The types of units I find necessary and my personnal favorites :
NATOLOG-One armored command (M577 ; 1/1/1/1 armor, and the tracks are useful when you need to flee into forests or when you don't want your fast moving command to lead your army when on roads)
-Second command (Either another M577, a fast and armed command to take points quickly (beware, the MG can be a curse if you want to be sneaky), or the jeep if you think you can capture many points)
-One supply truck (HEMMTs have more health but can be spotted easily than Jupiters)
-One supply helo (Puma ; small, fast and cheap compared to the chinooks)
TANK-One cheap tank (Leo 1/M 60/Amx 30)
-One heavy tank with a range of 2200m and heavy armor (this means not the Kpz 70

) Leos are the best.
-One fast tank (AMX/Sheridan/Leo 2)
-One defensive tank with some armor (Chieftain/MBT 70/Heavy tank with 2200m). You can also try the Starship if you are a masochist ATGM fan.
-The combo AMX 30/Chieftain is very good on defense.
I don't use many tanks, this category often ends with 3/5 with AMX/Chieftain/Leo 2 in my decks. Leos are good for anything except cheap tank, so...
RECON-One air recon with exceptionnal optics (Gazelle; cheap, fast, and if I really need firepower I buy another helo).
-One fast ground recon to raid (Luchs; Sagaies are nice because of the range but autocannons are nicer)
-One basic groud recon to prevent infiltrations/spot for the other troops (Mutt; they are unarmed and fragile but have good optics for their price)
-2 slots left
INFI never have enough slots in this category

-One recon unit, because the very small size is very useful. You can use SF as recon if you want to. (2eme REP non famas; cheap, vg optics, come with a VAB)
-One line infantry (Jager; Chasseurs famas are good but there is too few of them)
-One elite squad for infantry fights/Sapeurs/SF (Legion non famas; cheap enough and good HE power)
-One ATGM unit (Milan F2, best of the lot if you don't want an airborne ATGM)
-One airborne unit/ another line infantry/ whatever you want
One important thing is the transport : You generally have slow and very cheap APC, fast and cheap APC, medium priced IFV with autocannon and expensive IFV with ATGM (and helos). I like personnaly like the infantry choices with vab and fuchs, but they are not better than the other choices.
VEH-One cheap ATGM (Jeep Tow; Generally when an ATGM is spotted it dies in seconds, so the lack of armor/missiles isn't a real problem,
and you can use supply trucks)
-One autocannon carrier (Marder 1; fast and armored)
-One flamethrower (Zippo; it's not like you had any choice)
-One light AT gun (AML 90; you have a mortar in the same slot and the speed is excellent)
-1 slot left
'SUP guys
-One long range missile AA (Chapparal; best range you can have)
-One short range AA (Guepard; dakka dakka dakka, stunning power and good range)
-One good arty (AuF1; what else ? Amazing accuracy and RoF)
-One mortar for close range support (AML 60; no slot used

)
-1 slot left
HELOReally a matter of taste, many helos are polyvalent, and sometimes they can't be used because of omnipresent AA.
-AA helo (OH-58 / Gazelle canon / Cobra; Gazelles are deadly when outnumbering the ennemy, which means always considering the price of pact helos)
-One moving arty (basic Cobra/ Hog, both are nice)
-One ATGM helo /high end helo (Cobra for me, but they aren't amazing for the amount of money you pay).
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