I guess I'm still not seeing what the huge deal is about this. There are numerous ways of countering flame tanks.
800 points is a strawman-- 200 points of mortars does it quite easily, heavier artillery would do an even better job, and if you don't have artillery you can't really expect to clear defenses in terrain that's not friendly to tanks.
You can also just rush them with superior numbers from multiple directions.
Even though I agree that flame units are probably somewhat OP, especially in terms of realism (1k flamethrower range? What?) I find this degree of worrying about it to be rather puzzling.
I just hit level 40 yesterday and while I have been somewhat annoyed by this tactic a number of times I haven't found it too big of a problem, and that was before I learned how to clear it with rolling barrages.
You are calling 100 points of flamers and infantry unreasonable and too hard to clear? What?
But there is literally nothing that you can move into a forest that will cost effectively counter a few flame tanks plus some crappy infantry for spotting.
I just move shells into the forest. Considering that I am using those artillery the entire game and getting kills and stuns with them the entire game, your cost-effectiveness claim here is also false.
I don't like forum arguments and again I don't want to sound argumentative or contradictory. But countering this is trivial. I would support a 25% reduction in range but would that really make the game as safe as you apparently want it to be for units trying to rampage through heavily defended forests with no prep barrage?
Saying "just go round" is pretty much tantamount to admitting that point for point there isn't any way to counter it.
We haven't done that-- we've offered seven or eight methods of clearing the forest. But the fact remains that with any static defensive emplacement, the most effective way of dealing with it is to simply go around it, thereby dislocating (neutralizing) the units within the emplacement. You may want this not to be the case but it is the case.
Just on a realism note: Entrenched positions, especially in woodland and urban terrain, are in fact FAR MORE difficult to clear in the real world without prep barrages unless you want to take very heavy losses in terms of both armor and infantry. Flame tanks are defensive units that go some way toward modelling the difficulty of doing that.