly worried that changes will make rushing and attacking impossible.


Last edited by ChrisJ on Mon 14 Jan 2013 17:09, edited 1 time in total.

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 Post subject: Re: wargame RUSH cup
PostPosted: Mon 14 Jan 2013 17:07 
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+1

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 Post subject: Re: wargame RUSH cup
PostPosted: Mon 14 Jan 2013 17:14 
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Joined: Mon 20 Feb 2012 15:49
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Location: Rijeka,Croatia
ChrisJ wrote:
I am certainly worried that changes will make rushing and attacking impossible.


Rushes wont stop,it will be only more difficult to make it and with some new unit combos.I am sure if our best 1vs1 players werent rushed and lost their games no one would talk about it if one 1500 elo get heli rushed.
That bring us again to slavery of elo numbers.Hope for a change in WAB,maybe like in Ruse,where the system was different.

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 Post subject: Re: wargame RUSH cup
PostPosted: Mon 14 Jan 2013 22:02 
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Joined: Sat 22 Sep 2012 13:27
Posts: 136
+1 Chrisj.

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