I think this post pretty much sums up the current problem :
DeuZerre wrote:
[rant]
Before the UMAD BRO? I'll say this: IMAD, BRO!
So, this is it. I'm going for a long pause in this game. I really lessened my playtime in this game since a week after the patch. Why? Because I don't have fun anymore. Yes, it is that bad. I still win, but when I do I don't feel it to be a reward for good play.
I may not have been able to adapt to the new metagame, or I just really feel it to be [rubbish]. I used to despise spam, but win against it easily, really. It was a crappy tactic that had its counters. Now, it feels like playing world of tanks, except the balance has been thrown down the drain.
In my last game, we've been outplayed, no problem there. But I only faced T-80. NOT any other tank (just a random T-55). Once my Abrams/leo2 were taken out, I couldn't do anything else. At all. And as I'm not the best at microing my units, havy tank wars are just lost for me. This game (I loved) was all about a general plan. Not it's clicks/minute, and rotating every single heavy all the time.
Trying air? No bloody use, a bit of AA and it's toast, and while before you could approach on land to clear the AA so the Air could move in to support the land, now you just can't. Spread out Heavy MBT just control the land, while AA controls the sky.
Trying ATGMs? NATO's best range ATGMs are taken out by the heavy tanks, even at price equivalence, and at short /medium range, any atgm can in numbers can be efficient, but they suffer from so many disadvantages that while they win any initial engagements, they lose on the long run, or against anything that isn't a MBT, because of lack of ammunition.
Medium tanks? You just take so many casualties while approaching, and if you manage to get into range, due to stabilisers they can move back, and due to armour they can soak some shots. Heavies also move faster.
Heavy tanks? I'm not too good at micro, I lose engagements.
Strategical positioning? You can't take down the flanks of good players, period.
Artillery? They will move before taking damage, will only occasionally be stunned because you pay attention to your heavies, and overall inefficient.
Infantry? Yeah, like anyone goes into woods anymore (well, some still do, but they are dumb).
I guess recon might be useful against them, but I haven't tried.
And my suply turks got capturd whenn i tell dem atak 'eavy tenks, i dun geddit...
Same for the command vehicles! For the price, I should outright kill a T-80! Doh!
I know the game doesn't solely revolve around heavy tanks, and it's map dependant but... Wait... It does, and cover heavy maps are the only interesting ones now, in my humble whiner opinion.
[/rant]
The problem is because of the buff to the heavy tanks, all you need is the right mix of tanks and AA and a good micro, and you can pretty much discard everything else, or their role is severely diminished. Add to that the current bug to ATGMs, and they're no longer a real counter to heavy long-ranged MBTs.
If you try to get some helicopters as a counter to tanks, they're pretty much dead before they can do something really useful, especially when deploying them as NATO against PACT...
Artillery can have a certain role, but it's mainly used now to counter the most stupid players that make blobs or to secure a map advantage by causing some casualties with limited risks, thereby forcing the opponent to go on the offensive and probably lose more points in the process.
The game lost in diversity, and I'd be tempted to say that it's become a matter of who gets the more income can start camping and pound with the artillery...
Favoring a bit more the offensive could probably change that, and there are only a few options :
1) Give a better survivability to helicopters, especially on the NATO side.
2) Make the ground-based non-tank ATGMs more useful (more range, more accuracy, less chances to be stunned, etc.) ; they're still vulnerable to artillery so they won't favor defending a lot more, but at least, they can support the offensive now.
3) Globally enhance the mobility of troops by rescaling the fuel consumption.
4) Make moving targets slightly harder to hit.