It is currently Tue 21 May 2013 12:44

All times are UTC [ DST ]




Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 10:50 
Offline
General

Joined: Sun 6 Nov 2011 00:00
Posts: 6523
Oliver wrote:
Quote:
i generally play 6000 pt 2v2


That says everything.

6000pt 4v4 on small map is awesome, there MLRS is very handy, as it can hit traffic jams and other troop concentrations.

_________________
Image
We need more missilez code for the missilez god.
Praslovan:
"Tactical Ikalugin inbound on this position in 10... 9..."


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 12:02 
Offline
Second-Lieutenant
User avatar

Joined: Wed 9 Nov 2011 19:19
Posts: 948
I think the point was that his "tactic" was only useful in those spam games where you have 3000 points per person. 6000 points 4v4 is OK in my book, since you just have the standard 1500 pt per player.


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 12:06 
Offline
General

Joined: Sun 6 Nov 2011 00:00
Posts: 6523
Cygnus wrote:
I think the point was that his "tactic" was only useful in those spam games where you have 3000 points per person. 6000 points 4v4 is OK in my book, since you just have the standard 1500 pt per player.

The issue is that on small maps you sometimes get two players (2000+ points) using single road in their initial push, leading to the troop concentrations. With some luck you can deal critical damage with MLRS.

_________________
Image
We need more missilez code for the missilez god.
Praslovan:
"Tactical Ikalugin inbound on this position in 10... 9..."


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 17:14 
Offline
Lieutenant

Joined: Tue 14 Feb 2012 20:06
Posts: 1316
I played against a clan who bunched up 8x MLRS like this. They had vetted heavies surrounding them and sams in every bush => unbeatable.
My teamates were mostly using medium tanks. It was a massacre as you can imagine.

Artillery is still OP against everything that isn't a heavy, especially when used in larger numbers.

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 17:26 
Offline
General

Joined: Sun 6 Nov 2011 00:00
Posts: 6523
DiabloTigerSix wrote:
I played against a clan who bunched up 8x MLRS like this. They had vetted heavies surrounding them and sams in every bush => unbeatable.
My teamates were mostly using medium tanks. It was a massacre as you can imagine.

Artillery is still OP against everything that isn't a heavy, especially when used in larger numbers.

Depends, I think it is an issue only when you are forced to use cramped roads with large forces. Otherwise you can spread out (to avoid stun lock by rocket arty) and use tube arty to pound enemy strong points.

_________________
Image
We need more missilez code for the missilez god.
Praslovan:
"Tactical Ikalugin inbound on this position in 10... 9..."


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 18:17 
Offline
Major
User avatar

Joined: Tue 20 Sep 2011 20:56
Posts: 1948
They made so much changes to the MLRS that you can only laugh at it now.

_________________
How to derail a thread with style:
Image


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 18:23 
Offline
Lieutenant

Joined: Tue 14 Feb 2012 20:06
Posts: 1316
ikalugin wrote:
Depends, I think it is an issue only when you are forced to use cramped roads with large forces. Otherwise you can spread out (to avoid stun lock by rocket arty) and use tube arty to pound enemy strong points.

Keeping a large force spread is very time-consuming and sometimes next to impossible when you want all of them to attack something at the same time. Also, you can never save all of them.
praslovan wrote:
They made so much changes to the MLRS that you can only laugh at it now.

What's so funny about having all your non-heavy units stripped out of a certain radius?

_________________
Image Image


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 21:09 
Offline
Lieutenant

Joined: Fri 20 Apr 2012 19:02
Posts: 1023
DiabloTigerSix wrote:
ikalugin wrote:
Depends, I think it is an issue only when you are forced to use cramped roads with large forces. Otherwise you can spread out (to avoid stun lock by rocket arty) and use tube arty to pound enemy strong points.

Keeping a large force spread is very time-consuming and sometimes next to impossible when you want all of them to attack something at the same time. Also, you can never save all of them.


Just because you, or your team, cant be arsed to micro the units doesnt mean MLRS need a nerf, you just have to play better. You seem to miss the advice to use artillery yourself, because any tube arty will shred MLRSs to pieces.

DiabloTigerSix wrote:
praslovan wrote:
They made so much changes to the MLRS that you can only laugh at it now.

What's so funny about having all your non-heavy units stripped out of a certain radius?


Its funny because, if you spread out, they need a lot of supplies to kill single units > making MLRSs less potent


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Sat 30 Jun 2012 21:23 
Offline
General

Joined: Sun 6 Nov 2011 00:00
Posts: 6523
But then, on some maps, concentrated MLRS fire early in game is very hard to avoid, as there are only so many roads you can use for the initial push.

This is only for the maps like duel fields I think, where you have 6000pt per team.

_________________
Image
We need more missilez code for the missilez god.
Praslovan:
"Tactical Ikalugin inbound on this position in 10... 9..."


Top
 Profile  
 
 Post subject: Re: NATO MLRS uses
PostPosted: Mon 2 Jul 2012 10:18 
Offline
Sergeant First-Class

Joined: Tue 21 Feb 2012 21:37
Posts: 138
Orange wrote:
Doomed to fail because of minimum range and crap mobility and the amount of supply vehicles to bring with you to compensate for the lack of a near FOB. Many high level players like to have 2 - 4 Tube arty which are a rather big problem for your MLRS. MLRS can not blind fire (well it can but sooo inaccurate and wide spread its near useless) while tube arty will blindfire at you even more accurate the closer you get.
About your great range argument, the range is far enough to reach any point of the map from any position, with a correct shot also with the same accuracy.

What you misspell as smirches was what I believe a Buratino as a Smerch suffers from minimum range as well.

If you're still up to try it out share your experiences with it plz I am quite curious on how it plays out. I could be wrong tough I have confidence in my view.


The MLRS has a lesser minimum range than the Smerch. Works well in the field.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group