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 Post subject: Spanish Actualización
PostPosted: Wed 11 Apr 2012 23:55 
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BUAAA que caña,aún no me creo la lista que he leído de los nuevos cambios,aviones,bombas nucleares,nuevos vehículos,interfaz mejorada etc etc etc :shock:
Aquí dejo la lista,espero que esto se pueda postear aquí :?

First, I have to say that OpusTheFowl did an amazing job in reading 43 pages of posts, analyzing it and transforming it into a list. Non of the below list is my work.

This is a sum up of everything posted in here. This list was last updated on the 24th of March 2012.

GENERAL INTERFACE (In game)
Hotkey or mouse key to allow the mouse movement to scroll the map around (not just edge or key scrolling)
Remappable keyboard controls
The ability to (via hotkey) to have the general ranges of a selected unit appear (like the supply ring)
A hot-key enabled ruler on-screen so that you can quickly click two points and know the distance
Have a hotkey for a "move fast" toggle
A "deselect unit" hotkey
More complete and robust camera controls

ARMORY
Reduce the size of the units picture so you don't have to scroll down to see all the stats
Add "Select All", "Deselect All", "Nato", "Pact" buttons to speed-up filtering
Have the ability to compare two units side-by-side
Display the deployment limit and unit size/hp
Deployment limits and unit sizes should be shown
Add sub-categories (SUP->AA)

PLAYER DECKS
Allow the customization of the number of slots in a deck per type of unit (ie add one INF and remove one REC)
The ability to save ones initial deployment (pre launch) as it relates to the deck being used

UNIT CONTROLS
Provide 'facing' ability for units
Have the ability to spread out a platoon but retain the group (as opposed to splitting and doing it manually)
Allow first-person control of any vehicle (move, fire, etc.) and the rest of the units in the squad will follow target and act in support like they normally do
An indication of where a unit (own and allied) is going to go when you mouse over it (light arrow)
The ability to set basic formations for units (wedge, line, column, box)
Ability to set a unit's weapons to more than just On/Off (return-fire, fire at 50% range)
The ability to force a group of units to travel at the same speed
A better way to select specific units from a bunch of units
Better Helo controls (land, hover-low, hover-high) so they actually do what you ask them to do
Have a simple slow-medium-fast speed control for units
Fast-roping ability for Special Forces (faster unload speed)
Increase load/unload speeds for higher ranked units
Smoke rounds for arty and smoke generators for MBTs and some vehicles
Flares/illumination rounds (if a night mode is introduced)
Add the swim ability to units that could do this in the real world
Recon units (or all units) have a field of view hotkey
Infantry can "fortify" and quickly dig a basic trench/foxhole
A way to select the size of an arty salvo (maybe by percentage?)
Heavy-lift choppers can sling light/med vehicles
Add in paratroopers that can actually parachute (would require planes though)
High-value choppers should have countermeasures
Choppers take too long to land
Tanks and AFV can go hull down
Waypoints fixed (stopping issue)
Ability to send empty refueling units automatically back to the nearest FOB
Add guard, patrol modes
Ability to gift/give units to another player in MP
Have a complete unit list onscreen like in Close Combat

UNIT REQUISITION
Have the option to call in infantry without its respective vehicle
Ability to buy a FOB during the game
Ability to have different unit levels in the same group and not have to buy them all separately and then regroup them

GENERAL GAMEPLAY
Add a graphic or audio warning that victory conditions are near to being reached
Time of day and weather with the proper mechanics
More victory conditions (ie a 2hr game or 500pt start on Highway)
When you stack commands using shift, have some way of showing the commands that are stacked
Have the ability to resupply the FOB automatically for a price
Ability to add obstacles
Morale spread
Wreckage block movements of other units
Winter/seasonal maps
Victory system that decides the winner by objectives controlled
Destructible (and repairable) bridges
Construct river crossings (new engineer unit?)
Shallow water area in rivers
Meta-game mode
Allow grouping of units during the set-up phase
Autosave in single-player games
More data in the post match sequence (shots, distance traveled, etc)
Random map generator
Artillery fire showing-up in the mini-map
Have artillery able to fire uncorrected even if spotting is available

GRAPHICS
Infantry should appear in a line formation, not a circle formation
Unit icons (when zoomed-out) either gridded or spaced more to make selecting them easier
When zooming out to SAT mode via the mouse wheel, have the option (in settings) to disable the animated(blur) zoom
In game, reduce the size of the info-box when you mouse over a unit or have it pop-up in a corner
In satellite mode, units in the right corner are not selectable as they are blocked by the interface
The ability to set pre-positioned camera views with CTRL+ALT+#. Use ALT+# to instantly go to that view
PACT infantry units gun does not match the unit description (AK74 listed, AK47 shown)
Ability to use two screens and set one to satellite mode
In game, show the hotkeys in caps, not lowercase as they are too hard to see
A scale indicator
Move the location of the in-game chat
Option to remove all non graphical element on the screen
When using the CTRL+# (grouping), give more info and just their picture
In SAT mode, include a height overlay as you cannot see this easily
Add the player icon to the side of units as their insignia

