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PostPosted: Fri 16 Mar 2012 22:03 
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Hi guys,

Am looking for a'bit of advice here, when am playing i tend to take the two closest control points and a FOB base (Control point that allows reinforcements to come threw closer to the battle) By the time I've got them locked down with anti air and a few anti tank troops i find my self struggling to get an attack force to move forward while leaving them somewhat protected am using a'lot of the cheaper units but still end up running out of points to make a decent attack to push forward and take the ones further up the map.

So i end up getting struck in these while the enemy keeps moving forward and hitting me sometimes pushing me right back what am i doing wrong.

If i take the units out of them to move forward the enemy ends up sending in Heli's and destroying the unguarded command units.

So it feels like i can't win would really appreciate any tips

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PostPosted: Fri 16 Mar 2012 22:47 
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Probably quite a few things as you can do so many things better to improve your chances.

I take you usually take 3 control points? Do you play with 1500 points per player? Suppose your enemy takes 2 control points:

400 pts for command vehicles
100 pts for defenses for CPs
150 pts to recon units
50 pts for logistic units

-> 800 pts for main combat force

Yours will be only 550 pts if you have 1 extra CV deployed. It sounds like a significant disadvantage to me, but you still could come on top on points if the enemy keeps attacking your defensive main force.

It sounds like you are attacking positions where the enemy is prepared - this would happen easily on maps like Hell's Highway since there isn't so many positions to defend (you might consider airdropping enemy starting area). You'd need to improve your process of figuring out where the best enemy defenses are deployed to fix this - this probably requires more experience to really improve.

Also, you can conclude the amount of front line units the enemy is wielding. If you're obviously bombarded constantly by a few smerch units, the enemy has taken a few extra CP and so on, it's rather obvious their frontline forces/recon are weak - should be easy to attack weakly defended CPs and pop the CVs.

Maybe your problem is that you're fixated on the idea that you need to press on and attack to take more territory to win. Often people end up losing that way. Sending some helis, recon or spetnaz to pop enemy command vehicles may be more effective in winning the game. Or just waiting for the enemy to come to your well managed defenses.

You may need to spot the enemy helis moving around to prevent the loss of your CV, or destroy the helis before the enemy can plan a flanking attack.

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PostPosted: Fri 16 Mar 2012 23:07 
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The problem you will find with your strategy of safeguarding the areas closest to you, and then building up there is you will leave the important areas of the map unopposed for your enemy. Ideally you should continue on until you meet the enemy. The higher up the map the front line and the bigger buffer between your sectors the better. I only leave a small defence force with the initial sectors I take and then have my main force advance to contact with the enemy.

The best protection for your less guarded sectors at this point is recon on the flanks. This gives you time to spot a sneak attack and have units in place to deal with it. If you have map control its then your choice whether you setup a deep defence and protect what you have, or start organising a push. If your opponent has map control the onus is really on you to attack before his income advantage and subsequent unit advantage is too much to overcome.

The more even in terms of skill a match is the more importance income advantage has. Turtling up and being really defensive wont really work when you come up against the higher ranked players.

Edit: Keep a small points reserve to counter any early rushes


Last edited by keysersoze on Fri 16 Mar 2012 23:12, edited 1 time in total.

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PostPosted: Fri 16 Mar 2012 23:09 
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you don't actually need AT in you rear and only a little AA once you know what your opponent is doing (and he isn't helispamming) and you shouldn't get command vehicles before you know that anyway. Instead of AT just consider putting recon on your flanks. for 100-200 points you'll be able to see any flanking maneuver coming and have plenty of time to spare to move command vehicles around and putting forces in place.

Think of it as engagement is something you do, not something that happens to you. You are not waiting for the opponent to attack you, you're waiting for the opponent to expose himself while trying to move into position to attack you.

