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PostPosted: Thu 26 Apr 2012 13:09 
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How do you do surveillance? That is, what are you using to find stuff coming at you in places you don't have forces? The gazelle can work in this role but requires a lot of attention to keep it moving and out of danger. The Luchs is just too expensive to have whatching empty fields. The chasseurs can work but you only get normal optics for 20 points. SAS and Delta force can work in some specific situation but if you only want fast deployed hidden recon, there is better choices available.

I recommend the MUTT for 30 pts because it is easy to manage (you buy one and place it in a hedgerow and it fixes everything itself) and it can work as a primary recon in a pinch. The drawback is that you need to remember to pull back if an enemy advance is coming. The small size and very good optics will allow you to spot the enemy first, if you let them drive by, on the other hand, it'll die a horrible death.

If you want to keep your surveillance forward, I suggest the green jackets because of the decent stats and the cheap transport in the saracen. You'll be able to leave these undetected behind when the enemy advances. I tell you, it is very nice to know what's going on behind the enemy.

If speed matters more to you than cost, but you rather not pay for SAS or delta force, your best bet is either of the 2e rep. Pick the FAMAS if you want to kill any vehicle discovering you in your hiding place, the standard otherwise.

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PostPosted: Thu 26 Apr 2012 13:22 
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Gronank wrote:
How do you do surveillance? That is, what are you using to find stuff coming at you in places you don't have forces? The gazelle can work in this role but requires a lot of attention to keep it moving and out of danger. The Luchs is just too expensive to have whatching empty fields.


Fernspäher in the Fuchs are good for this - as well as being very strong anti infantry troops.

The Luch's is expensive, but it has nice armour, acts as a low quality AA, can kill alot of vehicles and slaughters infantry. The very good optics make a big difference too. Like most things in W:EE, you get what you pay for and quality counts for alot!


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PostPosted: Thu 26 Apr 2012 13:29 
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Space wrote:
Fernspäher in the Fuchs are good for this - as well as being very strong anti infantry troops.

I don't like to have AA in recon infantry. The point of recon infantry is to stay hidden and observe and it is not going to stay that way if it is shooting at every helicopter that goes by. It is better to have the AT weapon for self defence, but it is of course all a matter of taste.

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PostPosted: Thu 26 Apr 2012 13:34 
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Gronank wrote:
Space wrote:
Fernspäher in the Fuchs are good for this - as well as being very strong anti infantry troops.

I don't like to have AA in recon infantry. The point of recon infantry is to stay hidden and observe and it is not going to stay that way if it is shooting at every helicopter that goes by. It is better to have the AT weapon for self defence, but it is of course all a matter of taste.


Fernspäher are not AA infantry - and they don't shoot at every heli that goes by - they shoot down every heli that goes by as well as beating almost all Pact infantry and having reasonable AT for self defence! If you want them to recon, then you can turn off their weapons


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PostPosted: Thu 26 Apr 2012 14:00 
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Gronank wrote:
How do you do surveillance? That is, what are you using to find stuff coming at you in places you don't have forces? The gazelle can work in this role but requires a lot of attention to keep it moving and out of danger. The Luchs is just too expensive to have whatching empty fields. The chasseurs can work but you only get normal optics for 20 points. SAS and Delta force can work in some specific situation but if you only want fast deployed hidden recon, there is better choices available.

The lower Luch only costs 40 credits and WRECK anything in its path. I usually, send one out to survey empty fields. Furthermore, intuition and probing mortar fire also helps me keep track of troop movements. Hope this helps clarify your question.

If speed matters more to you than cost, but you rather not pay for SAS or delta force, your best bet is either of the 2e rep. Pick the FAMAS if you want to kill any vehicle discovering you in your hiding place, the standard otherwise. Interesting suggestion, but I think I wrote in a earlier post (I might have deleted it) that I hate inf (because I recognize that they are likely going to take casuality in any form of assault). However, if you are willing to innovate on my deck, you more then welcome to post or pm on your findings.


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PostPosted: Thu 26 Apr 2012 14:02 
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No leopard2 series? Must be trolling


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PostPosted: Thu 26 Apr 2012 14:07 
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UGBEAR wrote:
No leopard2 series? Must be trolling


Nah, I just have an Abram. You know the other great NATO tank.


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PostPosted: Thu 26 Apr 2012 14:43 
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For the cost, these things rock because of there speed and anti-tank abilities. Typically, I use them to occupy space in the forest and hold my flanks. Furthermore, their 20mm counterpart (which is only 15 creds) are great at warding off inf and APC's. If either of these units can take out a few units, their sacrifice would not be in vain and provide a favorable trade off.


Speed doesn't really matter when this thing gets stranded in the open fields after 200km...

Drop the Command Jeep and replace it with the German highly armored thing (the M-unpronounceable-number -combination). I also never ever have placed an extra FOB. In most cases I delete my initial one, if I think that this will be a supply heavy game my initial one is more than enough.

If I'd be you I'd only use one command unit, but there are alot of very command heavy players out there. So that may be enough.

Arty is fine, but consider replacing one of your missile AAs by the Gepard. Which one you drop is a matter of taste, though the Chapparal is made for defensive players, while the Marder Roland is made for offensive players.

Stinger and Bradley is a nice AA/AT combination, but the SAS is horrible to my mind. If you use them for command hunting, why not take the Green Jackets, the 2eREP FAMAS or the Fernspäher? All of them have decent AT weapons. The SAS only has an incredibly bad AA weapon and is more expensive. The problem with the SAS is that they are rendered incorrect ingame. In reality those were the first to have Stingers. I don't know why Eugen gave them those awful Blowpipes.

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PostPosted: Thu 26 Apr 2012 16:49 
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I like your deck, it's realy not so far away from mine...

2 advice...

1) drop bradley with stinger.. too expensive... take m113... yes they sucks but you don't need a super IFV for stinger...

2) Add the MUTT.. not a lot, but soooo cool

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PostPosted: Thu 26 Apr 2012 16:52 
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Gronank wrote:
I recommend the MUTT for 30 pts because it is easy to manage (you buy one and place it in a hedgerow and it fixes everything itself) and it can work as a primary recon in a pinch. The drawback is that you need to remember to pull back if an enemy advance is coming. The small size and very good optics will allow you to spot the enemy first, if you let them drive by, on the other hand, it'll die a horrible death.


What's wrong with the M113 ACAV? Only 30 pts as well, good optics and doesn't instantly die.


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