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PostPosted: Tue 1 May 2012 13:22 
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Specialist

Joined: Tue 10 Apr 2012 00:21
Posts: 14
1. Anytime I deploy tow jeeps against heavy armor, they get annihilated. The only time I use them effectively is in forests waiting for an ambush- but I'd rather use AGTM dragon IIs instead because they are harder to detect.

2. My bradleys are constantly getting destroyed. If I'm going to spend 60 points for an IFV/supposed AGTM, I want it to be somewhat effective against armor/anything.

So how do I need to play them? Or are they just units?


Last edited by OpusTheFowl on Tue 1 May 2012 14:32, edited 1 time in total.
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PostPosted: Tue 1 May 2012 13:26 
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First Sergeant

Joined: Thu 30 Jun 2011 18:58
Posts: 201
Use them defensively.

Those units aren't made to attack with, or to take hits. so use them on your flank, or on your frontline in woods, let him come to you.


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PostPosted: Tue 1 May 2012 13:28 
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Master Sergeant

Joined: Fri 2 Mar 2012 21:59
Posts: 161
The rockets on both the M151A2 TOW series and M2 Bradley IFV series have a 2451 m range, tank main gun range is 1925 m to 2275 m. From this it's obvious how they have to be played: Behind your tanks and with a scout.

HOWEVER: Pact heavy tanks also pack 2451 m rockets (T-80U/T80-BV 2626 m even), so unless you blind them by destroying their scouts your TOW vehicles are no good.

Generally speaking: The M151A2 TOW series only if pact is massing cheap tanks and the bradley only as infantry carrier. (LAAD stinger for AA and AT)


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PostPosted: Tue 1 May 2012 13:33 
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Chief Warrant Officer
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Pact heavy's have 2626 range SALH 8-10 Acc atgms so they will get your Tow's faster.


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PostPosted: Tue 1 May 2012 13:38 
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First Sergeant

Joined: Tue 14 Feb 2012 22:54
Posts: 223
thereis also the problm of atgm bug

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PostPosted: Tue 1 May 2012 13:47 
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Master Sergeant

Joined: Fri 2 Mar 2012 21:59
Posts: 161
Kamfrenchie wrote:
thereis also the problm of atgm bug


yup. ground based ATM isn't worth it.


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PostPosted: Tue 1 May 2012 13:55 
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Command Sergeant Major

Joined: Thu 8 Mar 2012 04:31
Posts: 336
Bradleys aren't cost effective really in any situation because your paying 55-75 points for something that cheaper vehicles can do just as well. M901 ITWs are similar, but they have hurt me before so it's harder for me to rule them out completely. Right now all of the ATGM units outside of Konkurs/TOW jeeps are a little cost-ineffective, unless really well handled.

Bradley recon is a good way to lose 75 points where a 30 point jeep or 25 infantry squad could have sufficed.

The key to using TOW jeeps and such is to have them as your skirmishers. Keep them out of real conflict unless they have a decent chance at landing some blows before your main push arrives. I've used them like this a couple times, getting T-80s to start their aiming cycle on them while my other units move into positions, etc.

Once the combat starts you run it back into range and keep the fire going, if your enemy starts backing up then you can push some, if he turns around completely then you need to push hard to get them down as its now rear armor shots.

Jeeps are going to die a lot, that's inevitable. They cannot hold their own line and should not really hold their own line in the current gameplay. But, even knocking a T-80 down 3-4 bars or knocking out it's supporting Zhalos can be enough to make a difference. Also, never underestimate what a 10-12 missile volley will do to anything in front of it.

They are not a front line unit, in most games now that's reserved for some type of tank. BUT, they still make great support units and any damage they do apply, especially to units well above their cost, is pretty much a return on investment. Even catching fire that allows your tanks more time to shoot is a return on investment if it returns a net gain in the overall engagement.

Try working your ATGM vehicles as a sort of archer unit, you don't want it in direct combat if you can avoid it but once the fire starts you want everything you can hitting your opponent.

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PostPosted: Tue 1 May 2012 14:09 
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Sergeant First-Class

Joined: Fri 9 Mar 2012 14:03
Posts: 132
TOW jeeps are worth it, Bradleys not really, too expensive.
In one game then playing NATO I utterly lost first heavy tank engagement killing only like 1 T-80 and lots of Zhalo meatshields while losing practically all my force. For last desperate defense I managed to get 6 TOW jeeps spread out in pairs so no pair could be engaged without exposing side to 2 others, every pair supported with supply truck. After repairing his tanks my enemy moved in to finish me off . My jeeps completely wiped out whole force (3 T-80s and 2 T-80Us) while losing only 3 jeeps. So yeah, they are totally worth it if no bugs are involved.


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PostPosted: Tue 1 May 2012 14:12 
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Master Sergeant

Joined: Fri 2 Mar 2012 21:59
Posts: 161
Sarvik wrote:
TOW jeeps are worth it, Bradleys not really, too expensive.


If you use them as ATGM unit, wich they aren't.


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PostPosted: Tue 1 May 2012 14:17 
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Lieutenant
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Joined: Tue 8 Nov 2011 22:40
Posts: 1262
When fighting against tow jeeps, you basically have two options: either you fight them at max atgm range or you close in to gun range. Obviously, the jeep is at distinct disadvantage at gun range because the slightest breeze will kill it. At max atgm range on the other hand, the field is much more level.

The only thing that can easily and reliably kill a jeep there is artillery and atgms. Artillery ought not be a huge problem if you just keep moving (which you will need anyway because you fall back and rearm). A burritano will probably kill you yes, but one salvoe of that costs 20pts in supply strucks so if one atgm jeep is all you loose, you're not in a horrible position.

If they fire ATGMs at you, just be grateful that they probably has atgm platforms that are much more expensive or are greatly inferior. Either way, cost efficiency is on your side.

The best way of fighting against tow jeeps is therefore to try and as quickly as possible try and get close to them with tanks. If they have the sense to pull back, at least they won't be able to fire at you rendering them effectivly useless.

It is evident that to fight with tow jeeps, you'll need some method of keeping the enemy from advancing, allowing your tow jeeps to deal their damage. This is usually done by using terrain elements such as hill crests or woods or beefy armoured units.

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