Krauter wrote:So, I was just fooling around and trying out different ideas for decks, and thought of an airmobile concept.
Now, first off, I have a question. Are some tanks, such as the Sheridan air transportable as they were historically? (I've unlocked neither it, nor the Chinook).
With that out of the way I'll get to my layout so far.
Huey Command Heli,
Puma Resupply Heli,
Legion Famas w/ Puma,
Delta w/ Huey,
Paratroopers w/ Lynx
Now obviously, this build is highly vulnerable to any kind of anti air that will cripple its mobility. However, my idea is, that by playing games with larger amounts of players (4v4) will allow me to use then to bolster then lines of other players, as well as do commando raids. I don't expect to lead the scoreboard of a match with this build, but am just wondering if I should add/remove anything to keep with the Airmobile theme.
Also, does anyone have any experience with these kinds of decks?
REDDQ wrote:There is no way to transport vehicles by air in this game even if that was possible historically for some.
varis wrote:REDDQ wrote:There is no way to transport vehicles by air in this game even if that was possible historically for some.
But you can capture a forward zone with a command heli and spawn a huge tank army there. It's semi-viable in early game and works better late game when the enemy is already spent and has a lower capacity to react, saves you some time and fuel for the last crushing assaults
Helicopter, small operational range, unarmed, unarmoured, 5 HP, 300 points, 2 available.
[...], this piece of [censored] is extremely situational due to it's high cost for no survivability (anything shooting at it, from random raindrops to sunflowers looking at it a bit too much, will kill it). Experts and special plans only.
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