MULTIPLAYER
The ability to send different alerts that your teammates will receive on the map (ie. Supreme Commander, COH) along with an audible warning
Have the option to randomize the ranked games (ie PACT or NATO)
In the game available list, show what side is waiting on players
Coop vs AI
A game mode setting which forces players to use only base units (nothing unlocked)
Team chat in the lobby to work on strategy prior to game launch
A general chat area for all
Ability for the host to kick players
Better, brighter and/or selectable colors for a players units. Also would help people with colorblindness
Host has the ability to move players around in the lobby
Add in a VOIP system
Maybe a small note on the opponents deck. How about the number of stars used in the deck?
The ability to reconnect to a game after a disconnect
A hard cap on combat air units and arty PER TEAM, not per unit/player
Ability to "draw" (whiteboard) in the satellite mode
More game modes (attack/defend, king of the hill, convoy)
A toggled grid overlay
If a "year in service" feature is added for every unit, be able to host a game and set the year. Ie. If set to 1980, no units introduced from '81 on would be useable
Ability to see a friend's stats
Ability to extend a games length if both sides agree
Have a ELO rank for Pact and Nato, not combined
Increase the number of players as 8 is just not enough
The ability to limit the number of slots in a deck. Not just 25 all the time
On large maps, have the ability to increase the unit cap by a factor or percentage
Able to transfer the lead(host) in a multiplayer lobby
Possibility to watch a game in observer mode
Randomize the starting sides
Add the ELO system to unranked games
Add a "play again" option after a MP game. Automatically uses the same settings/players
An anti-spam mechanism (spawn limits for example)
More info in the AAR (total cost of kills per unit for example)
In the AAR, note units that performed with distinction
Allow all but one CV to be sold at the start in MP games

REPLAYS
More visible point counter, information about deck and information about income
Rewind capabilities
Ability to view game stats while in the reply
Add some control to the replay (FF, RW)
Have the game always save a replay
Summary data in an XML stream
Have a way where people can get together to watch a replay
Add camera modes (fly-by, bullet cam, heli-cam, shaky cam)
Ability to export the replay as an AVI or other format

GAME MECHANICS
A better description of how the systems work (damage, visibility, accuracy)
Add hit points to the unit descriptions
Have the initial deployment zone the whole side of the map, not just one tiny location
Units surrendering
Ability to destroy one's own FOB to prevent capture (scorched earth)
Ability to pre-plot a few locations for faster arty strikes.
Ability to remove units from battle (empty choppers, supply trucks, etc)
Captured supplies should not give points to the enemy if destroyed
Units cannot be repaired while under fire or immediately after
Ability to turn a units refuel/rearm off
Ability to reduce the game speed
In single player, allow the ordering of units while paused.
Ability to customize the AI's deck
no permanent death in SP

ADDED UNITS
Planes
Super weapons (FAB, tac-nuke)
Radar units
Infantry based morters
Armed Blackhawks
A larger FOB at say 2.5 times the supplies but also 2.5 times the size (easier to hit with arty)
Engineers (along with their abilities such as mines, fortifications, etc)
Bridging vehicles/equipment
Light mortars team
River boats
Sniper teams
M6 Bradley Linebacker
M48A2GA2
M107
Give POL/CSSR basic units (HQ, SUP, REC)
LAV25
AAV
S-8 rocktet

EVERYTHING ELSE
Some real life unit history
Mod tools
Ability to "view battlefield" at the end of a match instantly and not via the replay
Ability to reset unlocked units/stars. Basically, you retain your stars but all unlocked units are relocked
Ability to silence the crazy typist and sounds in satellite view
Remove the ridiculous kepi from the French Foreign Legion. The Kepi Blanc is a ceremonial hat
More "oomph" to sounds as they are a little weak now
Some more Bling! Medals for example



Original post:

-----

This is a thread where all suggestions should go to from now on. From time to time, I (or anyone else who is kind enough to do it) will try to sum your suggestions up.

Attention! All other threads containing suggestions for the game will be consequently locked or (if possible) merged with this thread. Also, please don't use this thread to report bugs. Those can be reported in the Technical Forum.


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 Post subject: Re: Actualización
PostPosted: Thu 12 Apr 2012 14:54 
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Joined: Thu 1 Mar 2012 12:10
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Location: Peoples Republic of Cork
Esto son sugerencias :) Tendremos que esperar a ver que nos trae el parche, pero te aconsejo que te tomes este post como lo que es...sugerencias de la comunidad...y no todos los cambios implementados en el parche.

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 Post subject: Re: Actualización
PostPosted: Thu 12 Apr 2012 20:58 
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Ops,me he dejado llevar leyendo y he pensado que era una lista de actualización de los propios creadores.Tendría que haber leído más detalladamente el post.Lo siento


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 Post subject: Re: Actualización
PostPosted: Fri 13 Apr 2012 09:06 
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Location: Peoples Republic of Cork
hehehe...es que si esos cambios los implementasen...yo pagaba hasta 100 euros por el juego!!!! LOL.... :) de todas formas no tienes porque disculparte hombre!

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 Post subject: Re: Actualización
PostPosted: Sat 14 Apr 2012 13:18 
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La verdad es que espero que los desarrolladores tomen en cuenta la lista para ir implementando al juego,porque este juego la verdad es que promete mucho,y lo que tu dices,hasta 100 € pagaría XD


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