*Will try to add pictures later*
Lately I have been testing out a few things with tank destroyers (Marder VTSI and Zhalo for example) - but any unit would work in this role as long as they are faster than most tanks. Often I find myself against a numerous enemy or a line of enemy defenses. They have just enough that a full head on attack wouldn't work... and being someone who doesn't like to spam rocket artillery? Gun and Mortar carriers wouldn't help as much on breaking their moral before a frontal assault. To spread out to hurt!
So what do we do in a situation like this?
You attack in two waves! Light units trundle forward, followed by heavier hitting units. It works, it throws the enemy off balance sometimes as he repositions to deal with the light units driving up close and personal... so here is the tactic!Note: This tactic's weakness is recon! If the enemy gets a good bead on you...and Smerch/MLRS' your units... even indirectly...that broken moral can throw this entire plan out of shape. It also works best when the enemy does not have tons of helicopters to hit you with. Have one or two AA to pull up with the main force just in case.
What you need.
1 Recon if possible!
12+ light vehicles of any sort that can harm armor or shake them at least. Zhalos, Marders, BMP-2s/3s, what ever you can fill this role with.
2-4+ APCs of infantry who will ride in with the light vehicles. Each unit spread out, not a group.
X Number of your primary attack force. It just needs to be what-ever you would normally use to kill the enemy. Nothing special here.
Step 1: With your recon, assuming you have it, locate your enemy! Find where his defenses are. Find what area is weakest in tank destroying units...and for god's sake, avoid flame units at all costs, if they are in the forest! That crap will rip you up! Once you've found the enemy, move on to step 2.
Step 2: Position your light units forward, with APCs right behind them...and your main attack force a bit further back. Mostly just to avoid artillery.
Step 3: Attack! Move your light units and APCs into the enemy lines. Once they are in firing range...in your baddest 1980s reference to The Last Starfighter moment ever, yell Death Blossom and begin laughing maniacally. No seriously. SPLIT YOUR UNITS. ALL YOUR TANK DESTROYERS. Yes it hurts moral, but the idea here is simple... send them EVERYWHERE. OUTWARDS.
Do not stop to fight. Do not stop to shoot. Do not stop to call grandma about this cute puppy you see on the side of the field...
To Explain without the silly: Your light units are now broken up and you quickly click to send them out in every direction -forward- (not back!), spreading out. Yes they will be susceptible to more moral damage... but now your enemy has targets going every-which-way, behind his lines if you found the read 'weak spot' to attack.
Step 4: Unload the infantry the second your light units are passing by. Will add to the confusion and you will take some tanks with you.
Step 5: While all this chaos is going on and the enemy is desperately trying to stop a "lol bum rush" - your actual force is driving up behind him. If you did it right, his rear armor will be exposed to your MBT's. Also it may be good to have some ranged AA in the area too...by now enemy air is coming.
Step 6: Circle back! Bring the light units back around, begin regrouping them if you can't micro that many units. By now the enemy is firing on the more serious threat. Now he is being pinched between two forces and possibly infantry in his face.
Step 7a: IF ENEMY HAS ARTY: If you know the enemy has artillery? Once you have decimated the enemy or severely hurt him... fall back to your own lines and repair. Fall further back than your staging ground. You've decimated his defense and he won't be catching up soon.
Step 7b: IF THE ENEMY HAS NO ARTY: Take the ground, recon to see what is elsewhere to insure you didn't just wipe out a small expeditionary force or something. Send in supplies to repair.
Step X: If you want to, and you know the enemy has artillery or something soft in the back, send 4 or so fast and light units down the road and go command or arty hunting. No more then this.
Prepare to be called a rusher, even though you use a balanced force.