by Leepants » Wed 30 May 2012 16:18
by THEDAMNRUSSIANS » Wed 30 May 2012 17:07
Leepants wrote:This is something that I for one didn't do particularly well, so was just trying to get something that new folk could reference to and perhaps follow to enable them to progress well and not waste any spendies. PLEASE do note that this is for the early part of the game. Please also note that this is work in progress.
I was thinking of categories as the game is done, eg Log, recon, tank, inf, vehicle, support, helo, and then splitting those down further into attack / defence, eg chieftain is very slow but has strong defence per point spent....
Soooooooooo, can you more experienced guys help fill a guide in? I'm happy to copy / paste back into this post to make it easy to find if needed. Thanks all.
First unlock should be Armoured Command Vehicle (CV), then NEVER use an unarmoured one. Then perhaps think about unlocking the larger supply vehicles and / or supply helicopters.
Gazelle for early single player (SP) games as the AI has very little Anti-Air (AA).
When playing NATO (first set of SP missions) as soon as possible unlock the Leopard tanks (Leos). This is because there are 5 variants of the Leo1 and in your pack of 25 slots, the 5 variants will take up only one slot. They are ok all rounders for the SP missions.
Defence:- as mentioned above, early game the Chieftain is a good, cheap (but very slow) tank for defence
Anti-air is a must. Again, try to follow the same rules as for the tank tree to free up slots in your deck. Artillery is also useful as are mortars.
As per tank tree - unlock ones with options. Cobra is useful NATO helo early on in SP missions.
by Leepants » Wed 30 May 2012 19:19
by solvens » Wed 30 May 2012 20:26
by Leepants » Wed 30 May 2012 20:48
by solvens » Sun 3 Jun 2012 20:37
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