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PostPosted: Mon 9 Apr 2012 20:31 
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I find that autocanon are good at supressing ennemies even when widely unaccurate. I think it's worth the price you pay for, but I would not use it with all my infantry units though.


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PostPosted: Tue 10 Apr 2012 00:07 
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I will add a disclaimer: THIS IS MY OPINION; I MIGHT BE WRONG. :lol: I thought the first line of the post was enough to clear that out (Infinite wisdom).

limbo696 wrote:
Excellent guide. Thanks! On the AMX-10P you state that it has good firepower for " a quite important price." I do not know what this means exactly. Did you mean that it has good economical value costing only 20?


The AMX 10P is quite an efficient tool that can deal a lot of damage if used right, but it costs 20 which is a lot. As someone said, you really buy an autocanon platform that can transport troops. It costs too much for "cheap" infantry (Chasseurs famas you want to go somewhere fast with) and raises the price of LEGION or LEGION famas you bring them with to the point of important investment.

D-M wrote:
I beg to differ with your opinion on Legion and Panzergrenadier, I will mostly repeat the stuff I already said/wrote in a previous thread.

In my opinion, Legion whithout FAMAS are better suited to assault forest than the FAMAS Legion. Why ? Because they cost less and still have the wonderful HE2 and it matters so much more in close combat than accuracy.
Also, you have can order 5 Legion squad for the price of 4 FAMAS Legion squad and again, in close combat, number matters. And yeah of course they have a poor AT weapon but they use it to kill what ? BTR ? SKOT ? No one is dumb enough now to put expensive stuffs in a forest. and even if they encounter a TO-55, a better AT won't do anything anyway.
PS: This is also why I now prefer Spadochroniarze over Vysadkari.

About the Panzergrenadier, yup they are costey, fragile but damn effective, it's not that, they are multi-rolethey won most of their engagement against infantry and get vet fast and thus their ATGM get accurate fast too. It's something you can't do with normal ATGM team. And their marder (like you said) got almost no drawback beside it's price and it still have a pretty good survivability.


I agree with the analysis, but I found that against other shock troops, famas ended up better than regular legionaries with better numbers. The point with the accuracy of the LAW (That could be a good book title btw, 'accuracy of the law') is that in case of an infantry attack, if the guy enters the forest, I want his transport to blow up before he unloads. The ability to be almost certain to wipe out one of the attacking squads, or at least stunning it, is invaluable. I still tweaked them as thanks to you I see them in a new light.

About the panzers: They are overpriced. But they can be a useful tool. It's just that they pay a high price for ATGMs they are not good at, and have really few supplies of. Of course they are very good against infantry, but it's the same logic as ou had with the legion: I have more bodies with one squad of paratroopers in saracens and a squad of atgms, that can engage more targets, with possibly a better efficiency. The Marder would be a great transport if available to other units though. I still find it great, but I don't use it any more.

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PostPosted: Wed 11 Apr 2012 23:07 
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Slight change to ATGM category to prepare for the upcoming patch.

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PostPosted: Tue 17 Apr 2012 15:32 
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I think something important to note with the ATGM and AA is that accuracy is extremely important when it comes to resupply.

It eats up an absurd amount of supply to rearm missiles, which is why I don't really inaccurate ones.


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PostPosted: Wed 18 Apr 2012 03:49 
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A small note about the U.S. Riflemen squad ; if I'm not wrong, the firepower at maximum range against infantry is simply accuracy*rate of fire*HE. While the U.S. Rifleman is the least accurate unit after the Heimatschützen, his firepower is superior to the Jäger and barely inferior to the Fusiliers, because of his rather high rate of fire.

And the closer the enemy gets, the less the (in)accuracy seems to matter.

When it comes to AT firepower, the French infantry with FAMAS clearly gets the upper hand, especially when facing units with 6 or more of armor. If my calculations are correct, a 5 accuracy, 10 AP LAW will need on average 40 shots to take down a 10 HP, 10 armor unit, while the 8 accuracy, 11 AP of the Chasseurs/Legion FAMAS only needs 12.5...

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Last edited by EricTerminator on Wed 18 Apr 2012 14:14, edited 2 times in total.

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PostPosted: Wed 18 Apr 2012 08:02 
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There are ranged considerations to take into account: If you are almost touching the enemy, your RPG is more likely to hit, and it's AP is increased, because most RPGs/LAWs one-shot super heavy tanks that enter sighting range in forests (400-300m?) even from the front, when they hit.

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PostPosted: Wed 18 Apr 2012 14:10 
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I thought HEAT weapons didn't get an AP value modification in function of range. Am I right ?

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PostPosted: Wed 18 Apr 2012 16:35 
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Well, maybe it isn't supposed to happen, but at max range, RPG hits often damage but don't kill havy tanks, while in forest sight range, they do.

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PostPosted: Wed 18 Apr 2012 16:57 
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I guess it's likely they hit the side/rear/top armor more often at close range.

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PostPosted: Thu 19 Apr 2012 10:12 
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Little addition in the vehicles department

Quote:
- Wheeled vehicles all go at the same speed on roads. All tracked vehicles go at the same speed on roads. Tracked vehicles are slower on roads than wheeled ones. Wheeled vehicles have trouble managing difficult terrains (hedges, forests, etc...) and go very slowly.
- No armour means that anything can damage the vehicle, including rifles. Light armour means that there only is frontal armour. Armoured means frontal and side. All round means... At least one armour on each sides. Heavily armoured means that there is at least one side with 2 armour. Helicopters never have armour.
- Some units have 5 hit points (HP). This means they are rather fragile. All other vehicles have 10 HP. For air units, it is more important as against some weapon systems, it means they can die in one shot.
- MMGs have shorter range than HMGs. HMGs can stun helicopters. Autocanons are efficient against all targets and can stun. They are particularly good against unarmoured or lightly armoured targets.

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