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PostPosted: Fri 8 Jun 2012 19:42 
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DeuZerre wrote:
REDDQ wrote:
*snip*

In your videos, I don't see anyone jumping out of their APCs in the open straight at the opponent's face, ready to be cut down by HMGs and MMGs.

Sure, they are meant to evacuate the APCs fast. But not at point blank range.
That's why APCs have guns on their own. Problem you are describing happens a lot in urban warfare. If that what you are saying was true, no one would ever jump up from his APC. Point is infantry empty APC fast and is ready to fight... nothing like this...
DeuZerre wrote:
...jumping off from an APC to shoot immediately with perfect spacial recognition, after a move at 70mph on bumpy terrain, a sudden stop and disembarking on an open terrain is absurd...

And enemy being or not in point black range is variable where is preferable to unload troops in safety but sometimes not possible. However I think when you meet enemy tank in point black range, it is better to jump from your vehicle and try luck with RPG than waiting until it will make an oven from your APC using HEAT round.

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PostPosted: Fri 8 Jun 2012 20:19 
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REDDQ wrote:
DeuZerre wrote:
REDDQ wrote:
*snip*

In your videos, I don't see anyone jumping out of their APCs in the open straight at the opponent's face, ready to be cut down by HMGs and MMGs.

Sure, they are meant to evacuate the APCs fast. But not at point blank range.
That's why APCs have guns on their own. Problem you are describing happens a lot in urban warfare. If that what you are saying was true, no one would ever jump up from his APC. Point is infantry empty APC fast and is ready to fight... nothing like this...
DeuZerre wrote:
...jumping off from an APC to shoot immediately with perfect spacial recognition, after a move at 70mph on bumpy terrain, a sudden stop and disembarking on an open terrain is absurd...

And enemy being or not in point black range is variable where is preferable to unload troops in safety but sometimes not possible. However I think when you meet enemy tank in point black range, it is better to jump from your vehicle and try luck with RPG than waiting until it will make an oven from your APC using HEAT round.


That's not the way it happens. Sure you'd fire your LAW if you had to disembark close to an enelmy armoured vehicle. But WTF were you doing so close to it in the first place when you are the attacking one?

As far as vehicles are"modern" warfare goes, it doesn't go in the "we have numbers on our sides! if they kill half of our numbers, we'll still kill 'em!" anymore. YOu don't jump out of the trench to meet fixed MGs in the fog to take the other trench. You don't drive straight at a wall of tanks to destroy them.

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PostPosted: Fri 8 Jun 2012 20:34 
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DeuZerre wrote:
That's not the way it happens. Sure you'd fire your LAW if you had to disembark close to an enelmy armoured vehicle. But WTF were you doing so close to it in the first place when you are the attacking one?
It's not like enemy is nailed to his position...
DeuZerre wrote:
As far as vehicles are"modern" warfare goes, it doesn't go in the "we have numbers on our sides! if they kill half of our numbers, we'll still kill 'em!" anymore. YOu don't jump out of the trench to meet fixed MGs in the fog to take the other trench. You don't drive straight at a wall of tanks to destroy them.
I agree... that is why on this films I posted APCs have some fire-cover. You may buy such in W:EE, you may not but it's not a reason to nerf infantry.

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PostPosted: Fri 8 Jun 2012 20:47 
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DeuZerre wrote:

That's not the way it happens. Sure you'd fire your LAW if you had to disembark close to an enelmy armoured vehicle. But WTF were you doing so close to it in the first place when you are the attacking one?

As far as vehicles are"modern" warfare goes, it doesn't go in the "we have numbers on our sides! if they kill half of our numbers, we'll still kill 'em!" anymore. YOu don't jump out of the trench to meet fixed MGs in the fog to take the other trench. You don't drive straight at a wall of tanks to destroy them.

If you have suppressed them with artillery you might as well drive to the enemy and defeat him, roll onwards..

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PostPosted: Fri 8 Jun 2012 22:17 
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How often have you had your vehicles stunned before the wave of doom poured in? Not many times, and it still worked because you can go faster than your prey.

It's counterable, but it's moronic.

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PostPosted: Fri 6 Jul 2012 18:12 
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Updated to post ATGM BUFF patch and corrected a few mistakes.

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PostPosted: Sat 7 Jul 2012 16:31 
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Is the lower flame range of infantry "sapper" units that much of a minus with the changes to flame units needing line of sight to fire?

It might be a handicap assaulting the outer edges of buildings/forests but the range should be sufficient for inside forest assault/defence.


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PostPosted: Sat 7 Jul 2012 18:35 
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Bastables wrote:
Is the lower flame range of infantry "sapper" units that much of a minus with the changes to flame units needing line of sight to fire?

It might be a handicap assaulting the outer edges of buildings/forests but the range should be sufficient for inside forest assault/defence.


The problem is the combination of a slow movement speed and shorter than rifle range, meaning that if you want to move with other troops you have to slow the whole advance, and if you don't wait for them, they don't ever shoot. The Flamer change you mention actually is about Tanks and Zippos.

They work in two situations:

- The opponent is moving towards you while you move to them
- Defending buildings.

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PostPosted: Sat 7 Jul 2012 19:36 
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Flame infantry is fantastic in forests against infantry, better than flame vehicles that die to a single RPG.
You don't contront the enemy directly to use them to their full effect. You put some basic rifle squads to engange the enemy troops and support them with flamethrowers from behind. You should do your utmost best to make sure that the enemy doesn't reach them. If do it right, there's no way you can lose, even Deltas and Spetsnaz are quickly toasted by this combo.

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PostPosted: Sat 7 Jul 2012 20:57 
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Seing this topic is about PACT infantry, facing SPETZNAZ is a rare occurence. In addition, what you just said is wrong: Spetznaz will destroy any flamer unit quickly: Their rocker launche is a HE RPO, not an RPG.

However you are right that they should be used in combination with other units. But as I said, they move more slowly, so they can't properly support other infantry.

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