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PostPosted: Sat 18 Feb 2012 21:15 
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Their NEEDS to be an arty/air cap. I'm not talking specific unit cap, but a arty and air limit per team. Even on normal level points the amount of arty and cheap air a team can put out is unbeatable. You cant counter the arty as the 25 ghetto helo's gang rape everything, and you cant counter the helo's without getting shelled by 45 arty pieces that can reach across the map.

To quote SC2, this is a CHEESE tactic.. an extremely effective one. Their will be those that come in here whipping around their epeens saying "OMG just counter you n00b." But having just played against a straight arty and ghetto helo team in a 3v3.. I can attest that their is no counter to that. And it also just ruins the premise of this game imo...


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PostPosted: Sat 18 Feb 2012 21:23 
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Its a rant.. but its true...

On that note, its my birthday.. time to go get drunk. :D


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PostPosted: Sat 18 Feb 2012 21:31 
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You could you always leave the battle if you don't want to play those types of players. The spammers have payed for the game also so they have as much right to play it their way as you do to play your way. It is just a case of finding the guys that want a decent game.


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PostPosted: Sat 18 Feb 2012 21:37 
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I haven't seen any foul play other than a motostelki + t55 rush. whilst some arty needs re-evaluating, i don't think that it warrants a cap.

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PostPosted: Sat 18 Feb 2012 21:44 
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Replay please!


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PostPosted: Sat 18 Feb 2012 22:06 
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Get some AMX-ROLAND-2 in groups of 3 and put them into the hedge rows where you see a heli rush coming. Arty won't do anything against them as they are in too little groups. They have an impressive accuracy and their AA rockets take down pretty much every enemy helo attack. They also have a higher range than the HAVOCs.
I'm sure there is a counterpart for those on the WP side.

But you are right, this is not how I should have to play the game in order to win. They will have to do something about it.

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PostPosted: Sat 18 Feb 2012 22:12 
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Oliver wrote:
Get some AMX-ROLAND-2 in groups of 3 and put them into the hedge rows where you see a heli rush coming. Arty won't do anything against them as they are in too little groups. They have an impressive accuracy and their AA rockets take down pretty much every enemy helo attack.
I'm sure there is a counterpart for those on the WP side.

But you are right, this is not how I should have to play the game in order to win. They will have to do something about it.


The OSA serie maybe but the accuracy is horrible. You have some other alternatives but they cost a lot (tungunska, BUK).

I 'd say the Praga 2 may be good but it can be Hellfire'd and rocket'd.

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PostPosted: Sat 18 Feb 2012 23:24 
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I agree that it would be nice if there was arty and air-limit.


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PostPosted: Sun 19 Feb 2012 00:49 
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Joined: Thu 16 Feb 2012 01:45
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metziih wrote:
I agree that it would be nice if there was arty and air-limit.


I disagree. Players with that much arty/helos tend to overspecialize, leaving little to cap zones and less to hold them. The trick is to not spend your whole load at the beginning of the match and get a couple recon jeeps or a reco helo, scout the enemy out to see his unit composition and his movement.

if he went arty, you can cap zones with ease, as arty is expensive and inaccurate without scouts. After your zone control for a couple of minutes, you can afford units that he cannot, and he is forced to stay at his base because of FOB supply or to spend money on log trucks/helos to resupply instead of units used to defend his position. Just don't group your units up and provide air cover to swat down scout helos.

if he went AA, hide one of your command trucks in the woods (very difficult to spot), and purchase AA. Tunguska is good as it has an excellent SAM firing rate coupled with good AA guns for when they get too close. However, it is about the same price as a chapparal + gepard, and it provides one target instead of 2. NATO didn't have an all-encompasing AA defense, and had to rely on two systems that specialized in area of coverage: missiles for the far range and AA artillery for close range.

Buk's are good area denial systems, but they are too slow to fire and carry too few munitions for a sustained attack. I'd go with tunguska or OSA + Zsu.

Essentially, if your opponent went heavy on helos or artillery, he has invested a lot of his points and will lose the ground war/zone control. All you have to do is swat down the helos/spread your units out, claim his undefended zones, and earn more points than him.


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PostPosted: Sun 19 Feb 2012 01:03 
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Oliver wrote:
Get some AMX-ROLAND-2 in groups of 3 and put them into the hedge rows where you see a heli rush coming. Arty won't do anything against them as they are in too little groups. They have an impressive accuracy and their AA rockets take down pretty much every enemy helo attack. They also have a higher range than the HAVOCs.
I'm sure there is a counterpart for those on the WP side.

LOL. They'll kill 3 AMX-ROLAND-2 in ten seconds, and you'll lose 180 points while killing 50 if you're lucky. Did you ever play vs helicopter rush?

Yosomoton213 wrote:
Essentially, if your opponent went heavy on helos or artillery, he has invested a lot of his points and will lose the ground war/zone control. All you have to do is swat down the helos/spread your units out, claim his undefended zones, and earn more points than him.

If you spread your units against, say, 20 helicopters, all your units that aren't together die without doing any damage to these helicopters. And if you claim a zone he flies in with helicopters and you lose command vehicle. So i don't get it how do you plan to "claim his undefended zones". You'll have trouble claiming your own zones.

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