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PostPosted: Mon 16 Apr 2012 04:46 
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Joined: Sat 14 Apr 2012 07:09
Posts: 6
Version : Final
ACCESS VIOLATION (Reading 0x00000020)

(0)

Occurred the 15/04/2012 (dd/mm/yyyy) at 21:36

Core dumped in C:\Users\Bernardo\AppData\Local\Temp\000152_WarGame Final_86c.dmp for post-mortem analysis.

The call stack was copied to the clipboard.


We were playing and we had two players that were desynced and towards the end of the match, it crashed the two desynced players. Most of the times, we are playing with 1 or 2 players that are constantly behind in the score and theoretically playing their own game in a multiplayer game. This has occurred while playing against the hard AI. any ideas on how to solve this issue? maybe bad net coding? we are not getting any lag, we just find ourselves desynchronized most of the time.


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