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PostPosted: Thu 19 Apr 2012 10:26 
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General
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Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
Added a general information category just before the main bulk of the topic.

Quote:
- Wheeled vehicles all go at the same speed on roads. All tracked vehicles go at the same speed on roads. Tracked vehicles are slower on roads than wheeled ones. Wheeled vehicles have trouble managing difficult terrains (hedges, forests, etc...) and go very slowly.
- No armour means that anything can damage the vehicle, including rifles. Light armour means that there only is frontal armour. Armoured means frontal and side. All round means... At least one armour on each sides. Heavily armoured means that there is at least one side with 2 armour. Helicopters never have armour.
- Some units have 5 hit points (HP). This means they are rather fragile. All other vehicles have 10 HP. For air units, it is more important as against some weapon systems, it means they can die in one shot.
- MMGs have shorter range than HMGs. HMGs can stun helicopters.
- Small size means the unit is hard to spot/easy to hide. Normal size means the unit is possible to spot just outside a defensive range (AA/AT range). Big targets mean they are really easy to spot outside regular AAA range, and generally give away your position.

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PostPosted: Sat 21 Apr 2012 18:49 
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Warrant Officer

Joined: Wed 14 Mar 2012 23:34
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I'd also like to point out that the armoured NATO command vehicles (CPC etc - the ones with top armour) are resistant to arty and can survive 1 direct hit. If you have logi next to them and able to repair you can in theory tank
artillery forever providing you have enough supply and dont take 2 shells in direct succession - though you would have to be extremely unlucky for this to happen.


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PostPosted: Sun 22 Apr 2012 09:11 
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Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
I've had instances of DANA fire on my command. Lucky me, I can hear the three feared sounds (whizzing shell, bang of a hit and alert sounds) and react before all shells land on target.

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PostPosted: Mon 23 Apr 2012 06:20 
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Corporal

Joined: Fri 9 Mar 2012 20:45
Posts: 33
Has anyone figured out, if vetting a command has any use in the game?

IMO, it would be nice if CV's could boost the moral of friendly units within its range (think fuel trucks) or boost the moral of units operating within the CP perimeter.

That said, is there any advantage to vetting a logistics unit?


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PostPosted: Mon 23 Apr 2012 10:08 
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Location: Universe, Galaxy, Solar System, Earth, Ground, Eurasian Continent, Main Landmass.
There is no bonus in heir specific role AFAIK.

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PostPosted: Mon 23 Apr 2012 10:53 
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there are better to scoot and may have a slight morale bonus... and repair critics quicker...

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PostPosted: Mon 4 Jun 2012 12:56 
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Master Sergeant

Joined: Sun 18 Mar 2012 22:59
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Location: Germany
this is what happen with a vet 5 cv:
http://www.youtube.com/watch?v=_v0C7S92G5o


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PostPosted: Mon 4 Jun 2012 13:42 
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Pimp my Supply Truck.

We added flames to the side! And it now talks!

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PostPosted: Tue 5 Jun 2012 00:24 
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Sergeant

Joined: Sun 27 May 2012 04:39
Posts: 67
In the single player campaign one of my CV's somehow leveled up to veterency one. I have no idea how it happened, I guess from being in a sector long enough collecting points or something. As far as I could tell it didn't do anything.


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PostPosted: Tue 5 Jun 2012 00:28 
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Lieutenant
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Joined: Tue 8 Nov 2011 22:40
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Taking morale damage gives a bit of experience. You can sometimes see units under artyfire leveling up.

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