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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:05 
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Chief Warrant Officer

Joined: Wed 22 Feb 2012 15:14
Posts: 702
Well then just challenge an EUG employee of their own choice for a match and prove your point. I think if you are sure you can show them how broken it is, it should be done.


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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:06 
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Major

Joined: Tue 5 Jul 2011 01:46
Posts: 1965
There have been small bugfixes that have made it into patches wihtout actually being mentioned in the notes. The strop 2 firing on the move for example. Here's hoping!


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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:06 
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Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
tiago wrote:
Well then just challenge an EUG employee of their own choice for a match and prove your point. I think if you are sure you can show them how broken it is, it should be done.


I would, gladly, in my experience they don't do that though.

Tigga wrote:
There have been small bugfixes that have made it into patches wihtout actually being mentioned in the notes. The strop 2 firing on the move for example. Here's hoping!


+1


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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:08 
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Colonel

Joined: Thu 17 Nov 2011 01:53
Posts: 2572
Does this date mark the commencement of the "VTS1 Jihad"?

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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:09 
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Command Sergeant Major

Joined: Thu 8 Mar 2012 04:31
Posts: 336
Tigga wrote:
There have been small bugfixes that have made it into patches wihtout actually being mentioned in the notes. The strop 2 firing on the move for example. Here's hoping!


I knew this happened, and was really hoping it stopped. Silent changes that dramatically change the effectiveness of a unit is incredibly annoying. Completely fine with it happening, I just like to know it is.

But at the same, here's hoping more is happening for balance then this patch suggests.

TBH I never found the Hellfire to be UP, that once is a surprise.

And the VTS Jihad has been occuring in the 1700+ range for a few weeks now. Now you can just bring less (12 is still easily enough, most never bring more then 16 at once) and vet them out a little better. Met up with 15-30 squads of cannon fodder infantry to shield your main units, it's still incredibly broken. Mirror it up with some cheap rocket helos, and there's not a whole lot you can do. Really makes playing ranked games as PACT either a blessing (new players tend to play NATO) or a joke, with rarely a good match at the higher levels.

Also was hoping this range bug with the AML fixed, starting to notice it more and more and is getting annoying to micro the ranges constantly.

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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:32 
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Warrant Officer

Joined: Mon 20 Feb 2012 01:30
Posts: 453
Actually, VTS1 rush doesn't bother me as pact. You know why? This patch didn't even remotely touch my anti-VTS1 build.


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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:36 
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Joined: Tue 5 Jul 2011 01:46
Posts: 1965
bentguru wrote:
Actually, VTS1 rush doesn't bother me as pact. You know why? This patch didn't even remotely touch my anti-VTS1 build.

Aaah, but what if you don't know it's coming?


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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:36 
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General

Joined: Sun 6 Nov 2011 00:00
Posts: 6555
bentguru wrote:
Actually, VTS1 rush doesn't bother me as pact. You know why? This patch didn't even remotely touch my anti-VTS1 build.

Which is? xD

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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:37 
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General

Joined: Sun 6 Nov 2011 00:00
Posts: 6555
bentguru wrote:
Well... they didn't listen to me... or tigga... or virtually everybody else. So I must logically conclude they think we were exaggerating for some reason.

So I figure my only recourse is to abuse everything as effectively as possible and turn the forums into a whiny cesspit until they figure out we were right in the first place.

People might end up quitting the game altogether if you over do it. Personally I would do that AND create a viable counter to it.

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We need more missilez code for the missilez god.
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 Post subject: Re: Patch 2012-03-29
PostPosted: Thu 29 Mar 2012 19:54 
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Sergeant First-Class
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Joined: Sun 13 Nov 2011 16:15
Posts: 131
Location: Warszawa, Poland
What the hell with reducing amount of WP infantry? First Spadochroniarze and Vysadkari, now piechota zmechanizowana i motostrelci... and NATO still can field A LOT of Jagers/Fusilliers/FAMAS, and none of this squads are 5 men... So equivalent of 1 NATO squad are 2 WP = same price, worst stats, less availability, twice apcs.


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