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PostPosted: Wed 11 Apr 2012 13:14 
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Joined: Thu 30 Jun 2011 12:31
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Location: Paris, France.
With the free DLC will come a new tuning & bug fixing patch:

GENERIC:
- Improving the landing time for helos.
- Reducing the stun effect of MLRS units.
- Reducing the stun effect of MLRS units on heavy armors (>4). Cumulative with the above one.
- Reducing HE damages on armor > 2.
- Reducing the stun effect of flamethrowers on vehicles.
- Major reduction of a unit's healing speed while next to a FOB or supply truck.
- Fixing a bug distorting missiles' chances to hit for vehicles firing them in a row without reloading.
- Fixing a bug allowing artillery unit to track their target.

NATO:
- Fixing a bug preventing the AML-60 to fire at the last 600m of its displayed range of fire.
- Range of the Challenger's 120mm gun is expanded from 1925 to 2275m.
- Range of the M1A1 Abrams's 120mm gun is expanded from 1925 to 2275m.
- Range of the whole Leopard 2 family's 120mm gun is expanded from 1925 to 2275m.
- Range of the AMX-32's 120mm gun is expanded from 1925 to 2275m.
- Range of the KPz 70's 120mm gun is expanded from 1925 to 2275m.
- Range of the Hellfire missile is reduced from 2801m to 2626m.
- Adding the available transport in the Starter Deck's "VEHICLES" section: Marder & M113.

PACTE:
- Fixing a bug allowing the Mi-24V to fire its ATGM on the move.
- Fixing a bug preventing the BMP-1D to fire both its AGS-17 & main gun at the same time.
- Fixing a bug preventing both Tunguska variants to fire their autocannons on the move while SAMs are turned off.
- Range of the T-64BV's 125mm gun is expanded from 1925 to 2275m.
- Range of the T-72B's 125mm gun is expanded from 1925 to 2275m.
- Range of the whole T-80 family's 125mm gun is expanded from 1925 to 2275m.
- HE damages of the Smersh are reduced from 7 to 6.
- Adding the available transport in the Starter Deck's "VEHICLES" section: BMP-1 & BTR-60.

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PostPosted: Wed 11 Apr 2012 13:20 
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General
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Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
Holly molly!

That's some great news! Main canons on big tanks with a greater range will change the whole feel of the battlefield.

A bit concerned with ATGM ranges though against those targets. Retaliation fire hitting BEFORE the ATGM hits might become a problem, especially from ATGM infantry.

Funny back-pedalling with the Hellfire's range on apaches. I felt it was balanced that way actually.

Great thing for helo landing speed. Might save some troops.

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Last edited by DeuZerre on Wed 11 Apr 2012 13:27, edited 5 times in total.

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PostPosted: Wed 11 Apr 2012 13:20 
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Location: Vienna, Austria
Best patch so far (from its sounds). Great, great, thank you!

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PostPosted: Wed 11 Apr 2012 13:22 
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Major

Joined: Tue 5 Jul 2011 01:46
Posts: 1963
Wow. Looks very interesting and a shift towards heavy tanks, which I like a lot. I'm looking forward to seeing how it plays! Looks like heavier units will be stronger against flames, MLRSs and arty in general, and that range buff is going to make them much more competative in general combat. I like!

Still no more Marder nerfs :(

Also - no fix for vet? Is this working as intended? I gusss so.


Last edited by Tigga on Wed 11 Apr 2012 13:30, edited 1 time in total.

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PostPosted: Wed 11 Apr 2012 13:28 
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Joined: Mon 19 Mar 2012 06:33
Posts: 534
It sound somewhat drastic for PACT tanks, making a lot of them useless, but we will see.

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PostPosted: Wed 11 Apr 2012 13:32 
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Joined: Sat 3 Mar 2012 19:57
Posts: 107
THATS an interesting patch. Love the range-increase of heavy tanks and helo-landing time reduction and removal of arty-tracking. I have to test out though how effective the flamer will be now


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PostPosted: Wed 11 Apr 2012 13:32 
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Command Sergeant Major
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Joined: Fri 1 Jul 2011 07:37
Posts: 341
Location: Germany
some good adjustments.

But why reducing the range of the Hellfire missiles?
It was the most big adavantage of expensive Apache and Havoc Helis ..... we will see!

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PostPosted: Wed 11 Apr 2012 13:34 
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Joined: Thu 17 Nov 2011 01:53
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This sounds beautiful :) Though the Hellfire change made me a bit sad :(

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PostPosted: Wed 11 Apr 2012 13:40 
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Joined: Sat 3 Mar 2012 19:57
Posts: 107
Will the patch go online today? Since it says "04/11" WITH the new dlc?!

So DLC plus Patch today?


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PostPosted: Wed 11 Apr 2012 14:01 
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Warrant Officer

Joined: Thu 15 Mar 2012 16:56
Posts: 466
100% disagree with the hellfire nerf there are only 8 of them and the extra damage does not make up for the 8 fewer they have compared to the havoc if you are gonna do that why not put 16 on the apache because it is possible to do and also newrf the main gun of the leo back to 9 acc


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