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PostPosted: Sat 17 Mar 2012 12:08 
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I suggest to put some quotas for the differents categories (recon, tank, heli, logistics etc.)

2 methode: A fixed quota system or a dynamical quota system

- In the fixed quota system, you couldn't have more than 25/30% of a unit category in the battlefield. For example for a 2000 points games you couldn't spend more than 500/600 points in tanks on the battlefied (but you could buy new thanks if the existing one are killed)

- The dynamical quota system is relying on the player deck: If you choose 5 tanks slots and you have 25 slots in your deck, you couldn't have more than 20% (5/25) in tanks on the battlefield. For 2000 points army it will represent 400 points in tanks. If you choose 5 tanks and you have 20 slots, it wil be 25% in tanks etc the deck should have minimum of 15 slots.


These quota systems nerf seriously the cheap spam tactics because it force to have and manage at least 4 units in the different categories and not only 1/2 units in one category like actually.
Plus it's nerf also the overused units because if you pick only the marder vts you couldn't reinforce with another unit in the same category like zipo and you will be less flexible.
Finally it will more realistical and less difficult than balance perfectly the 361 units in WEE.

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PostPosted: Sat 17 Mar 2012 12:14 
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General
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Okay. So for example, if I want to play a themed deck (polish/czekoslovakian) I'm basically not allowed to play as I don't have any infantry. That could be bad.

A spammer losing most of his units in a failed rush won't be able to recruit any more of these guys.

Aka: The system works.

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PostPosted: Sat 17 Mar 2012 12:19 
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Joined: Sat 25 Feb 2012 12:30
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Another 'I just lost to this tactic but haven't bothered to try and figure out how to beat it yet' post. We need a tagging system so I can filter them out :lol:

Cheap spam == easy pickings. Hold back points at the start for counters and keep your recon going.

No problem to see here. Move along.


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PostPosted: Sat 17 Mar 2012 12:27 
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Joined: Wed 14 Mar 2012 23:34
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Stop spending all your starting resources at deployment and scout!

If you have warning, he has just jizzed all his long term economy into something you are about to hardcounter and rape.


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PostPosted: Sat 17 Mar 2012 12:32 
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In the bottom line the spam is "the maximization of number of cheap unit you can place in game using a certain amount of money/resources".

Taking into account this definition, the quotas you suggest are useless. If i want to spam i just need a combination of cheap units that maximizes the ratio between quotas/resources .

Paradoxically, settting this limits damage me as defenders because i have less freedom of choice.

We must accept the truth: you can play an rts in 2 ways. The first one is spamming cheap unit. The second one is using a limited number of ("well microed") high tech and expensive unit.
IMHO :)


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PostPosted: Sat 17 Mar 2012 12:34 
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Or a mix of both. Don't forget the mix.

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PostPosted: Sat 17 Mar 2012 13:20 
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DeuZerre wrote:
Or a mix of both. Don't forget the mix.


Or a mix of both..sure! ;)


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PostPosted: Sun 18 Mar 2012 10:23 
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kvmetternich wrote:
In the bottom line the spam is "the maximization of number of cheap unit you can place in game using a certain amount of money/resources".

Taking into account this definition, the quotas you suggest are useless. If i want to spam i just need a combination of cheap units that maximizes the ratio between quotas/resources .

Paradoxically, settting this limits damage me as defenders because i have less freedom of choice.

We must accept the truth: you can play an rts in 2 ways. The first one is spamming cheap unit. The second one is using a limited number of ("well microed") high tech and expensive unit.
IMHO :)


Except than WEE is more than wargame than an rts like starcraft. As a wargame we sould'nt be allowed to spam one type of unit and the army on the battlefield souldnt have the same proportion than your deck.
Now i have no problem with the spamming of cheap units like 30 tanks, 10 heli, 20 infantry but not 64 tanks or 40 heli and noting more

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PostPosted: Sun 18 Mar 2012 10:37 
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Joined: Sat 30 Jul 2011 13:17
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marechal_darsh wrote:
kvmetternich wrote:
In the bottom line the spam is "the maximization of number of cheap unit you can place in game using a certain amount of money/resources".

Taking into account this definition, the quotas you suggest are useless. If i want to spam i just need a combination of cheap units that maximizes the ratio between quotas/resources .

Paradoxically, settting this limits damage me as defenders because i have less freedom of choice.

We must accept the truth: you can play an rts in 2 ways. The first one is spamming cheap unit. The second one is using a limited number of ("well microed") high tech and expensive unit.
IMHO :)


Except than WEE is more than wargame than an rts like starcraft. As a wargame we sould'nt be allowed to spam one type of unit and the army on the battlefield souldnt have the same proportion than your deck.
Now i have no problem with the spamming of cheap units like 30 tanks, 10 heli, 20 infantry but not 64 tanks or 40 heli and noting more


Why not?


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PostPosted: Sun 18 Mar 2012 11:15 
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Joined: Mon 13 Feb 2012 23:15
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DNAz wrote:
Why not?


Yeah, exactly. If you can't deal with 64 tanks that have no support then you're bad. If no one can deal with 64 tanks that are unsupported the game has a problem and needs to get fixed. I hate the idea of strict quotas: either balance by price or let players roll so much stuff on the field that they'll always have a combined arms force.

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