It is currently Tue 21 May 2013 17:21

All times are UTC [ DST ]




Post new topic Reply to topic  [ 160 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 16  Next
Author Message
 Post subject: Re: Marder VTSI rush
PostPosted: Sun 11 Mar 2012 20:28 
Offline
Corporal

Joined: Sat 3 Mar 2012 14:24
Posts: 46
Uniform764 wrote:
Victis wrote:
You are wp. chopping a marder rush shoud be easy. give themsome cheap t55's to shoot at while your better units take them out. also you have flamethowing TANKS... use them they will stop rush. Lone zippo's that explode when you look at them sideways manage to do it, your t55/62 flame variants will do it even better. Have better units like the zhalo or the bmp695 (that the cav prototype?) on the flanks andyou will do fine.


Or just get 12 OT-64s filled with cheap infantry. Rush up to them at 90mp/h, unload and profit.


Pff thats to easy, even for wp standards.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 00:11 
Offline
Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
I've been doing this for two weeks and not a single person has actually beaten the rush.

There is nothing proposed in this thread yet that I have not seen, and crushed. If you hide in the forests, I will take the rest of the map and blockade your reinforce points. Lots of light armor wont stop me, because the VTS1 is better. Lots of low level tanks has the potential to stop me, but you will have to spend at least twice the points on them that I spent on VTS1s and I will inflict horrific casualties in the process. Max vet zhalos will give me a headache, but I can still roll over them. Helos will not stop me, infantry in apcs will not stop me, lots of ATGM will not stop me, flame tanks will not stop me.

This is all from 1v1 ranked btw. The only non-1v1 ranked game I've played where I VTS1 rushed was a 4v4 on 3 mile island where I ended up getting 4k+ points and wiped the two opposing players off the side of the map within 10 minutes.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 00:24 
Offline
Staff Sergeant

Joined: Fri 9 Mar 2012 06:47
Posts: 97
Killing supply vehicles stops it dead just like any other rush.

Even better way to do the rush is to make a smaller initial investment and get a command vehicle inserted at the very corner of his initial control zone or wherever he's currently operating from, neutralizing the point. Then buy up your second investment as reinforcements into that zone, boxing him in.

I don't know if I think this is so OP. Sounds to me like most of the complaints are coming from people who don't want NATO to have any viable and cost-effective assault units. You equally want to do something about T55, OT, helo rushes, etc etc etc?

Like all rushes if you see it coming you can stop it. If you don't, you can't.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 00:44 
Offline
Master Sergeant

Joined: Sun 12 Feb 2012 07:02
Posts: 183
Slaughtersun wrote:
Like all rushes if you see it coming you can stop it. If you don't, you can't.



I don't know if you can say 'stop it' so much. if you have the wrong forces picked and on teh map, you have the wrong forces. BUT you can react to it, denying his goals, or changing his direction of projection.

In most strategy games, like in life, momentum is as much important as what you have to do it with. If you can take away the momentum, even underpowered, you can beat it. But if you don't see it coming, you can't react, even if the reaction is a failure.

I personally like mixing my marders with paladin AOS's.. slightly more beefy tank that hopefully takes a few hits and lets the weaker marders work more magic.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 00:56 
Offline
Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
Quote:
Killing supply vehicles stops it dead just like any other rush.


No, it doesn't. What are you basing this on? I don't even use supply vehicles with my attack.

Also, I feel a point needs to be made here. Just because it's a "rush" doesn't mean I'm attack-moving directly into your base. My doctrine is to hit you extremely hard very early, aim to destroy your expansion and kill your cmd unit, and then I STOP and fill in the map behind me.

I don't actually have to drive into your base to beat you. Hell, I don't even have to fight to beat you. I just played against a guy who knew who I was and that I would be VTS1 rushing, so he made his base an unassailable fortress and waited for my units to show up. Except they never did, because once I realized what he was doing I just made a defensive line of my own right outside of his base and filled up the map behind me.

Even if I lose the same amount of points I kill, but still drive the enemy off of the map, I have WON because I have map control now.


Last edited by bentguru on Mon 12 Mar 2012 00:58, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 00:56 
Offline
Sergeant Major of the Army
User avatar

Joined: Sun 26 Feb 2012 23:57
Posts: 366
Starting without a FOB is so awesome against rushes.

A) Them rushing to your base gives them no advantage whatsoever, but they don't know that until they get there and run out of fuel.

B) You have more cash to field the appropriate counter without gimping your initial starting deployment.

Just play a dynamic game, instead of the stagnant base -> frontline strat that most people use.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 01:01 
Offline
Lieutenant Colonel
User avatar

Joined: Thu 30 Jun 2011 16:46
Posts: 2485
Location: Paris, France
TheWord wrote:
Starting without a FOB is so awesome against rushes.

A) Them rushing to your base gives them no advantage whatsoever, but they don't know that until they get there and run out of fuel.

B) You have more cash to field the appropriate counter without gimping your initial starting deployment.

Just play a dynamic game, instead of the stagnant base -> frontline strat that most people use.

I agree. In Wargame there is no base whatsoever to defend, just let them come, move out of the way and take time to prepare your counter-attack.
Once I found myself defending a sector with all I had until I realized: "wtf am I doing? just pull back a little and reorganize, it's not like you've got a base to loose anyway..."

_________________
Image
Clan LVA - http://www.legiova.com
Youtube - http://www.youtube.com/user/Selk4res


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 01:10 
Offline
Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
again. The objective isn't to destroy your base, it's to kill your units. You can run around all you want, but if you have no command sectors I will win the game.


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 01:12 
Offline
Lieutenant Colonel
User avatar

Joined: Thu 30 Jun 2011 16:46
Posts: 2485
Location: Paris, France
The point isn't to run around but to find the best place for a defense/counter-attack.

I guess most players still play WEE as a usual RTS game and defend there starting location at all costs.

If a better position is present one mustn't hesitate and go for it.

_________________
Image
Clan LVA - http://www.legiova.com
Youtube - http://www.youtube.com/user/Selk4res


Top
 Profile  
 
 Post subject: Re: Marder VTSI rush
PostPosted: Mon 12 Mar 2012 01:17 
Offline
Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
Limiting yourself to a single spot to defend/attack isn't a winning strategy. If my VTS1 rushing automatically precludes you from fighting on 80% of the map then there is something very wrong with the unit I am using


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 160 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 16  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group