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PostPosted: Sun 15 Apr 2012 03:11 
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Joined: Wed 28 Mar 2012 03:10
Posts: 1263
LanthiusDE wrote:
ziogualty wrote:
If they have to fix resupply mechanics, i think it will be better a to fix it properly.
In my opinion, refuel and ammo should stay very fast to resupply as pre-patch.
Repairs, on the other hand, should be the only thing that deserve more time as stated in the new patch.
;)


That's the way it will be, thankfully :)

Just played a game there were 2 Zhalos nearly emptied an entire Mi-26 being 'repaired' :D Not cost effective....


yeah! i think, normal units should be repaired at low cost of supplies, except rearming artillery, which would spend much more supplies...
1 hour ago i had 3 leopard2a4 at 50% damaged, i needed 8 jupiter truck and 1 chinook to completely repair them and i think in RL with that quantity of supplies you almost can build 3 new ones LOL.... i think repair is good to be slow but im not agree with the quantity of supplies you need to repair, for example to restore a team of spetznaz damaged with only 3 members alive i needed almost 4 ural when in those trucks probably can come about 100 soldiers in RL

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Drrty-D wrote:
EugSupport wrote:
- AI will not use the "Maximum turtle" behaviour anymore.

Can you somehow insert that patch in humans that play W:ALB ?


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PostPosted: Sun 15 Apr 2012 07:35 
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Sergeant First-Class
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Joined: Mon 2 Apr 2012 17:41
Posts: 102
Torrisco wrote:
LanthiusDE wrote:
ziogualty wrote:
If they have to fix resupply mechanics, i think it will be better a to fix it properly.
In my opinion, refuel and ammo should stay very fast to resupply as pre-patch.
Repairs, on the other hand, should be the only thing that deserve more time as stated in the new patch.
;)


That's the way it will be, thankfully :)

Just played a game there were 2 Zhalos nearly emptied an entire Mi-26 being 'repaired' :D Not cost effective....


yeah! i think, normal units should be repaired at low cost of supplies, except rearming artillery, which would spend much more supplies...
1 hour ago i had 3 leopard2a4 at 50% damaged, i needed 8 jupiter truck and 1 chinook to completely repair them and i think in RL with that quantity of supplies you almost can build 3 new ones LOL.... i think repair is good to be slow but im not agree with the quantity of supplies you need to repair, for example to restore a team of spetznaz damaged with only 3 members alive i needed almost 4 ural when in those trucks probably can come about 100 soldiers in RL


Not to worry my friend, patch incoming to fix this :) Should be fixed by early next week. Until then just let the damaged units fight to the death, PACT style :D

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PostPosted: Mon 16 Apr 2012 10:44 
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Corporal

Joined: Fri 24 Feb 2012 17:08
Posts: 29
It's seems like a deja-vu, but i'm waiting for the patch full of hope.
(again).
A friend of mine bought the game on steam and he feels disoriented about supplies.
I really wish the patch will do a good and "stable" job to let everyone enjoy WEE properly!
;)


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PostPosted: Mon 16 Apr 2012 13:53 
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Joined: Sun 8 Apr 2012 14:49
Posts: 199
ziogualty wrote:
It's seems like a deja-vu, but i'm waiting for the patch full of hope.
(again).
A friend of mine bought the game on steam and he feels disoriented about supplies.
I really wish the patch will do a good and "stable" job to let everyone enjoy WEE properly!
;)



Same ol´ same ol´ ^^


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PostPosted: Mon 16 Apr 2012 14:47 
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Joined: Thu 5 Apr 2012 11:12
Posts: 20
Well it's rather unlikely they will get the patch out today, otherwise they would have announced it. It has to go through Steam also, so if it's not ready at 5 pm at Eugen's...

May be some Eugen guy could comment, "Monday in worst case scenario" was their last word.


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PostPosted: Mon 16 Apr 2012 14:59 
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Joined: Tue 5 Jul 2011 01:46
Posts: 2090
I'm expecting it tonight. It was pretty much ready until they found a last minute crash, and a day should be more than enough to fix a last minute crash, especially seeing as it was related to the changes they made so should be fairly traceable. My money is that it's in the new pathfinding/convoying code, and that can hardly be large. Worst case they can just roll back those changes I guess.


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PostPosted: Sat 17 Nov 2012 00:03 
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Specialist

Joined: Wed 31 Oct 2012 02:31
Posts: 12
Liking the direction this game is taking, keep it up.


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