Sounds a bit too complicated. Maybe you trip over the micro so enemy gets some easy kills? (Would probably happen to me
) If you want a blob there's 2 ways to do it as far as I see: 1) lots of cheap units (spam) 2) a high concentration of firepower - I've seen 8xT-80 with this ATGM meta and it seemed to work nicely, you have to know how to use it though. The point with 2) is to have lots of firepower in one place that applies to an enemy that is locally much smaller in numbers. 2) is usually done with medium tanks, I think.
Ironmike had lots of point:
IR0NMIKE 6 wrote:
Bypass: If there are not that many units compared to yours, and you know they are slower than you, (or infantry out of their carriers) and really are not doing much and cant do much just go around them - dont let 3 infantry and a VAB hold up an assault force. If they peek out with an ATGM team your main body will make short work of them (obviously stay about 1000 away if you can)
This is good to remember. Once I had a perfect defensive position, infantry hiding in the woods with some heavy tanks, and lighter vehicles around. The enemy had already rolled the main force of my teammates and this guy was going with a blob using approach 2) above. When he came in range, he and his teammates started taking heavy casualties from my units. But then he decided just to alter his course and go around a few miles. In the end he wreaked havoc in our lightly defended rear sectors...
The defender has the advantage in the how. The attacker in where and when. Think about that.
You will need recon to pull it off. But recon units are generally overrated and are not enough. You'll need some skills and lots of practice to figure out where
you should put your attacking force. A 5 pts empty transport can work wonders and is nowadays very trendy and not frowned upon by any Wargame-clicking gentleman.
One major factor is figuring out what kind of units the enemy has deployed. Counters are important so you want to always bring something that can easily overcome the deployed defense in the given territory. Eg. infantry and atgm camping in a forest -> bring arty, expensive tanks moving in the open -> bring ATGM, etc.
The strongest way to play this game is not "my blob is engaging his blob here". Figure out where the priority targets are and take them out with whatever imaginative means are suitable.
Fix decks and save minor nations - viewtopic.php?f=91&t=28335