It is currently Fri 24 May 2013 12:22

All times are UTC [ DST ]




Post new topic Reply to topic  [ 160 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 16  Next
Author Message
 Post subject: Re: Marder VTSI rush
PostPosted: Wed 14 Mar 2012 23:33 
Offline
Corporal
User avatar

Joined: Sat 25 Feb 2012 01:58
Posts: 39
are there replays/vids showing people defeating a good VTS1 spam? I read lots of good advices but they dont work for me so far


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 14:12 
Offline
Staff Sergeant

Joined: Wed 14 Mar 2012 15:21
Posts: 82
bentguru wrote:

So, again, just by going with a fast attack force I can limit you to exactly one control zone on hells highway. And you have no problem with this?

As for ATGMs/Tanks firing out of a forest, it's no different a situation then them fighting in the open. If they can fire on me, I can fire back, comfortably outside the range of any close-in infantry AT support. If they hide, then I'll take control of the map and shell them into oblivion. If they come out while I'm taking control of the map, hurray for me because that's what I wanted in the first place.

Any way you cut it, hiding in a forest is not going to win.

No, you cannot limit anyone but a very bad player to one control zone on hell's highway.

ATGMs outrange you and are cheaper than your VTS1s. And it's perfectly possible for a unit to defeat its hard counter if you are operationally minded. VTS1s are not the invincible stomping machines you make them out to be. They are 105 mm guns on a crappy chassis. M551s are scarier.

If I saw 20+ VTS1s coming in a mass I wouldn't even need helicopters. I'd get 10-16 rifle infantry and charge you. Rifle infantry can destroy more than their numbers in enemy tanks in open ground if you're good enough to get them close, and I have never started a match with less than 8 rifle infantry (mostly 12+ though). They can even handle tanks that are effective against infantry, like the MBT-70, a tank which scares me a lot more than the VTS1.

What ranking are you and the players you play against? I have only ever seen one rush work, it was Pact cheap spam (RR jeeps, AAA trucks and Su-122-55s). And I come across rushes every other game in my 24 hours of play so far, particularly those stupid helo rushes. I have never come across a VTS1 rush, although I have come across all-in M60 Patton rushes.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 14:48 
Offline
Sergeant First-Class

Joined: Fri 9 Mar 2012 14:03
Posts: 132
brogan123 wrote:
bentguru wrote:

...


What ranking are you and the players you play against?


http://nanomad.net76.net/
Yea, he must be nub, only some crappy 1866 ELO points.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 15:03 
Offline
Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
to be fair, the value of elo points is somewhat dubious when you have GOLYO so high on the ladder there.

But to answer the original question, I've used this against tigga twice (1 draw, 1 victory), Komaromi (total victory), GOYLO a few times for what it's worth (stomped him), and lots and lots of people below 1700 elo as well.

The only map where I ever have trouble doing this is rivers of blood, because it's aweful for this kind of attack. Everything else is just cake.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 15:20 
Offline
Major

Joined: Tue 5 Jul 2011 01:46
Posts: 1965
Both unranked, I hasten to add. Keeping my anti-bentguru strategy secret until we meet in ranked! Even then I'm not sure it'll work out and depends a lot on the map. The problem is it's not really a balanced strategy and may fail completely against an anti-counter strategy. Don't really want the metagame to devolve to three types now do we - rush, conventional and counter rush. A beats B, B beats C and C beats A. Roll a dice, see who has a large advantage on a map. Even then the counter-rush is not likely to be very strong against the VTS1 rush.

Also, riflemen as a counter? Seriously? You'll never even get close. ATGMs aren't a great counter as each VTS1 can take two ATGM hits before going down, though positioned right and they're strong. The problem with ATGMs is they're largely a defensive tool and lock you down into a fairly fixed postion.

I'm not sure you can limit to only one control zone on Hell's highway. You can really hurt the Pact players chance of getting any reinforcements on at all though as the reinformcenet points are on the more open side. You can call in from the rear, but trying to support a forward army like this is a massive pain.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 15:42 
Offline
Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
The victory was potentially due to a bug as well.

On the subject of hells highway I would find it difficult to push an entrenched army out of charlie sector. But taking bravo as NATO is easy, as is denying delta and golf.

http://www.wargamereplays.org/index.php ... lay&id=206

This is what a typical game on hells highway looks like for me.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 16:28 
Offline
Command Sergeant Major

Joined: Thu 8 Mar 2012 04:31
Posts: 336
12 infantry against 20 VTS1s supported with Gepards and the infantry will win?

...They won't even be able to unload from the APCS. I took out about 16 squads of VZPU fast moving right towards me on Hammerhead the other day with 8 VTS1s, 2 Gepards, a few AMLs and a Luchs M1.

I'm starting to find that with the VTS1 and some of the other cheap NATO units, you can build an open ground army that's pretty much second to none. Heavy woods like Center on Hell's Highway force you back into infantry rushes but I've played about 8 games with this and my losses are so minimal in cost compared to what I can kill.

I'm kinda against nerfing the VTS1 because it's really not that OP against things in its price range after using it continously in a more conventional role, like the 25-30 point T-62s when they are used correctly, but I do think it needs a price jump of about 5 points.

_________________
Image


Last edited by Mazz on Thu 15 Mar 2012 16:33, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 16:32 
Offline
Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
That's because most people follow the "spread out, defend in depth" doctrine.

The one you need to follow in order to use VTS1s well, "Concentrate, attack" trumps that since it allows you to defeat your opponent in detail.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 16:39 
Offline
Command Sergeant Major

Joined: Thu 8 Mar 2012 04:31
Posts: 336
bentguru wrote:
That's because most people follow the "spread out, defend in depth" doctrine.

The one you need to follow in order to use VTS1s well, "Concentrate, attack" trumps that since it allows you to defeat your opponent in detail.


Are you referring to my post or an earlier one?

_________________
Image


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Thu 15 Mar 2012 16:41 
Offline
Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
yours


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 160 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 16  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group