I like the over all feel of the game but ranked matches need some work, they just feels a bit random and anticlimactic when they finish making me say "Ah, thats it?" rather than being excited towards the end, I feel a few things need to be changed:
-MORE CLEAR INFORMATION ON WHO IS WINNING
At the current moment the only way you know you are winning is to look at rather dab looking panel to the right of the UI, this can be fixed by adding a countdown/scorebar like this:
Nice and clear to see, add in a few audio cues when the game is getting close and that is fixed.
-MAP CONTROL FEELS POINTLESS
With the great RTS games they managed to balance the need to be proactive and reactive, if a game is too proactive then it would be far too cut-throat not allowing any errors (like C&C:Generals) and too reactive would make it feel its punishing the player who feels like his is winning which Wargame feels like at the moment. Eugen went with a fairly odd system for a wargame as most wargames are all about capping points but they went for kills, which really makes you question why you should attempt to cap the map at all. Sure some reinforcement zones are great tactically but the rest of the zones? Feels pointless, why get HQ units when you can get tanks, lots of inf or helos? At the current moment HQ units dont feel like how much they are anywhere near cost effective...
At the current moment the game feels like one big game of Zugzwang, which is a chess term for being compelled to do a move which could end you the match, W:EE is about one mighty clash at the start of the match which is exciting but then both players have to turn into giant pussies only reacting to each other moves or else they could end up losing the game. Many a game I have pushed my opponent back to their starting zone, many a game I control more than opponent but the burden is on me to hold it, the opponent is not compelled to do anything as he is free to sneak around, to avoid me and forces me to hit him in the one zone he has which of course would be suicide. The closest thing to this game is that its like playing Company Of Heroes or Dawn Of War 2 without
the victory points which just allows players to camp making the game much more boring than it should be.
The end to solving this problem is simple, basically having map control should force them
to come to you and not the other way around as it like that in pretty much every other wargame, so what can be done? One solution I think should work is that having a zone under control gives you both deployment points and increases your victory score ensuring campers are punished for being too focused on minor harassment and forces them to fight you in force or face defeat...
I really do like the game its just that is rewards being passive a little bit too much...