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PostPosted: Tue 3 Jul 2012 13:26 
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Freki wrote:
The 2nd free DLC for Wargame is coming !

- Challenge commanders worldwide in a brand new multiplayer mode: CONQUEST,
- 7 Conquest mode maps (created or adapted for this new mode),
- 2 brand new maps for the SIEGE mode,
- 1 brand new map, Mecklenburg, created for both DESTRUCTION and CONQUEST modes,
- and much more : units’ stats update, lobby improvement, etc!

Freki.


Schnell Übersetzung:
- neuer Mehrspieler-Mode "Eroberung"
- 7 Karten (erstellt oder angepasst) für den neuen Mode "Eroberung"
- 2 neue Karten für den Siege-Mode
- 1 neue Karte "Mecklenburg" (erstellt für Gamemode "Vernichtung" und "Eroberung"
- und vieles mehr (Einheiten-Patch, Lobby-Verbesserungen, etc. !

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PostPosted: Tue 3 Jul 2012 14:06 
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hi
kann man schon sagen,wie lange es noch dauern wird bis er kommt? 8-)


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PostPosted: Tue 3 Jul 2012 14:17 
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Offizielle Auskunft "in a few days" (in ein paar Tagen) ;)
Kann also nicht mehr lange dauern - ich weiß auch, dass der DLC schon im Betatest ist :mrgreen:

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PostPosted: Tue 3 Jul 2012 14:28 
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Ok, und hier kommt ein sehr detailliertes Changelog. Wäre toll, wenn jemand das übersetzen könnte. DA habe ich leider gerade keine Zeit zu :roll: (aber ich wollte es Euch hier nicht vorenthalten!)

GAMEPLAY :

==> Adding a new map : « Mecklenburg ».
==> Adding a new game mode : « Conquest ». Seven maps will be available for this mode, including « Mecklenburg », which can be played both against humans or AI.
==> Adapting two more actual maps for the « Siege » mode : « Hold until relieved » & « None shall pass ».
==> New game lobby interface (multi & skirmish).
==> Better visibility of the number of people in the ranked games.
==> Major tuning patch (see below).


BUG FIXING :

==> Fixing a cause causing a crash when a game host leave the lobby.
==> Fixing a cause causing a crash when using custom flares.
==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign’s briefings, …).
==> Fixing a graphic bug on map « Mlada Boleslav » (solo campaign) & « Open Range » / « Duel Field » (multi). Therefore the patch’s weight …


TUNING :

• GENERIC :

=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.
=> All flamethrowers are now able to auto fire.
=> Aiming time for all flamethrowers decreased.

=> Aiming time for all ATGM decreased.
=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.


• PACT :

=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.
=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.

=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.

=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.

=> Replacing the actual (NATO ) rocket pods of the MI-2URN with a correct 16-rockets S-5 57mm pod.

=> Accuracy of the FJB-40’s Strela-2 increased from 4 to 8 (on par with the SAS & Rangers’ Redeyes).

=> Accuracy of the MT-LB Strela-10 increased from 4 to 6
=> Aiming time of the MT-LB Strela-10 decreased.

=> Price of the Soviet BRDM-2 Malyutka-M & NVA SPW-40P2 Malyutka-M decreased from $35 to $30.
=> Price of the Soviet BRDM-2 Malyutka-P & NVA SPW-40P2 Malyutka-P decreased from $45 to $40.

=> Price of the Soviet BM-21 Grad & NVA MFRW BM-21 decreased from $80 to $70.
=> Price of the CSLA RM-70 & NVA MFRW RM-70 decreased from $150 to $130.

=> Fire range of the obsolete 85mm gun of the Polish T-34/85M1 & NVA KPz T-34/85 decreased from 1.925 to 1.500m.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-76B & NVA SpPz PT-76B decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-76B & NVA SpPz PT-76B decreased from 30$ to 25$.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-71 decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-71 decreased from 35$ to 30$.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* T-62M-V
* T-64A & T-64B
* T-72A

=> The following ATGMs' AP value is increased :
* Falanga from AP 10 to 12.
* Fleyta from AP 10 to 12.
* Malyutka from AP 10 to 11.
* Malyutka-M from AP 10 to 11.
* Malyutka-P from AP 10 to 12.
* Bastion from AP 10 to 12.
* Sheksna from AP 10 to 12.
* Kobra from AP 11 to 13.
* Svir from AP 11 to 14.
* Refleks from AP 11 to 15.
* Fagot from AP 10 to 11.
* Konkurs from AP 10 to 12.
* Konkurs-M from AP 11 to 14.
* Kokon from AP 11 to 14.
* Ataka V from AP 11 to 14.