I personally put 2-3 basic AAA around my fob and maybe 2 infantry units with IFVs to deal with any infantry drops that might slip by but I very seldom get to use them

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PostPosted: Fri 16 Mar 2012 23:10 
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Thanks m8, You've made some really good points and tbh i think its true what you say that i get fixed on keeping the points I've took over now i've started sending in special forces to take out command units and that's been working very well also I've not been working out my points like 2 x command vehicles leaves me X amount for Y & X attack and defense forces.

Likely i have been hitting the most obvious enemy points where they are prepared instead of going around and taking ones where there less dig in.

You can only have so many command vehicles right? So to take ones further up you'll need to lose that territory there in and move them up to get the better command points coming in?

Sorry for nit picking you x

TK

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PostPosted: Fri 16 Mar 2012 23:11 
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You can buy more command during battle,you just have to pay for it...

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PostPosted: Fri 16 Mar 2012 23:13 
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Just read the other two post's thanks guys am going to need to change my strategies big time cheers for taking the time to point these things out to me.

A'lot of good points here, Going to help a'lot.

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PostPosted: Fri 16 Mar 2012 23:19 
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TimeKilla wrote:
Thanks m8, You've made some really good points and tbh i think its true what you say that i get fixed on keeping the points I've took over now i've started sending in special forces to take out command units and that's been working very well also I've not been working out my points like 2 x command vehicles leaves me X amount for Y & X attack and defense forces.

Likely i have been hitting the most obvious enemy points where they are prepared instead of going around and taking ones where there less dig in.

You can only have so many command vehicles right? So to take ones further up you'll need to lose that territory there in and move them up to get the better command points coming in?

Sorry for nit picking you x

TK

Take the safe closest ones first, but remember the more command trucks you use at the start the less points you have for a force. Most maps I only take one or two more sectors at the start. I only take the high income spots in contested areas once I feel it is safe to do so. If you come under pressure at one of your sectors dont be shy in getting the command unit out. Its better to get it out to early than too late.


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PostPosted: Fri 16 Mar 2012 23:56 
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Joined: Fri 9 Mar 2012 06:47
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There are certain maps where I feel confident in starting with two extra command vehicles but the vast majority of games I just take two. I may have to change this because I often seem to be losing to the reinforcement point grind, but if you are confident you can kill 1500 points worth of enemy units first you don't need to take any command units past your first.

That's one of the many beautiful and ingenious things about how they've set this game up. The "destruction" victory conditions are nothing short of brilliant.


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PostPosted: Sat 17 Mar 2012 03:37 
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Don't forget that the number in each command zone is how many deployment points you will receive for controlling it every 4 seconds. The most valuable command zones tend to be where the most conflict will happen. So, if you find yourself taking and spending a lot of points to defend a low point zone, you might end up paying more to hold it than it will ever give back to you. Keep that in mind when choosing which command zones to take.

Personally, I tend to leave command zones around me, and advance quickly to the command zones I feel will set me up with a good base of operations for advancing or defending. For instance, on the map "Dual Fields," as NATO, I immediately rush toward the command zone closes to me in the central village. Controlling this, I'm able to set up a strong defensive position and control the middle of the map. The command zones behind me, closer to my start zone, I will dispatch command vehicles to when I feel I need to, later on. This might be because I find myself unable to adequately create the force I need to counter the enemy without more deployment points, etc. A good thing to do is zoom out to satellite view and calculate how many command points your enemy will be getting total every 4 seconds, and how many you will be getting. I don't like the enemy receiving more income than me.

As for control point protection, I am not at a high enough level yet, and don't play against a high enough level, to need to put too much thought into command zone protection. I usually move my first FOB and command vehicle back to a better area of my first zone, and always place 2-3 cheap AA units nearby it to protect from hunting choppers. Also, I have begun, as I have improved, to place a few cheap infantry vehicles nearby it, too, to protect from infantry drops. When I secure a new zone, the first thing I do is buy 2-3 cheap AA to go with it in order to protect it from marauding choppers. The worst thing is saving enough points to buy an expensive command vehicle only to have it immediately destroyed once the enemy gets the alert that you've secured it, and he/she dispatches helicopters to it, hoping for an easy kill.

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