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 Post subject: Re: Reactive armour
PostPosted: Wed 2 May 2012 19:03 
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tiago wrote:
TAnsk on both sides were on this tiem frame nearly inpenetrable on the front by ANYTHING both sides had. Also in real life the difference on penetration on a projectile at max effective range to point blank range is in the order of 15-20% not the huge differences we see here.


In fact battle between MBTS is soemthing really boring if they are front facing each other. Effectively tanks would hodl each other on place whiel massive arti strieks woudl make most of the losses (and YES arti can shred tanks into pieces if they can aim at a standign battalion and pound with hundreds of tubes that ensure near hits by sheer volume).

The modern ATGM taht hit form above change a lot of things but they were not present on that timeframe.

I think that the KE rounds are definitely more dangerous to a MBT composite armor than HEAT warheads.
But this time a top attack ATGM already exists: the all mighty AGM-114 Hellfire ;)

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 Post subject: Re: Reactive armour
PostPosted: Wed 2 May 2012 20:38 
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Joined: Thu 30 Jun 2011 19:55
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Aha! RHA this and penetration that! A noted contributor on The Miniatures Page made some excellent points about RHA and its "appeal as 'realistic' data" for wargames:

http://theminiaturespage.com/boards/msg.mv?id=75590

Quote:
By the mid-80s, armor/anti-armor specialists in the intelligence community had all but given up on trying to use RHA equivalency as any sort of meaningful comparison. As Saber6 indicates, the "good stuff" designed to provide protection against both kinetic and chemical energy projectiles had made it a whole different ball game.

Yep, because wargamers "need" something hard and fast to use, wargames rule writers and their tank enthusiasts have some up with data for the games. Doesn't mean the data gives any reflection of reality. I'm quite happy to use very broad categories of offensive and defensive capability, as in GZG's "Dirtside II", since my background leads me to believe that any data generated for wargames is just false detail, as well as to understand that there are other factors involved which no miniatures rules are likely to model.

Your mileage may vary.


Quote:
"In the early 90s, when I was involved with tank R&D, it was still being used."

Some people still insisted on using it, as telling them "apples and oranges" wasn't acceptable. Doesn't mean the numbers reflected reality; they were produced to keep people happy.

"Some US intelligence captain was court martialled for releasing a pile of figures on NATO RHA equivalents and penetration to Janes Defence Weekly or some other defence periodical."

Exactly, Tim. Anyone who knew what the assessed equivalencies were wouldn't be talking about them. The corollary is that anyone who published them (in a game system) didn't know what they were!

Take for example the T-80. There is a T-80 at Yuma Proving Ground, purchased from the Ukraine. It is still intact. *If* a T-80 had been acquired at any point for destruction testing (the only way to develop credible armor penetration data), anyone who knew about it wouldn't talk about it. If no T-80s had been tested to destruction, there would be no credible penetration data.

Anyone care to reveal information which they know from special access programs? Didn't think so.

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