• NATO :

=> Fire range of the US M109 decreased from 18.200m to 14.000m (does not affect the Bundeswehr variant).
=> Price of the US M109 decreased from $50 to $40 (does not affect the Bundeswehr variant).

=> Size of the British FV102 Striker changed from "Small" to "Normal".
=> Speed and maniability of the SwingFire increased.

=> Price of the French MILAN F2 team increased from $20 to $25.

=> Price of the German Panzergrenadiers decreased from 35$ to 30$.

=> Blindicide (German Jäger)’s caliber changed to 83mm (no gameplay effect, just a realistical change ).

=> Disponibility of the US M132 Zippo increased from 8 to 12.

=> Stabilizer of the US MBT-70 changed from "None" to "Bad".

=> Price of the German SPz 11-2 Kurz decreased from $35 to $30.

=> Speed of the British Saracen increased from 65km/h to 70km/h.

=> Price of the US V-150 90mm decreased from $50 to $45.
=> Speed of the British FV432 Rarden increased from 45km/h to 50km/h.
=> Replacing the Marder 1A3’s actual MILAN F1 with a MILAN F2.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* Leopard 1A4 & Leopard 1A5
* Chieftain Mk.10
* M1 Abrams & IPM1 Abrams
* M8 AGS
* AMX-30B Valorisé & AMX-30B2
* M60A3 Patton & Super M60


=> The following ATGMs' AP value is increased :
* Shillelagh from AP 10 à 11.
* Shillelagh-C from AP 10 à 12.
* TOW from AP 10 à 12.
* I-TOW from AP 11 à 14.
* TOW 2 from AP 12 à 15.
* HOT 1 from AP 11 à 13.
* HOT 2 from AP 12 à 15.
* MILAN F1 from AP 10 à 12.
* MILAN F2 from AP 12 à 15.
* Swingfire from AP 11 à 13.
* SS-11 from AP 10 à 12.
* Hellfire from AP 13 à 16.

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PostPosted: Tue 3 Jul 2012 14:32 
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Hab' grade (die Woche) leider auch keine Zeit dazu aber kurz zusammengefasst: ATGMs werden ziemlich bald das Schlachtfeld dominieren wie es aussieht.

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PostPosted: Tue 3 Jul 2012 18:12 
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das kann man jetzt noch nicht sagen :roll:

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PostPosted: Tue 3 Jul 2012 18:21 
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Ich persönlich glaube das vor allem ATGMM Infanterie sich bald großer Beliebtheit erfreuen wird und vor allem in den ersten Tagen nach dem Release sehr viele Leute mit ATGMs herumprobieren werden. Und ich denke auch, dass die Artillerie auf lange Sicht gesehen wieder wichtiger werden wird. Schließlich kann man sich mit den ATGMs jetzt wahrscheinlich sehr gut irgendwo einbunkern und dagegen wirkt Artillerie Wunder. Natürlich hab' ich auch keine magische Kristallkugel, aber das ist so meine wage, persönliche Vermutung.

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PostPosted: Tue 3 Jul 2012 18:42 
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Ich würde das auch noch nicht so sehen. Da muss man erstmal viel testen. Hätte mit einem ganz anderen Patch gerechnet. Aber Eugen überrascht immer wieder positiv. Ich könnte mir eher vorstellen, dass nun ein Mix aus schweren Panzern und unterstützend Anti-Tank zum Erfolg führt^^

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PostPosted: Tue 3 Jul 2012 19:52 
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Kann es sein,dass auch die KI verbessert wird?Nur ne Frage.


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PostPosted: Tue 3 Jul 2012 20:22 
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knaki wrote:
Kann es sein,dass auch die KI verbessert wird?Nur ne Frage.


Darüber gibt es noch keine Info !

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