Why can't you just look at the game's originality in this issue and adapt? I know we've had 30+ years of games which were all about "killemall + take all territory = win", but isn't it nice to try something different for a change? This is something fresh and forces you to take a new look at how you play the game, and as such it's actually welcome IMO. Well that's the good part.
I think Eugen should have added a different victory condition from the beginning, because this throws off a few new players. It's a bit of a surprise due to the long tradition preceding the game that has gone otherwise. And there's the issue whether defensive play is rewarded too much. They have been working on the issue for a little while though, and have been promising a patch to address the issue some time later.
You should also realize that you win if you kill off all enemy command vehicles. There's few things quite as fun in this game as going against an opponent that's turtling like hell, defeats all your advances and has a 1000+ point lead on you, and just keeps raining arty on your forces. Then their last command vehicle pops. GG

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Fix decks and save minor nations -
viewtopic.php?f=91&t=28335