Well... You might laugh at the title a bit, as by now it appears we have gone through "Everything is OP" (especially Spaceships and M113s).
But, well... I have been using these guys with my motostrelCis. They are the second transport of the TOPAS family and cost 10 points. They are tracked, acceptably fast, armoured enough, have a MMG and... (that's the problem) a recoiless rifle.
While this is in itself fine (Some transports have ATGMs right?) and they have extremely poor accuracy with a poor range.
But they have HE 3.
That actually makes them the best support vehicle for infantry in forests, by far. They are cheap and are extremely good against infantry. If one is blown by a LAW/RPG, who cares, they are worth 10 points! They blow deltas all day too. I mean... They blow them UP... Yeah, that sounds better. Due to the short range of the engagements, poor accuracy isn't a problem at all, and firing on the move with efficiency is possible.
They are actually too good right now.
Now, I don't usually whine about balance, but right now, these guys make it too easy for my motostrelCis. These guys are supposed to be good against tanks and poor against infantry, but with topas, they can win engagements with elite, HE 3 infantry, not much sweat.
NOW, how to "correct" (I hate the term "fix") the small problem, I've had a look around. It appears the Tarasnice (name of the recoiless rifle) is reloaded from outside. A crew has to expose himself to reload. This would cause the gun to not be able to reload/fire on the move (change I asked for the VTS1 by the way). There was no automatic cartridge extraction: It should reload a bit more slowly because of that (7/ minute is a bit extreme for such a reload system. Making it 4 or 5 would improve infantry survivability rates, and give them more chances to fire LAW/RPGs before being spread in little flying bits.
;TL,DR: TOPAS 2A kill infantry too fast. Reduce rate of fire or ability to shoot on the move.
"Rocks are OP. Paper is fine" signed: ScissorsMy Youtube Channel