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PostPosted: Thu 12 Apr 2012 16:59 
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Joined: Fri 2 Mar 2012 09:04
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Location: Moscow, Russia
New russian translation and fonts are awful. Just pls make an ability to use english language instead. And yes, i've tried changing to english in steam setting - not working for me.


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PostPosted: Thu 12 Apr 2012 18:02 
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Sergeant Major of the Army
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Joined: Sun 26 Feb 2012 23:57
Posts: 366
Tigga wrote:
TheWord wrote:
Ok so medium tanks are not supposed to kill heavy tanks in the open field? So what exactly are they for? To kill other medium tanks? Please, heavy tanks/ATGM do that better. Ok so maybe kill infantry? Nah cannon fodder tanks do that equally as well. Well maybe those medium tanks are good at flanking then and getting side armour hits on those heavy tanks?

Medium tanks can do the following:

1) Work better per-point than heavies against light stuff, including light tanks.
2) Operate near to LoS blocks without risking many points. The cheaper the unit the more dangerous the position you can put it in. The 350m extra range of heavy tanks means little if they can't see me until I'm 1500m away.
3) Allow your force to operate broadly, exposing the enemy side armour. Heavies in the middle, mediums on the flanks. Sure, as you say, you can reverse to keep range and prevent this, but in reversing you give me ground. In a lot of cases the only reason I'm pushing an area is to force you off the ground. If to be effective against me you have to give me ground then I'm meeting my objective, and the points lost in pushing you back may or may not make up for this.
4) Operate in an area which you cannot justify paying the price for a heavy tank. Maps are wide, and a single tank in the right place can do wonders. Sure, sometimes you'll want to go lighter, and sometimes heavier, but sometimes you want medium.

A lot of your arguments are valid if we're fighting in a staged battle a flat field with no cover and perfect information, however the game does not mirror this except in a few rare cases. Medium tanks will remain stronger than heavy tanks if you can find a way to close the range down without being fired upon. Obviously in an open field this is pretty tricky, but a very low proportion of most maps is open fields, and information isn't perfect.


1) Thats what autocannons and RR jeeps are for.
2) See 1.
3) If I lose all the map, but I have killed many more units than you then you having some more income is not going to change the fact that I can camp the rest of the game and still win. Or even just straight out attack you and beat you in a frontal battle since I obviously invest heavily in heavy tanks.
4) Maps that don't have open areas then sure heavy tanks are gonna suck, but so are medium tanks.

I'm pretty sure armies will now consist of 50% cheap stuff to keep LoS and keep enemy units engaged while the rest of the force will be heavy tanks with AA support. There really is no need for medium armour now, other stuff can do this well marginal role so much more effectively.

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PostPosted: Thu 12 Apr 2012 18:21 
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Command Sergeant Major

Joined: Thu 8 Mar 2012 04:31
Posts: 336
But 250m is not a huge distance to cover. A larger quantity of mediums will not die so fast to lesser heavies that your army is incapable of traveling that distance to be in range. And nothing is stopping you from mixing mediums with heavies and lights of your own.

Sure the Leo 2s and T-80s can back up, but they still could of last patch and your 6 AP gun wasn't penetrating at max range there either.

It doesn't really change the whole situation that drastically, it just makes heavy tanks more worth their value. Yes your going to see more heavy tanks on maps, that's why you buy cheap, potent ATGM platforms, focus down AA and bring in helicopters, or distract with armor while you fast move infantry to an advantageous position. The same counters still stand, except the heavies have a better chance at actually winning against them now. A 100-160 point tank investment should have 100-160 points in value.

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PostPosted: Thu 12 Apr 2012 18:29 
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ATGMs dont do much vs 10 frontal armor tho


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PostPosted: Thu 12 Apr 2012 18:48 
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Command Sergeant Major

Joined: Thu 8 Mar 2012 04:31
Posts: 336
Your ATGMs should not be attacking from the exact same direction, as soon as he turns you use the other units to exploit side armor. You only need about a 10% view to start hitting side armor, even less depending on positioning. Spreading out has more advantages then just dodging artillery.

We can go into the whole angled effect vs HEAT rounds but this a game, it doesn't have to be spot on, nor should it be cause that would suck for ATGMs and lighter units.

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Last edited by Mazz on Thu 12 Apr 2012 18:49, edited 1 time in total.

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PostPosted: Thu 12 Apr 2012 18:48 
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Corporal

Joined: Thu 12 Apr 2012 17:12
Posts: 20
Krome wrote:
New russian translation and fonts are awful. Just pls make an ability to use english language instead. And yes, i've tried changing to english in steam setting - not working for me.


Did you try the in-game language selection ?


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PostPosted: Thu 12 Apr 2012 19:06 
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Joined: Fri 2 Mar 2012 09:04
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Location: Moscow, Russia
Diedel wrote:
Krome wrote:
New russian translation and fonts are awful. Just pls make an ability to use english language instead. And yes, i've tried changing to english in steam setting - not working for me.


Did you try the in-game language selection ?


Nope, haven't found it as well. Tnx, i'll take a look after reinstall is finished.


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PostPosted: Thu 12 Apr 2012 19:24 
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Second-Lieutenant

Joined: Sat 25 Feb 2012 06:18
Posts: 783
Location: Québec
I'm happy that the most modern MBT become much more interesting, but I fear that the ATGM will become useless. I'm glad that medium tank are much less effective, it will make them only good when used intelligently and will make stupid spamming useless.


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PostPosted: Thu 12 Apr 2012 19:26 
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Joined: Thu 12 Apr 2012 19:23
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I like the new ability to use flares, however I think they should stay on the map forever, especially the custom flare. I like the idea of setting custom objectives, 'defend fighting position' 'counter-attack' etc. It keeps you and your teammates focused.

I tried to do that last game, only to find out they disappeared after a minute or so.


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PostPosted: Thu 12 Apr 2012 20:07 
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Chief Warrant Officer

Joined: Wed 22 Feb 2012 15:14
Posts: 649
Flamethrowers change might buy me back into game. WHat I dotn like is stealth changes.. liek the smerch damage reduction. PAct has been recievign so many nerfs that its not strange most people want to play NATO.


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