It is currently Sat 25 May 2013 22:54

All times are UTC [ DST ]




Post new topic Reply to topic  [ 57 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
PostPosted: Mon 23 Jul 2012 20:21 
Offline
Colonel

Joined: Thu 17 Nov 2011 01:53
Posts: 2594
Increase gun power(RoF), increase rocket aiming time substantially I'd say.

_________________
Image


Top
 Profile  
 
PostPosted: Mon 23 Jul 2012 20:28 
Offline
Brigadier
User avatar

Joined: Fri 17 Feb 2012 02:45
Posts: 3296
Location: On a boat
Just take down the range on the gun that's absolutely ludicrous first.

If we need to have helicopters with 1750m range main guns, and I cringe when I say this, they should probably belong to the Apache or Havoc.

_________________
Image


Top
 Profile  
 
PostPosted: Mon 23 Jul 2012 20:50 
Offline
Sergeant Major of the Army
User avatar

Joined: Sun 26 Feb 2012 23:57
Posts: 366
Just for the record (for Eugen) I am completely against buffing PACT choppers. They are already twice as hard to kill as NATO choppers, they DO NOT need any sort of damage buff of ANY kind.

_________________
Image


Top
 Profile  
 
PostPosted: Mon 23 Jul 2012 21:13 
Offline
Lieutenant Colonel
User avatar

Joined: Sat 2 Jul 2011 17:00
Posts: 2170
Location: Vienna, Austria
TheWord wrote:
Just for the record (for Eugen) I am completely against buffing PACT choppers. They are already twice as hard to kill as NATO choppers, they DO NOT need any sort of damage buff of ANY kind.


+1

_________________
Newest Video on my channel: Wargame: AirLand Battle | Playing the Danes with Firestarter
Basic Tutorial for Newbies: Wargame: AirLand Battle | The Very Basics

Image


Top
 Profile  
 
PostPosted: Mon 23 Jul 2012 21:34 
Offline
First Sergeant
User avatar

Joined: Sat 7 Jul 2012 20:05
Posts: 215
Buff pact choppers, but give nato some good aa and not the chapparal.

_________________
Image


Top
 Profile  
 
PostPosted: Mon 23 Jul 2012 22:07 
Offline
Brigadier
User avatar

Joined: Fri 17 Feb 2012 02:45
Posts: 3296
Location: On a boat
Just fix the freakin' M134 and it's a non-issue, plus, then the M134 can be added to other helicopters.

I do like PACT helicopters as they are right now. They're perfectly fine, again, if this 1750m thing needs to be there, give it to the Apache/Havoc so at least it's 'balanced.'

_________________
Image


Top
 Profile  
 
PostPosted: Mon 23 Jul 2012 22:21 
Offline
Sergeant Major of the Army
User avatar

Joined: Sun 26 Feb 2012 23:57
Posts: 366
Quote:
Just fix the freakin' M134 and it's a non-issue


By leaving it alone. I completely agree.

Before saying random things that don't make sense, PLEASE, PLEASE think things through.
PACT choppers have 10 HP and cost 45-50, while cobras have 5 health and cost 40. Now correct me if I'm wrong, but they SHOULD have at least one advantage otherwise they aren't balanced. Stop advocating for an unbalanced game.

_________________
Image


Top
 Profile  
 
PostPosted: Mon 23 Jul 2012 22:46 
Offline
Brigadier
User avatar

Joined: Fri 17 Feb 2012 02:45
Posts: 3296
Location: On a boat
TheWord wrote:
Before saying random things that don't make sense, PLEASE, PLEASE think things through.
PACT choppers have 10 HP and cost 45-50, while cobras have 5 health and cost 40. Now correct me if I'm wrong, but they SHOULD have at least one advantage otherwise they aren't balanced. Stop advocating for an unbalanced game.


And a 7.62x51mm cartridge reaching past one kilometer is totally not non-sense, either.

The 20mm the latter models can equip could also be on the receiving end of the range if it has to be there, but an M134 doing it doesn't make sense.

Lemme rephrase that, doesn't make any sense at all unless your target is a building and you only give a damn about hitting it.

_________________
Image


Top
 Profile  
 
PostPosted: Mon 23 Jul 2012 22:59 
Offline
Sergeant

Joined: Wed 11 Jan 2012 09:52
Posts: 54
At max range M134 does close to no damage to anything.


Top
 Profile  
 
PostPosted: Tue 24 Jul 2012 06:15 
Offline
Corporal
User avatar

Joined: Mon 9 Jul 2012 12:44
Posts: 32
The Mi24's should be a bit more expensive, by about 10 Points, but make the YakB have a proper ROF and make the GSH have a tad more AP by 1.

Even if you rise the Price and make them slower, then I would be happy, Just a gun that is useful would be nice. It would make it a true gunship-transport, good vs. Infantry, Soft and armoured targets, but not great at any of these.


And on a side note, does anyone else think we need Strafing? Like with soft targets when selected, the AI should fly the Heli Over them, strafing them with Rockets/Primary


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 57 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group