Don't you hate it
when the enemy artillery's your forces? Don't you want back at them?
This 'tactic' - while best used for Pact - can be applied to any artillery unit.What you need:
All of this should cost less than 200-250.How to place them:
-1 Fast, Cheap Artillery Piece (BM-21 for Pact is best.)
-4-8+ Supply Trucks, cheap but good supply...find a balance!
-4 APCs with HMGs & Infantry- CHEAP AS POSSIBLE
-2 AA Gun units, CHEAP AS POSSIBLE
-1 Cheap recon
-1 Flame Thrower unit
-4 more infantry in very gun-heavy APCs.
Step 1: Find an obscure but in-range to targets spot... far side of map on Hells Highway comes to mind.
Step 2: Put your artillery deep in forest, out of direct-line-of-sight to any helicopters if they get recon in... keep everything else away from it.
Step 3: Put your APCs in a defensive - but wide - ring around your artillery piece. Infantry unloading is not necessary right now, but optional if you don't want a quick-movement. Just into-the-forest to not be spotted...
Step 4: Put your AA guns somewhere reasonable, in the forest but where they can drive out to help if necessary.
Step 5: Supply trucks near Arty, but not dead-on. Spread them out. If you have more than 4, keep others far enough away to avoid counter barrage.
Step 6: Hot-key your arty.
Optional: If you have flames/infantry, place them away from the BM-21, to avoid dieing to counter-artillery. Recon should be up front to keep an eye out for enemy units so you can react...How to use it:
Continually fire your rockets at their artillery or any targets like a command zone you might soon attack. Your constant stream of rockets will...
A: Really annoy the enemy
B: Kill random units
C: Shake things over time.
Since it is a BM-21/Cheap Arty and not a Smerch or MLRS... it will use far less ammunition. You can easily keep it supplied for a good number of shots with just 4 trucks... heli-resupply can keep it going late-game. When trucks are empty, send them away. Even if you have no FoB...no need to add to the targets.
Even if it is a single gun piece, it will eventually bug the enemy into reacting... The Reaction
This entire thing is a double sided trap! While you can shake/kill things...or just drive the enemy crazy... the actual use for this tactic is that the enemy will not be able to ignore it.
That is where we hurt him! If you place yourself right, he can not get to you with ranged air NOR a "corrected shot" directly onto your little artillery piece. If you set up right he won't see any enemies on the forest edge.
1: Enemy flies in with a few helicopters, infantry unload and along with APCs and AA guns...rip said helicopters apart.
2: Enemy drives in with light units... dies to infantry, apcs, and aa guns. While arty withdraws if the force is to large, speeding away to safety.
3: Enemy tries to correct-shot forest edge. Either arty rushes out to kill recon helicopter, or you withdraw all your fast moving units if the corrected shots are an actual threat.
4: Enemy sends a large force... in which you withdraw your artillery. If the unit dies, so what? 80 points or less gone... if all units die, you at the least took some with you and forced the enemy to make major movements against a tiny, cheap artillery unit... a tactical win...now you know where a large number of his units are!
In some of the ground scenarios, extra inf / flame tanks would be useful to holding the position...but remember, your goal here is to kill as many attackers as possible while driving your enemy CRAZY with a -single- unit. Losing everything is fine, just make sure he loses some things with you... or at the least, your little arty piece forced him to re-think his actions for a while.
Remember, the goal here is to harass and lead into a trap... if you feel you will lose your units to a pushing force, remember you chose FAST units for a reason!