I do, of course, love W:EE... But whenever game-makers publish news of acclaim and declare their own success, it always feels... awkward.
they are happy, and to some degree expressing there emotion of it. There delivery is not provocative in a "declaring your own success" - If you want to see how bad it can get then watch "the making of Starcraft 2". it will make you Spew in consideration of the similar respects.
If you think about how different W:EE is, it deserves acclaim. And for a developer the tense time is the release and the reviews and the sales. They have accomlished what they set out too. Nothing wrong with a self pat on the back.
im so loving it myself. and to read this is nice for me actually, over the past week through discovering how different the game is together with the confusion thats occured regards balancing and all that jazz, its really apparent how sensitive everyone is to somthing new that does defy a lot of previous conventions and understanding.
recently i had found myself wondering "just how did the devs conceieve this grand RTS"...,.... Now thats a making of series that would be welcomed. im utterly fascinated by the core of W:EE and i really do want to know how they designed this, where did the radical approach come from. who are the bloody genius behind this ?