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PostPosted: Fri 20 Jan 2012 09:55 
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Hi,

Today, let’s see the UNIT INFO panel.

If you’ve always wanted to learn everything about the AMX-30B’s main gun, from its caliber to the accuracy of its firing system, or each variant of the Mi-24 “Hind” serie’s full complement of primary, secondary (and more …) armament, … the UNIT INFO box will be your best friend! It will give you all the details you need to know in order to get the best from your own units, or exploit the weakness or your opponent’s …

In Wargame, every single unit have a detailed information sheet listing every technical details about it, such as this one:

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1/ On top will come the full unit name. In this case, the British Chieftain Mk 10.
2/ Just above it, its type: Main Battle Tank (aka MBT), Engineer Squad, Multiple Rocket Launcher, Anti-Aircraft Artillery, … which should give even the most neophytes a good idea of what this unit is made for. This is also the type that what will appear when you mouse over the unit’s NATO symbol on Sat View (see News Update 1's video for that).
3/ Unit’s nationality. So you’ll have the flags of the United Kingdom, United States of America, France, West Germany (nowadays Germany’s flags), Poland et Czechoslovakia (nowadays Czech Republic’s flag) plus the now former flags of Soviet Union & East Germany. So if you weren’t born in 1989 or have missed some History & Geography lessons since then, it is time to dust your History books …
4/ Unit’s price to be fielded, either during deployment phase, either called in as reinforcements.
5/ Now we’re getting to the more serious part: Weapons details. Each vehicle may have from 0 (some command and supply units, or light recons) to 3 weapons. Each one is represented:
- its picture
- its type
- its name
- its caliber, so for the Chieftain above, its Main Gun is a L11A5 120mm tank cannon.
- its range (before anyone tries to bite us because it’s favorite tank isn’t firing as far as Wiki tells, please do note that we’ve taken into account the effective engagement range, not the maximum range … which is often a waste of ammo).
- it’s accuracy, AP (Armor Piercing) Power, HE (High Explosive) Power. Those, like the armor values, are marked from 0 (inexistent) to 10 (best). Only exception to that are the middle to late period ATGM (anti-tank guided missiles) which AP Power may exceed 10 to represent their extreme lethality and ability to one-shot earlier tanks.
- its rate of fire, aka “how many slugs can it send in the shortest of time”.
- its ammunition
6/ But a tank is not just a gun, it's also a person, with its weight and diet problems. Its Specifications will tell you all about it:
- its size, which may affect how easily (or not) it can blend in the terrain to avoid detection. Infantry squads and light recon unit are the sliest of them all …
- its top speed
- its armor values (respectively front / sides / rear / top)
- its stabilizer (if any) : the better the stabilizer, the lesser the penalty when firing on the move.
- its optics, which determines the unit ability to spot, then identify, an enemy unit. As you can see above, tank commanders usually don’t have a great field of vision …
- its operational range: the greater the range, the longer the unit can drive without refueling. At that game, British tanks usually come last (and the French first ;))
- its fuel capacity, aka “how much will it cost on your FOB or supply truck to refuel it”.

You may check those Unit Info boxes both ingame or between games. Ingame, you may either click the UNIT INFO button in the order menu on the right side of the screen (as in the video below), either press “TAB”, then mouse over the unit(s) you want to know about. You can do the same on an enemy unit once you’ve identified it …

http://www.youtube.com/watch?v=dvvmUrpUWxU&feature=youtu.be

But you will also be able to consult any units’ detailed INFO UNIT box between games, in the game menu, by opening the “Armory”: all the game’s units are listed there!

EUGEN TEAM

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PostPosted: Fri 20 Jan 2012 10:09 
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Nicely done! The colors (combined with the numbers) will be very helpfull to quickly know how good or bad something is.


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PostPosted: Fri 20 Jan 2012 10:21 
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Nice job !
Btw how do you calculate the rate of fire of an ATGM ? Does it take into account the time between the moment the missile exits the tube and the moment it hit its target ?

cause I remember the Konkurs having a rate of fire of 33 shots/min....

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PostPosted: Fri 20 Jan 2012 11:14 
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Once again, nice update, thanks ;)

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PostPosted: Fri 20 Jan 2012 11:25 
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Awesome, simply awesome... thanks for the update!

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PostPosted: Fri 20 Jan 2012 12:57 
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Thanks for the update, looks good!


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PostPosted: Fri 20 Jan 2012 15:47 
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That gray empty place to the right of HMG could be used to have a summary of most crucial stats like armor, stabilizer, optics and speed. And it would be even more awesome if it would be optional and user could select what stuff he wants to be displayed there.

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PostPosted: Fri 20 Jan 2012 16:19 
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praslovan wrote:
That gray empty place to the right of HMG could be used to have a summary of most crucial stats like armor, stabilizer, optics and speed. And it would be even more awesome if it would be optional and user could select what stuff he wants to be displayed there.

The trouble is that some units have three guns. Most infantry units, for example.


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PostPosted: Fri 20 Jan 2012 16:35 
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Simple, easy to understand and useful.
Properties not every game designer is able to achive. ;)

[EUG]MadMat wrote:
Hi,
- its operational range: the greater the range, the longer the unit can drive without refueling. At that game, British tanks usually come last (and the French first ;))


Why did I knew that I would read that at least once in this post :lol:
I'm currently playing World of Tanks and its pretty intresting how strong the french tankdoctrine changed from the 40s with "As long as we have thick armor everything will be fine" to the 50s and 60s with "Faster FASTER, until the fear of the speed overcomes the fear of getting shot :roll: ".

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PostPosted: Fri 20 Jan 2012 16:52 
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QShadow wrote:
its pretty intresting how strong the french tankdoctrine changed from the 40s with "As long as we have thick armor everything will be fine" to the 50s and 60s with "Faster FASTER, until the fear of the speed overcomes the fear of getting shot :roll: ".

Taking a good beating is the best way to learn a lesson! :D

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