OpusTheFowl wrote:
Ok..you want to keep going with this.....sure...
"and do remember when games shipped much more stable"
Do you see ANYWHERE that I say that bugs did not exist? "Much more" is NOT a statement of absolutes in the English language so why you interpreted it that way is a bit of a mystery. They did exist. To be very clear to you, all I said was there was a change when the easy of distributing fixes became common to the degree where BBS numbers were shipped with manuals.
The very fact that I state that I think it's neither better or worse should have given you a clue that I wasn't looking at the past in a favorable light.
So right back at you. Nice irreverent story as I never said game breaking bugs DIDN'T existed prior to BBS.
Yeah I think I do, I don't think games have become "much more" buggy due to the advent of BBS or the internet. The Internet or the BBS are not the independent variable here.
Programming by it's very nature leads to bugs even with organisations programming with “mission critical software” such as NASA. The internet made it easier for a much wider group of people to identify a bug leading to a form of confirmation bias. For instance I did not know those broken spectrum games were broken until several decades later with the advent of the internet.
Look at these bugs in Super Mario, I never experienced them as a child yet the game, a flagship title had bugs prior to the internet.
http://www.youtube.com/watch?v=LXXVptriKm8NES had no capability to patch much like the Spectrum or the Atari 2600 ect
Hiding behind “much more” begs the question:
But once modems became common in the late 80's and you could patch from BBSs, things changed.Did they? Because for your argument to be true you need to prove that Modems and BBS are the independent variable. Frankly you can’t as bug riddle software has been with us since before the ability to patch things from the internet.
What you and people you were replying to in varying degrees was harking back to some golden age where either bugs did not exist or were multipled by the internet.
look at this game, it's fps renders it utterly unplayable: SNES had no patching capability.
http://www.youtube.com/watch?v=-NB_CcwH ... h_responseWhat is this, some torture device to be used on AMERIKA'S enemies.
http://www.youtube.com/watch?v=m-wgQa6H ... ure=relmfuNope just a buggy unplayable nonsensical game prior to the internet.