Boogie Van wrote:
I'm pretty sure someone's pointed this out before just in relation to speed and distance, but, yeah, aaanyway. Those single digits on the left-hand side designate range in hundreds of meters, the range-finder itself should be easy enough to use, it's based off of the height of a man.
The problem is that the FOV and position affects the scale adaption at low level. But as you can notice at first image, 100m in game does not anyway reflect 100m visually. Far away from it. And the other image is from same position, but the other group is over the assault rifle range (701m) what isn't even used range for shooting, where max range is about 300m for kill. And 300m is very far away if you just go out for such range and you check it. Think about targeting someone from that range who is in cover in forest and laying down hiding and shooting at you.
Even a 50m is long range for assault rifles and at forests the typical range is about 25-50m (depending more about forest type but for german...) as visibility is bad and even at that range, hitting isn't so easy.
http://www.angelfire.com/art/enchanter/range.htmlAnd think about range of 700m. It is very far away. A soccer field is about 90-120 meter long. How many have been standing next to goal at full length soccer field? It is far away from goal to goal.
It is easy to think that 300m is very close and that 700m isn't that far away. It is good even if you can easily hit a steady target at 600m range what pop's up nicely, but much harder to hit to moving target or target what hides.
How long it takes to run 600m? A 30 seconds?
http://www.youtube.com/watch?v=o7T853jSqS8 In game soldiers run in one minute over 1200m, with gear and on road, field or forest. So they can do 600m in 30 seconds with about 15-20kg gear on them with hand hold weapons. Just so amazing!
But when looking the speed, they are jogging and moving about correct running speed. But still the range does not match at all what they should travel. Game has distances 3-4x too long for calculations. Meaning units don't shoot so far away as they should, doesn't travel as long as they should (that is pure game mechanic thing to have fuel) or can use any cover as they should.
IF developers do release SDK (I still doubt it, some has said developers have promised to release them but I haven't found such claims but I haven't spent hours for searching those promises), at least players can then fix the obvious unrealistic problems from the game, but because I doubt developers will release SDK because they easily feel that they lose the change to control game (many developers fear it, even that modding community is the one what keeps game a live).
And when distances are wrong, as is the calculations for speed. Like helicopter flying 300kph is little faster than APC driving 100kph, while difference should be more dramatic.