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PostPosted: Sun 19 Feb 2012 14:25 
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Joined: Sun 19 Feb 2012 13:54
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Maybe your main force should be made up of AA supprted by tanks and infantry


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PostPosted: Sun 19 Feb 2012 14:26 
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You shouldn't call me an idiot again unless you want to be warned.

I just said how you can win against heli rushers. But did you also read my last sentence?

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But you are right, this is not how I should have to play the game in order to win. They will have to do something about it.

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PostPosted: Sun 19 Feb 2012 14:50 
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Joined: Tue 5 Jul 2011 01:46
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For 1v1 I typically spend ~150 points on base area AA, about 850 points on a starting fighting force (which also includes AA, with ~200-300 points spent on it), and keep about 500 points in reserve. This is a balanced force which is capable of taking on massed helis.

I also make sure to send a heli recon forward early. This means I can start producing stuff from my reserve cash to counter what I see as soon as possible.


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PostPosted: Sun 19 Feb 2012 15:48 
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Joined: Sat 11 Feb 2012 22:15
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Location: Russian Federation, Moscow
Oliver wrote:
You shouldn't call me an idiot again unless you want to be warned.

I didn't call you an idiot, i said "playing an idiot" (that is, purposefully ACTING like one when you aren't), and that's exactly what you did when you said you'll field a limit of AA so to make an argument.

Oliver wrote:
I just said how you can win against heli rushers. But did you also read my last sentence?

Quote:
Get some AMX-ROLAND-2 in groups of 3 and put them into the hedge rows where you see a heli rush coming. Arty won't do anything against them as they are in too little groups. They have an impressive accuracy and their AA rockets take down pretty much every enemy helo attack. They also have a higher range than the HAVOCs.
I'm sure there is a counterpart for those on the WP side.

But you are right, this is not how I should have to play the game in order to win. They will have to do something about it.

It's not a "last sentence", it was on a page one. And i already said that it will not work against a good heli rush.

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PostPosted: Mon 20 Feb 2012 00:15 
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I must say after some great time playing this game (thank you guys) that I was able to win so far about 80% of matches - alone or with my friends from team - and I can clearly say I did it because of balanced force.

Yes, it is true that masses of any unit are problem in early stages for some novice players. But for skilled players? No problem. We always totally crushed any WP mass attack or rush only by strategic positioning, well prepared artillery and good recon with some air units on demand. Well balanced force I must say. This however doesnt prevent WP players to continually try it. I dont know if it works against other players but here - they fail.

And for those who see problem in arty-mass... imagine that every point your enemy give to arty he doesnt give to mbt or infantry so more and more arty he is using the more and more you have to counter his recons... simply because without them his force will always be weaker than yours.

On the other hand - for success you ALWAYS need some arty. Never underestimate it. You cannot win without artillery since massing doesnt work. It simply doesnt. And if it does it only means that your enemy is not very good player or doesnt cooperate much which would lead to fall anyway ... only with more time and probably less casualities on attacking side.

This is my point of view - playing this game since day 1 of beta.


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PostPosted: Mon 20 Feb 2012 00:38 
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Joined: Thu 9 Feb 2012 08:46
Posts: 171
I never felt like the AA was too much of a problem in the game. I always ended up fighting them when the tank columns are supported by ground AA units.

The only time there was an issue is when arty spam happens and their FOB will have loads of AA guns like BUK or Rolands to protect helo attacks.


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PostPosted: Mon 20 Feb 2012 01:18 
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Joined: Sun 5 Feb 2012 16:52
Posts: 27
I've been playing the BETA a lot the past few days, and I've maybe been the victim of this type of spamming maybe once or twice. And it never worked. Either I countered or they just sucked at the cheese tactic, regardless it didn't work. I certainly haven't seen this used as much as some of the people on this forum are saying its happening.

For anyone who wants to disagree: I am saying this from my experience with the game, nothing more. The counters ppl have thrown out there work for me. A balanced force will beat a spammed force every time. In my experience.


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PostPosted: Mon 20 Feb 2012 02:41 
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Joined: Tue 5 Jul 2011 01:46
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Smoke wrote:
On the other hand - for success you ALWAYS need some arty. Never underestimate it. You cannot win without artillery since massing doesnt work. It simply doesnt. And if it does it only means that your enemy is not very good player or doesnt cooperate much which would lead to fall anyway ... only with more time and probably less casualities on attacking side.

Not really true. I can see arty being required in almost all 3v3+ games, but there are higher ranked 1v1 players out there who play really hyper-agressively. With 80kph+ units flying at you from all directions fighting the whole width of a map things can get pretty hectic and arty really isn't much use. I've seen this in 2v2 ranked on Airfield as well. Investing anything >100 points in arty in these instances will hurt you bad as you are constantly under very mobile pressure.

The best time for arty in 1v1 is after the game has slowed down. Once you have a solid area of the battlefield where the enemy isn't and can't easily be. Some games never get like this, while some are like this after the first couple of minutes. At this point you need to invest some points in arty fairly soon to support any future advance if you're down, or to smash the enemy as he comes in if you're up. I've lost count of the number of people I've beaten because they've invested too early in arty and they've crumbled under a multiple pronged offensive from a no-arty force. Tends to be that arty without map control over the areas that should be yours is a bad move.


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PostPosted: Mon 20 Feb 2012 04:50 
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Joined: Mon 20 Feb 2012 04:34
Posts: 24
The game has been utterly ruined, the last few days I have not seen a single game without mass helicopter spam. The biggest problem I see is the LoS requirements for AA, the helicopter spammers can hide behind forests and hills all the way up to your base. AA units cannot be moved fast enough to react or fill gaps.

I do not see how helicopters can be balanced in their current form, they are nothing more than hover tanks that are immune to artillery, move faster than everything else and have no movement penalties over any terrain. There's no reliable way to assault a pack of helicopters lurking behind a forest, driving AA units to attack is impossible due to artillery and even if they get there they will be instantly suppressed by enemy fire.


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PostPosted: Mon 20 Feb 2012 05:06 
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Joined: Mon 20 Feb 2012 02:32
Posts: 77
I haven't played the beta yet but I know from experience that you can shoot down helis with the main gun of an Abrams. Load HEAT, laz, and then whammo. Maybe something they should consider adding. Very authentic also.


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