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 Post subject: Re: wargame RUSH cup
PostPosted: Mon 14 Jan 2013 23:58 
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Joined: Tue 5 Jul 2011 01:46
Posts: 1958
Drrty-D wrote:
ChrisJ wrote:
I am certainly worried that changes will make rushing and attacking impossible.


Rushes wont stop,it will be only more difficult to make it and with some new unit combos.I am sure if our best 1vs1 players werent rushed and lost their games no one would talk about it if one 1500 elo get heli rushed.
That bring us again to slavery of elo numbers.Hope for a change in WAB,maybe like in Ruse,where the system was different.

RUSE was Elo, but it was a bit buggy. Similar to W:EE in that if you were at the upper end you gained too many Elo points for defeating somebody far below you.


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 Post subject: Re: wargame RUSH cup
PostPosted: Tue 15 Jan 2013 01:57 
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Joined: Tue 5 Jul 2011 01:46
Posts: 1958
Tigga wrote:
Now the Marshal thingy is known about I can say that I'm fairly sure that rushing won't really be reduced in effectiveness by the patch. The preliminary version has some changes I think will make helicopter rushes a little less powerful (some types of short range AA are more effective than in the current iteration, and some of the more cost effective helicopters are being looked at), but not much really to do with ground rushes.

Of course, it's all preliminary, so the above could still be wrong!


EDIT [DAY] Topspin: So why don't you bring up your ideas for that in the marshal thread ;-) I am pretty interested in more ideas to stop spams in every kind ;-) It's the only thing i don't like in Wargame too.

(Sorry Tigga, i was to fast and edit your post instead of quote it. I hope it is no problem for you^^
) Maybe you post it again with your correct quote ...


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 Post subject: Re: wargame RUSH cup
PostPosted: Tue 15 Jan 2013 02:48 
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Command Sergeant Major

Joined: Tue 14 Feb 2012 08:33
Posts: 309
dimabernat wrote:
To Darric comment on WALB price.

What the ?
You wanna tell me they will republish same game with a airPlan as an upgrade and for that you will pay 44$ wtf what for?

In that case if even I win the WALB in this tournemant I won't it as how it fair to all of us that invested into this money and most importantly time can go back pay double for a game that gives almost nothing.
What next WWB 60 $ ? ( wargame water battle) and after that deep water battle?


Starcraft 2 will have its expansion "Heart of the Swarm" coming out soon. In it there will be new units and a campaign. It is however fundamentally the exact same game and the multiplayer could have been handed out without a need to purchase the expansion.

It's sort of how the RTS market goes. They make a successful game it sells, they make an expansion to it. Company of Heroes had two, Starcraft had two, Red Alert had 900000000, Warcraft had 10-12, Total War has had around 50.

It's not like NOTHING will be added, they'll be adding tones of great stuff. What? I don't know, still waiting on my beta keyzors.

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 Post subject: Re: wargame RUSH cup
PostPosted: Sat 19 Jan 2013 20:03 
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Corporal

Joined: Sat 14 Apr 2012 22:36
Posts: 49
Every cloud has a silver lining and, while every sympathy is offered to Sotek, his exit from the cup has been a fantastic tonic for restoring the crushed self esteem of every average level player who has ever been wiped by a “heli-rush” in the first minute – if it can happen to the top level players then the rest of us don’t fell half so bad any more.

Fear of the heli-rush means players have to invest a relatively high proportion of their starting capital in AA, to do anything else is a real gamble while investing “AA heavy” limits other tactical options.

We hear an oft repeated response to the “heli-rush” problem along the lines of "wait for WALB and everything will be alright" but in WALB air units will be even more prominent so if they can’t find a solution to the air rush in WEE then what confidence can we have that “WALB” will not turn out to be just “WAB”.


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 Post subject: Re: wargame RUSH cup
PostPosted: Sat 19 Jan 2013 20:09 
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Joined: Mon 20 Feb 2012 01:30
Posts: 453
Elder Forest wrote:
Fear of the heli-rush means players have to invest a relatively high proportion of their starting capital in AA, to do anything else is a real gamble while investing “AA heavy” limits other tactical options.


Not really... You just have to keep points in reserve until you know the enemy battleplan, and use effective AA to start out. Pragas, for example, are not effective AA. Neither are afghanskis.. vulcans... etc etc.
Pretty much anything that is outranged by rockets is not going to be effective against a determined rush.
The two best anti-helo rush units in the game, imo, is the marder roland 2 and the pact igla infantry.

The marder has excellent accuracy and armor, so it's going to be difficult for enemy helos to kill, thus forcing your opponent to spend an inordinate amount of rockets on killing one. It also takes just as much time as the chap to enemy helos (HE 5 vs HE 7, so either unit is going to need 2 hits to down a 10pt health helo), is cheaper than a fullvet chap, and can continue firing without being resupplied.

the igla is hard to spot, being infantry, and easily spammable. It also cannot be targeted by ATGMs equipped helos.


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 Post subject: Re: wargame RUSH cup
PostPosted: Tue 22 Jan 2013 20:13 
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J'aime quand on me fait du mal

Joined: Mon 13 Feb 2012 00:43
Posts: 1223
And now?

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 Post subject: Re: wargame RUSH cup
PostPosted: Tue 22 Jan 2013 21:35 
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Joined: Mon 20 Feb 2012 01:30
Posts: 453
DarrickS wrote:
And now?


Opinion isn't changed, sorry.


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 Post subject: Re: wargame RUSH cup
PostPosted: Tue 22 Jan 2013 22:51 
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Location: Macedonia
bentguru wrote:
DarrickS wrote:
And now?


Opinion isn't changed, sorry.

I doubt anyone takes you seriously.

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 Post subject: Re: wargame RUSH cup
PostPosted: Tue 22 Jan 2013 22:56 
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Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
Which is a shame for you, honestly, because I'm trying to help you


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 Post subject: Re: wargame RUSH cup
PostPosted: Thu 14 Feb 2013 13:53 
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Corporal

Joined: Sat 14 Apr 2012 22:36
Posts: 49
Bentguru wrote
Quote:
The two best anti-helo rush units in the game, imo, is the marder roland 2 and the pact igla infantry.


Credit where it is due - those videos you posted on dealing with the rush were the most informative I've seen relating to this game, they should be made mantadory viewing for anyone before they are allowed to play 1v1 ranked.

I guess the only down-side that is left is that certain units are virtually obligatory for your deck regardless of your play style, but that is really a seperate topic.


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