You realize that they cannot make all this changes in a single pathc because would make too hard to track wich changes had what effects on people interest in the game?
See last main paragraph. I've seen change logs that are bigger in plenty of other games though. To be honest there are too many other variables if you're trying to track interest in a game from patch to patch. The weather, for example. The reason to do smaller incremental patches is so that you can easily catch a mistake and rectify it without a load of other things clouding it.
Besides taht.. Buratino must keep t72 armor because it IS a t72. The whoel idea of it is being a heavily armored supression tool. Change its reload time if you want to nerf it.
Sure, but it's a T72 with a whole bunch of ammo in a not very armoured really rather large external area. I suppose an alternative would be to increase the chance of the "internal ammo explosion" critical by 5x. A single hit on that launcher and it's effecively out of action, no matter what chassis the launcher is mounted on.
A problem that pops up with this thread is wether or not they'll want to balance the game for the top players or the casual middle of the bunch kind of player.
In a few weeks/months people will have improved so that the middle of the bunch players are playing at a level which the top players are currently playing at. I'm not really sure there's too much in here that'd break mid-level play anyway. I think I'd probably hit arty with a bit of a nerf if aimed towards the mid-level play, but that's it.
Motostrelci price increased by 5 to 15 Not very sure about this
You mean Motostrelki, right?
Nope - Czech Motostrelci. Currently you can spam them at 10 points per unit (5 points on the inf, 5 on the APC) and they are very effective AT at close range. I'm not sure about it because I feel 10 points is a little too expensive, while 5 is too cheap. It's a problem at the lower end as five points makes a huge difference and things only seem to be done in fives.