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 Post subject: Re: Marder VTSI rush
PostPosted: Mon 26 Mar 2012 20:30 
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Joined: Wed 22 Feb 2012 01:29
Posts: 72
Bentguru that's exactly what I was saying.

Unfortunately I always plan for a lot of choppers coming at me. Which then lowers the money I have left for ground forces.

And that brings me back to lowering the cost of high end tanks. Why oh why would I buy 2 of the 140 point t80's? Yes they can do a lot of damage but jesus 140 points for 1? I bet the 9 btr1's I could buy instead would beat the t80.. that would be 9 atgm they bring would destroy the t80. Unless they all missed the first salvo I bet there would be only one shot made from the t80 before its gone.

I bet that at most you would lost 2 bmp's which is 30 points while killing 140 worth

I just can't see any reason what so ever that the best tanks costing that much. I think the most expensive tank in the game shouldn't be more than 100 resources. They just do not in any way justify the cost.

Everyone says it will make things worse for them to be cheaper but I just can't see how. Its not like yours arent cheaper as well.

As it stands I rarely ever see a tank used that didn't cost less than 70. I want to see the best tanks used more often but as it stands it is just not justified to spend on them. I mean jeez 140? That's almost 1/10 of my total starting assets. And it is highly likely it wont even pay for itself before dying.

It has to be in the enemys gun range to attack so its gonna get hit or else you wasted those points anyway protecting it,
It has to be a game where we have really good income for me to usually even use the 90 point t80

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 Post subject: Re: Marder VTSI rush
PostPosted: Tue 27 Mar 2012 15:06 
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Chief Warrant Officer

Joined: Wed 22 Feb 2012 15:14
Posts: 671
Issue is, Egen seems to balance cost of tanks based on their performance of 1 vs 1. And in a real battle with lots of units around things behave differently than 1 v 1 and the redundancy added by larger numbers pay off.

That is why I think most units over cost 80 shoudl see a 5 point decrease and most over 130 should see a 10 point decrease.


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 Post subject: Re: Marder VTSI rush
PostPosted: Tue 27 Mar 2012 21:36 
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Command Sergeant Major

Joined: Thu 8 Mar 2012 04:31
Posts: 336
Fought a VTS1 rush about a half hour ago, felt like it was pulled right out of one of your replays Bentguru. A little disappointed I pulled all the rocket arty out of my main deck because I barely use it anymore, would've had a few great shots.

Also that the Afghanskii is hopelessly out ranged by Huey Hogs, I wonder how many Huey pilots would be interested in shooting rockets at a ZSU-23-4 in real life.

Going to hold off on ranked games until the next patch since they mentioned it soon, see what they changed. Also that I'm at a flat 1700 now, which makes my OCD happy.

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 Post subject: Re: Marder VTSI rush
PostPosted: Thu 29 Mar 2012 00:14 
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Chief Warrant Officer
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Joined: Wed 28 Mar 2012 14:48
Posts: 572
Location: Earth.
Get some T-72's and T-64's


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 Post subject: Re: Marder VTSI rush
PostPosted: Thu 29 Mar 2012 00:34 
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Joined: Mon 20 Feb 2012 01:30
Posts: 453
wekwek_noob wrote:
Get some T-72's and T-64's


bwaaaaaahahahahhahha. aaaaaaaaaaahahahahahahahahahahahahahahahahahahahaha

oh you are priceless.


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 Post subject: Re: Marder VTSI rush
PostPosted: Thu 29 Mar 2012 00:55 
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Joined: Mon 13 Feb 2012 23:15
Posts: 967
Mazz wrote:
Also that the Afghanskii is hopelessly out ranged by Huey Hogs, I wonder how many Huey pilots would be interested in shooting rockets at a ZSU-23-4 in real life.


Next time use a vehicle designed for AA. ZSU-23-4 Afghanskii doesn't have the advanced radar systems normal Shilkas have.

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 Post subject: Re: Marder VTSI rush
PostPosted: Thu 29 Mar 2012 01:32 
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Joined: Thu 22 Mar 2012 08:53
Posts: 4
bentguru wrote:
part of the problem inherent to rushing is that, as a defender, you don't know what you're going to be facing until it's nearly right on top of you. You have to simultaneously defend against both ground and air attacks in the beginning, leaving a bit of points until after you scout to call in reinforcements that frequently wont arrive at the front until after the attack begins. So right out of the gate, you're at a disadvantage because your forced to build a balanced army.

On the other hand, the rusher can go all air and overwhelm your air defenses, then pick off your ground troops at leisure. Or he can go all ground, making your air defenses a complete waste of points.


It's normal. Offence is simpler than defence just because you have an initiative. And I think it's enough to hide info about zones captured by enemy. It's less realistic part of the game. You have to scout map for units, but get info about captured zones for free. It's vital for rush to know where is your enemy. Just hide this info and all rush problems are solved. But games are going to be much longer on other side.


Last edited by ahajtin on Thu 29 Mar 2012 01:54, edited 2 times in total.

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 Post subject: Re: Marder VTSI rush
PostPosted: Thu 29 Mar 2012 01:48 
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Command Sergeant Major

Joined: Thu 8 Mar 2012 04:31
Posts: 336
The Afghan vs Shilka thing might matter if any of the Shilkas had any better range or any real reason to buy them at all. I had Tunguskas and a Buk or 2, but they tend to go down to the 25 squads of 10 point infantry or the 16 Marders behind them.

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 Post subject: Re: Marder VTSI rush
PostPosted: Thu 29 Mar 2012 02:06 
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Joined: Tue 13 Mar 2012 20:27
Posts: 1306
Hob_Gadling wrote:
Next time use a vehicle designed for AA. ZSU-23-4 Afghanskii doesn't have the advanced radar systems normal Shilkas have.

Or the über-optics systems on the PIVADS that is somehow almost twice as good as a radar track and fire control system. :lol:
But seriously, for 20 points over the Afghanskii, the Biryusa has +2 accuracy, normal stabilizers, and 2000 fewer rounds. The weapon range is the exact same, meaning the range issue against Heavy Hogs still exists. The stabilizer difference can be made up by up-vetting your afghanskii (thanks to how veterancy works right now), essentially negating the Biryusa's accuracy and firing on the move bonus; plus, you get better moral in your unit to boot.

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 Post subject: Re: Marder VTSI rush
PostPosted: Thu 29 Mar 2012 02:11 
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Second-Lieutenant

Joined: Sat 25 Feb 2012 06:18
Posts: 798
Location: Québec
Xeno426 wrote:
Hob_Gadling wrote:
Next time use a vehicle designed for AA. ZSU-23-4 Afghanskii doesn't have the advanced radar systems normal Shilkas have.

Or the über-optics systems on the PIVADS that is somehow almost twice as good as a radar track and fire control system. :lol:
But seriously, for 20 points over the Afghanskii, the Biryusa has +2 accuracy, normal stabilizers, and 2000 fewer rounds. The weapon range is the exact same, meaning the range issue against Heavy Hogs still exists. The stabilizer difference can be made up by up-vetting your afghanskii (thanks to how veterancy works right now), essentially negating the Biryusa's accuracy and firing on the move bonus; plus, you get better moral in your unit to boot.


The shilka is too weak. It's really a shame that they don't have the same range as the vulcan and that the Afghanskii is so cheap while being better than the regular shilka even without its radar. Honestly, it makes me sad since I really like them and more important, they were very effective in real life.


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