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 Post subject: Artillery Post-Patch
PostPosted: Fri 24 Feb 2012 00:47 
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Corporal

Joined: Sat 18 Feb 2012 01:35
Posts: 21
I really love the role of artillery post-patch. I really like how hard it is to hit a moving target, or how you have to choose your shots carefully. The changes made are perfect and arty spam is a lot less viable now.


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 Post subject: Re: Artillery Post-Patch
PostPosted: Fri 24 Feb 2012 01:52 
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Specialist

Joined: Thu 23 Feb 2012 08:45
Posts: 16
Handling it just fine.

Why isn't this gem in the game?
http://en.wikipedia.org/wiki/2S4_Tyulpan


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 Post subject: Re: Artillery Post-Patch
PostPosted: Fri 24 Feb 2012 20:39 
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Sergeant

Joined: Sat 18 Feb 2012 03:20
Posts: 62
Arty spam is still common.. I've seen atleast 1 player using it in almost every game I've played.

Whats the NATo and PACT counters to arty. Usually its air but 1 tung or 1 roland is enough to stem anything short of a helo spam. Rushing tanks or ifv's is countered easy by 1-2 helo's of their own.. Counter battery is shit, as if they see you doing it they will fire at you with more guns.

The solution in WIC was offmap support, this made arty counterable. Without that being present whats everyones way of dealing with this?


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 Post subject: Re: Artillery Post-Patch
PostPosted: Fri 24 Feb 2012 20:58 
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Major

Joined: Tue 5 Jul 2011 01:46
Posts: 1969
shibdib wrote:
Whats the NATo and PACT counters to arty.

Two main counters:

1) Don't be a target. Use armoured command trucks (or at least ones with 10 HP rather than 5), avoid bunching and don't park yourself within recon range of the enemy for more than about 30 seconds, especially if there is more than one of you! If he knows where you are, prepare for arty to land there fairly soon aftwards.

2) If you notice your opponent has a lot more arty than you at the start they'll be weak in other areas. Hit them hard on the ground, while remembering to keep in mind part 1) and you should be fine.


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 Post subject: Re: Artillery Post-Patch
PostPosted: Fri 24 Feb 2012 23:34 
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Corporal

Joined: Sun 5 Feb 2012 16:52
Posts: 27
Tigga wrote:
shibdib wrote:
Whats the NATo and PACT counters to arty.

Two main counters:

1) Don't be a target. Use armoured command trucks (or at least ones with 10 HP rather than 5), avoid bunching and don't park yourself within recon range of the enemy for more than about 30 seconds, especially if there is more than one of you! If he knows where you are, prepare for arty to land there fairly soon aftwards.

2) If you notice your opponent has a lot more arty than you at the start they'll be weak in other areas. Hit them hard on the ground, while remembering to keep in mind part 1) and you should be fine.


That's always what gets me. I'll end up blowing my load early by letting him see my ground assault force too soon, while I'm outside my effective range and too far away from his minimum range, and all of his arty starts to land around my guys and then there's the end of that.


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 Post subject: Re: Artillery Post-Patch
PostPosted: Sat 25 Feb 2012 01:53 
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Sergeant Major of the Army

Joined: Sat 25 Feb 2012 01:49
Posts: 364
shibdib wrote:
Arty spam is still common.. I've seen atleast 1 player using it in almost every game I've played


At least one player taking it is hardly "spam". Artillery, like tanks, infantry, recce, helicopters is one of the components of the forces you can deploy. Spam is using disproportionate amounts of artillery compared to everything else.


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 Post subject: Re: Artillery Post-Patch
PostPosted: Sat 25 Feb 2012 02:03 
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Second-Lieutenant

Joined: Mon 13 Feb 2012 23:15
Posts: 967
shibdib wrote:
Without that being present whats everyones way of dealing with this?


Well, 12 T-55 tanks are 180 points. Some infantry, pair of supply trucks, scout, a couple Shilkas and T-64s to go with them raise the stakes to 400-500 points. It's not an instant loss if you lose that force and it doesn't need to kill that much to make back the cost. Since you practically must have the scout helo anyway, you can bump up the force with whatever you deem necessary or cancel it off if the opposition seems too strong.

If, for whatever reason, you get up to enemy starting zone park near their FOB and try to force the capture. If you can't kill their guns and command, at least you can drain all their supplies.

There are other ways of dealing with it, but a straight up punch in the face is always a good one.

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 Post subject: Re: Artillery Post-Patch
PostPosted: Sat 25 Feb 2012 03:06 
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Corporal

Joined: Wed 15 Feb 2012 16:10
Posts: 43
It still breaks up and routs armor crazy fast, makes expensive infantry and IFVs unattractive, and still makes it disproportionately difficult to assault even a token defending force. Good luck keeping out of spotting range if the guy is running a recon chopper and hid a few jeeps along his lines. Hell, the Mi-9 and the NATO equivalents can spot from outside area SAM range and often outside your own spotter range.


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 Post subject: Re: Artillery Post-Patch
PostPosted: Sat 25 Feb 2012 08:57 
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Staff Sergeant

Joined: Sat 25 Feb 2012 06:43
Posts: 96
Warbadger wrote:
It still breaks up and routs armor crazy fast, makes expensive infantry and IFVs unattractive, and still makes it disproportionately difficult to assault even a token defending force. Good luck keeping out of spotting range if the guy is running a recon chopper and hid a few jeeps along his lines. Hell, the Mi-9 and the NATO equivalents can spot from outside area SAM range and often outside your own spotter range.


I dunno, I'm having great results with infantry inside buildings or forests keeping their scouts VERY far with my attack helicopters and MI-2 to chase their air scouts. When dealing with infantry, it's really all about scouting better. Infantry without spotting and a way to remove their spotters will be killed, but it's fair imho, since arty is the counter to infantry in cover.

About the expensive IFVs, as long as you keep them a little far from the infantry - protecting their flanks i.e., they are very atractive. I just love my BMP-3s. If they try to flank with just a few tanks or IFVs, the missiles can wipe them before they can reach (or detect) the BMPs. Again, scouting units FTW.


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 Post subject: Re: Artillery Post-Patch
PostPosted: Sat 25 Feb 2012 11:09 
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Second-Lieutenant

Joined: Mon 13 Feb 2012 23:15
Posts: 967
Warbadger wrote:
It still breaks up and routs armor crazy fast, makes expensive infantry and IFVs unattractive, and still makes it disproportionately difficult to assault even a token defending force. Good luck keeping out of spotting range if the guy is running a recon chopper and hid a few jeeps along his lines. Hell, the Mi-9 and the NATO equivalents can spot from outside area SAM range and often outside your own spotter range.


Counterpoint: http://www.youtube.com/watch?v=Ri9UAu_X ... e=youtu.be

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