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PostPosted: Thu 19 Apr 2012 20:27 
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bluntobj wrote:
Good points space. What were the new ones you added?


The last 4

Tugboat wrote:
It may have been said. But don't be afraid to save a few hundred points to counter whatever the enemy is doing. The exact amount depends on various factors. Like the map, number of players and point settings.


That is why I left it out - it's too variable and it could be misunderstood and actually make things harder for a noob. But you're right, on the smaller maps and with fewer players it tends to be a good idea to hold back a couple of hundred points.


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PostPosted: Mon 23 Apr 2012 00:28 
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IMO one of the biggest mistakes that one can make in a team game on multiplayer..

Failure to communicate and co-ordinate.


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PostPosted: Sat 7 Jul 2012 22:56 
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Hm I find it ironic how I break half of those and win, but then I do have a rather uncommon operational concept.

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PostPosted: Sun 8 Jul 2012 05:12 
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iwancoppa wrote:
IMO one of the biggest mistakes that one can make in a team game on multiplayer..

Failure to communicate and co-ordinate.


Applies to any team multiplayer game i guess.

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PostPosted: Thu 12 Jul 2012 09:32 
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Corporal

Joined: Tue 28 Feb 2012 02:23
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Quote:
6. Grouping units. Never group units into squads of more than 2


For what reason?


Last edited by OpusTheFowl on Thu 12 Jul 2012 14:00, edited 1 time in total.
EDIT: Language ("*" count my firend)


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PostPosted: Thu 12 Jul 2012 12:01 
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Corporal
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as things in groups of two use cover more effectivly than a group of 4


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PostPosted: Tue 17 Jul 2012 13:27 
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Sergeant First-Class

Joined: Tue 21 Feb 2012 21:37
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L3onall wrote:
Quote:
6. Grouping units. Never group units into squads of more than 2


For what reason?


Because you're giving the enemy a chance to one-click target your four tanks, you're never hitting the enemy's side armour and you are always one big target for artillery--plus one very juicy flank.


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PostPosted: Tue 17 Jul 2012 13:29 
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General

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ChrisJ wrote:
L3onall wrote:
Quote:
6. Grouping units. Never group units into squads of more than 2


For what reason?


Because you're giving the enemy a chance to one-click target your four tanks, you're never hitting the enemy's side armour and you are always one big target for artillery--plus one very juicy flank.

If you have 16-20 units of the same type (BMP 1P) it matters not.

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PostPosted: Wed 18 Jul 2012 00:08 
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Specialist

Joined: Thu 12 Jul 2012 03:41
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nice work.

the only thing I wanna say is , I think noobs should try rush. In our culture, we value Active Attack and disvalue Squatee. It may be nooby rush at the beginning, but, people will learn and when they grow up, they will know that, for the good players, the one who knows rush is the winner and the champion.


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PostPosted: Wed 18 Jul 2012 04:26 
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Nice attempt at justification, but I don't thing any general would approve anyone sending in infantry and their transports in the open to die in the hope that a few will reach their destination.

At least, tha's not how it's supposed to work.

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