"Rocks are OP. Paper is fine" signed: Scissors[EUG]MadMat wrote:I think we could sow rocks, you will still tell us that a whole crop of UK nerfs has grown from it ...
Space wrote:There is no need for more than 4 tube artillery or 2 Sermch/MLRS. They are support units, so you still need your own recon and attack forces.
brogan123 wrote:Space wrote:There is no need for more than 4 tube artillery or 2 Sermch/MLRS. They are support units, so you still need your own recon and attack forces.
Maybe in a 2v2, but in a 3v3 or 4v4 one player going all arty is often very effective.
Space wrote:It may work sometimes, but I suspect that when it does that team would have won anyway. With teams of equal skill, I think that each player having a balanced force is more effective.
Space wrote:Brogan I'm not sure if it's you that played on my Pact team on hammerhead earlier this evening, but the player had the same name as you. The NATO player had 8 MLRS which destroyed most of my force near the start of the game - for some reason you then followed me and lost all of your forces, which then caused you to rage quit. I actually had sent sneaky infantry to the MLRS base and despite the defences I managed to kill them all, and then went on to kill several commands. So after a terrible start we won the game despite the heavy losses to rockets at the start. They would have had a far better chance if that player had not deployed 8 MLRS, despite the early success it gave them.
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