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PostPosted: Mon 20 Feb 2012 05:11 
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Colonel

Joined: Thu 17 Nov 2011 01:53
Posts: 2865
Please no :( Non-spammed heli's have it hard enough lol.

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PostPosted: Mon 20 Feb 2012 08:44 
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Corporal

Joined: Thu 3 Nov 2011 02:57
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http://wargame-ee.com/index.php?rub=dat ... &unit=1198
I found about 3-4 of these puppies solved my Helicopter problems.

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PostPosted: Mon 20 Feb 2012 08:49 
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Sergeant

Joined: Sat 18 Feb 2012 03:20
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OMG Alpha wrote:
http://wargame-ee.com/index.php?rub=database-unit&camps=2&cat=3&unit=1198
I found about 3-4 of these puppies solved my Helicopter problems.



I'm using these and the french AA missile for NATO. Problem is when a helo rush is combined with an arty spammer, once ur aa shoots it's going to have alot of arty headed its way.


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PostPosted: Mon 20 Feb 2012 09:29 
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Joined: Sat 11 Feb 2012 22:15
Posts: 54
Location: Russian Federation, Moscow
Guggy wrote:
Please no :( Non-spammed heli's have it hard enough lol.

Yeah, non-spammed heli's are almost useless IMHO. They require way too much babysitting for the damage they deal.

OMG Alpha wrote:
http://wargame-ee.com/index.php?rub=database-unit&camps=2&cat=3&unit=1198
I found about 3-4 of these puppies solved my Helicopter problems.

Yeah, 85 points each. And they can't kill heli swarm fast enough. I think their missiles should have AoE effect. After all, there is a 70 kg warhead, it's a weight of 180 mm shell AFAIK. There should be a huge AoE vs unarmored helicopters.

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PostPosted: Mon 20 Feb 2012 10:40 
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Specialist

Joined: Fri 10 Feb 2012 19:20
Posts: 19
Personally I use these: http://wargame-ee.com/index.php?rub=database-unit&camps=2&cat=3&unit=1007. With supply trucks (so they don't run out of missiles) 4 of these can easily take out almost any heli spam. They have enough firepower to kill any NATO helicopter (except Apache) with one hit and fire extremely fast. Their accuracy may not seem very good, but usually they can shoot down 1-2 helicopters with every salvo.


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PostPosted: Mon 20 Feb 2012 11:16 
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Specialist
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Joined: Sun 19 Feb 2012 23:58
Posts: 12
Tigga wrote:
Smoke wrote:
On the other hand - for success you ALWAYS need some arty. Never underestimate it. You cannot win without artillery since massing doesnt work. It simply doesnt. And if it does it only means that your enemy is not very good player or doesnt cooperate much which would lead to fall anyway ... only with more time and probably less casualities on attacking side.

Not really true. I can see arty being required in almost all 3v3+ games, but there are higher ranked 1v1 players out there who play really hyper-agressively. With 80kph+ units flying at you from all directions fighting the whole width of a map things can get pretty hectic and arty really isn't much use. I've seen this in 2v2 ranked on Airfield as well. Investing anything >100 points in arty in these instances will hurt you bad as you are constantly under very mobile pressure.

The best time for arty in 1v1 is after the game has slowed down. Once you have a solid area of the battlefield where the enemy isn't and can't easily be. Some games never get like this, while some are like this after the first couple of minutes. At this point you need to invest some points in arty fairly soon to support any future advance if you're down, or to smash the enemy as he comes in if you're up. I've lost count of the number of people I've beaten because they've invested too early in arty and they've crumbled under a multiple pronged offensive from a no-arty force. Tends to be that arty without map control over the areas that should be yours is a bad move.


Well youre probably right. True is that I play only 2v2 3v3 and 4v4 games so 1v1 game will be definitely more agressive. Like in every RTS game :)


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PostPosted: Mon 20 Feb 2012 12:01 
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Sergeant First-Class

Joined: Mon 13 Feb 2012 10:35
Posts: 111
Hi,

Did you ever try to call some
http://www.wargame-ee.com/index.php?rub=database-unit&camps=2&cat=2&unit=1478
or
http://wargame-ee.com/index.php?rub=database-unit&camps=1&cat=2&unit=1450

with vet rank, and helo reco and helo supplyer. ?

They can be a good counter to helos rush, from my experience, when you use it carefully.
And they are immune to arty.


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PostPosted: Mon 20 Feb 2012 12:30 
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Corporal

Joined: Mon 20 Feb 2012 04:34
Posts: 24
I tried the air to air helos but they don't work all that well. I had a pair of level 5 ones miss 2 level 1 AH1s which then flew over and killed them with the minigun before they took another shot. If they can't reliably win on that scale they won't do much in blobs.


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PostPosted: Mon 20 Feb 2012 12:40 
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Sergeant First-Class

Joined: Mon 13 Feb 2012 10:35
Posts: 111
The tips is to not use them as an regular counter, but like main harasser for the blob, and back em to some cheap units forces in woods (like inf with autocanon vehicule) when the blob is moving on. A helos blob can not stand against against massive autocanon/inf at close range, and they are cheaper than helos blob.


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PostPosted: Mon 20 Feb 2012 12:47 
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Corporal

Joined: Wed 18 Jan 2012 15:45
Posts: 25
I agree. There should be a limit.

If not for tactics alone, for the fun and bloody enjoyment of the game. More infantry, more armour = more fun and blood stained ground.


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