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PostPosted: Sun 8 Apr 2012 11:51 
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good post, its a shame the rangers don't come with a cheaper land transport cos at the moment i dont think they are worth using but could be with a cheaper transport

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PostPosted: Sun 8 Apr 2012 12:22 
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Joined: Mon 20 Feb 2012 00:43
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IMAO fernspäher are THE perfect reco unit of the game :

1- they come with TPz FUCH = faster positionning
2- they have no LAW/ATweapon = they stay stealthy to armored units until their 438 m AT grenade range
3- if are engaged with inf unit, they simply wipe out them (maybe spetnaz because of their RPO rys weapon) with 10/0/3 stat (for a recon unit !) making them better than any inf unit rifle stat


According to you they are a mix between special forces and recon unit BUT they are the best recon unit for :
- faster deployement
- steathier

Those are all you need for recon units. They works even better in town where they can hold better than any inf unit + recon stat because 8 AT ammo and awesome 10/0/3 rifle stats.

Only drawnback = the most expensive inf unit with 4 VPZU with price of 35 ! BUT that for a reason and a good one + you need maybe 6-8 unit by battle...


REALLY GOOD GUIDE ANYWAY =)


Last edited by rhylsadar on Sun 8 Apr 2012 12:43, edited 1 time in total.

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PostPosted: Sun 8 Apr 2012 12:28 
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rhylsadar wrote:
IMAO fernspäher are THE perfect reco unit of the game :

1- they come with TPz FUCH = faster positionning
2- they have no LAW/ATweapon = they stay stealthy to armored units until their 438 m AT grenade range
3- if are engaged with inf uniit, they simply wipe out them (maybe spetnaz because of their RPO rys weapon) with 10/0/3 stat (for a recon unit !) making them better than any inf unit rifle stat


According to you they are a mix between special forces and recon unit BUT they are the best recon unit for :
- faster deployement
- steathier

Those are all you need for recon units. They works even better in town where they can hold better than any inf unit + recon stat because 8 AT ammo and awesome 10/0/3 rifle stats.

Only drawnback = the most expensive inf unit with 4 VPZU with price of 35 ! BUT that for a reason and a good one + you need maybe 6-8 unit by battle...


REALLY GOOD GUIDE ANYWAY =)


these are what i use for recon

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PostPosted: Sun 8 Apr 2012 15:44 
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Joined: Thu 1 Mar 2012 02:14
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Dragon IIs can use Bradleys as well.

I often use (or try to) 4 Vet 4 I-TOW bradleys + dragon 2s, spread out across an area of defense... tanks? What tanks? Air on the way? Retreat into forest, autocannons will rip them up.

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PostPosted: Sun 8 Apr 2012 15:54 
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Commissar Fuklaw wrote:
Dragon IIs can use Bradleys as well.

I often use (or try to) 4 Vet 4 I-TOW bradleys + dragon 2s, spread out across an area of defense... tanks? What tanks? Air on the way? Retreat into forest, autocannons will rip them up.


That's a lot of money spent on weapons that are easily stunned/one shotted - and havoks will be out of your autocannon range. I'd recommend having some well armoured tanks with them to take damage.


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PostPosted: Sun 8 Apr 2012 16:13 
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Space wrote:
Commissar Fuklaw wrote:
Dragon IIs can use Bradleys as well.

I often use (or try to) 4 Vet 4 I-TOW bradleys + dragon 2s, spread out across an area of defense... tanks? What tanks? Air on the way? Retreat into forest, autocannons will rip them up.


That's a lot of money spent on weapons that are easily stunned/one shotted - and havoks will be out of your autocannon range. I'd recommend having some well armoured tanks with them to take damage.



Yeah they're not alone. I tend to never take heavy tanks, and sometimes vet 2 rather than vet 4 if points is an issue.

-1 Vet 2-4 Recon Bradley with I-TOW
-4 Dragon-Bradley spread out, and by spread out I mean far left and far right teams are out of range of one another. Only an inaccurate rocket barrage will hurt the group.
-1 Vet 4 Chap + Supply in back
-1 Vet 2 Roland up front
-4 to 8 Patton Rises
-Fill rest with cheap units.

Works fairly okay for fighting an enemy with limited artillery/air. I never deploy the DragBrad teams either without extensive recon. If I know the situation will allow them to excel then I risk the points.

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PostPosted: Sun 8 Apr 2012 17:17 
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Joined: Thu 30 Jun 2011 15:12
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Commissar Fuklaw wrote:
Space wrote:
Commissar Fuklaw wrote:
Dragon IIs can use Bradleys as well.

I often use (or try to) 4 Vet 4 I-TOW bradleys + dragon 2s, spread out across an area of defense... tanks? What tanks? Air on the way? Retreat into forest, autocannons will rip them up.


That's a lot of money spent on weapons that are easily stunned/one shotted - and havoks will be out of your autocannon range. I'd recommend having some well armoured tanks with them to take damage.



Yeah they're not alone. I tend to never take heavy tanks, and sometimes vet 2 rather than vet 4 if points is an issue.

-1 Vet 2-4 Recon Bradley with I-TOW
-4 Dragon-Bradley spread out, and by spread out I mean far left and far right teams are out of range of one another. Only an inaccurate rocket barrage will hurt the group.
-1 Vet 4 Chap + Supply in back
-1 Vet 2 Roland up front
-4 to 8 Patton Rises
-Fill rest with cheap units.

Works fairly okay for fighting an enemy with limited artillery/air. I never deploy the DragBrad teams either without extensive recon. If I know the situation will allow them to excel then I risk the points.


Personally I would put less vet on your Bradleys, drop the inf (unless you drop them off elsewhere beforehand) and spend that money to upgrade to the Pattons to something like Abhams or Leopards. I often see people doing what you do, and trust me the Pattons/Cheiftans and inf die fast against my forces - Bradleys with heavy tank support cause me far more problems.


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PostPosted: Sun 8 Apr 2012 18:21 
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Tweaked a few omissions and mistakes. Thanks for the feedback.

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PostPosted: Sun 8 Apr 2012 18:25 
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Joined: Fri 30 Mar 2012 23:34
Posts: 4
I think you should at least mention rate of fire. It's part of the reason why the FAMAS infantry are so good. The untouchable RoF is just brilliant.

Another thing is you misspelled fuchs in a bad way in the middle of your guide.


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PostPosted: Mon 9 Apr 2012 07:12 
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Joined: Mon 5 Mar 2012 08:30
Posts: 56
excellent post indeed!

I'm still puzzled on why I should take the normal rifleman squads. When do I use them? Why do I want them? I always take the ATGM and AA squads with me. But stopped using the rifleman squads.


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