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PostPosted: Fri 6 Jul 2012 08:16 
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So lets see the facts:

ATGMs blow heavy tanks nearly instantly now.
Nearly all russian tanks have them. So the russian T-ATGM Wall now can blow any NATO heavies before those even come close.

The nerf of the flame tanks was the right step.
But now u need to mass even more infantry to achieve anything. And PACT has the best answer to this: Burratino.

I just played some few games now. With the following impressions:

- PACT Helis still ridiculously strong vs weak NATO AA
- T-64 and T80 Walls are even stronger now (twice as good)
- NATO heavy tanks are waste of points now
- Burratino decides all battles now exlusively

Concerning both sides:
Arty Spam is back :)

So please give me a reason to play NATO? :)
I really would like to do so, because I like NATO units in RL, but in WEE its just a bad joke.


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PostPosted: Fri 6 Jul 2012 08:33 
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I was expecting a thread of Pact being OP because someone still uses old tactics.
No. Pact wasn't OP before and it isn't OP right now, it's because "top tanks dominate everything" tactic doesn't work anymore. You have to stick with ATGMs now as NATO and not only Leopard 2A4/Challanger punching through the frontline. All pact tanks are one-shot kill if the ATGM hits their sides.

TL;DR Use top tanks less and ATGMs more.

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PostPosted: Fri 6 Jul 2012 08:48 
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I would say that Pact tanks are more versatile, for NATO ones (rarely) combine main gun + ATGM.
But on the other hand, NATO now benefits from deadly tank destroyer units, especially those jeeps or light AT helicopters with I-TOW or HOT 2 missiles ...

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PostPosted: Fri 6 Jul 2012 08:52 
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Quote:
TL;DR Use top tanks less and ATGMs more.


Indeed, this patch is the end of heavy tank dominance and a lot of conventional heavy tank focused players are going to get roughed up over the coming days. You won't be seing so many T80's around after that. NATO have very strong ATGM options, especially when you just want a pure ATGM carrier with no extraneous bits.

The factions are not symmetrical so naturally they are superior than each other in different aspects. It doesn't prove anything to allege that they are better at this or that.

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PostPosted: Fri 6 Jul 2012 08:54 
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I've yet to play concerning the new balance, but if my old pact stratergy works, then, I'll be chipper as hell, I can see it working too, BMP's and a few heavies, yeah that'll be nasty if it still works, eitherway, I do see this patch as more of an advantage to Pact armour, but its a buff to Nato infantry, flametanks are not ging to be the monsters they were and Given Nato's access to vehicle AGTM

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PostPosted: Fri 6 Jul 2012 08:55 
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That was soooo easy
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ATGM on soviet tanks never hits anything. Just buy TOW on jeeps and watch the show, how rockets from 4 extra expensive soviet tank fly everywhere except your units

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PostPosted: Fri 6 Jul 2012 09:00 
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Major Snails wrote:
So lets see the facts:

ATGMs blow heavy tanks nearly instantly now.
Nearly all russian tanks have them. So the russian T-ATGM Wall now can blow any NATO heavies before those even come close.


Ok, so you're assuming the ATGMs also manage to hit you. They don't all get great accuracy and the missiles are limited. The T-80U does indeed have kickass missiles, but only 2 of them which are easily wasted on soft targets (that the AI likes to target and waste the precious missiles). Not to mention that you could have an army of cheap ATGM carriers opposing those tanks and now that all ATGMs are buffed, they're damn scary. Besides it doesn't take long to close in to cannon range (only 250m) while the first missiles are in the air (which are probably going to miss). Or send in an Apache. Or ambush them with infantry. Nothing has changed really. I still play NATO and I see nothing really wrong with it.

Quote:
The nerf of the flame tanks was the right step.
But now u need to mass even more infantry to achieve anything. And PACT has the best answer to this: Burratino.


And NATO has the mortars with double the range and nearly infinite ammo. Those damn things can keep firing without a pause and completely obliterate forests and rout light vehicles. You can have tons of mortars for the price of a single "burrito" and not need to worry about their ammo supply (I think it's actually cheaper to buy a new mortar instead of resupplying it...). Not to mention the fact that even their uncorrected fire is damn accurate and ofter even more preferable than corrected fire because of larger area effect.

Quote:
I just played some few games now. With the following impressions:

- PACT Helis still ridiculously strong vs weak NATO AA
- T-64 and T80 Walls are even stronger now (twice as good)
- NATO heavy tanks are waste of points now
- Burratino decides all battles now exlusively


PACT helos are not and have never been strong vs NATO AA. A pair of Rolands + 1-2 Chaps are very much effective. And don't forget recon. The clumsy rocket boats like Mi-24A/D are still little more than annoyance to heavy tanks and can still be taken out by any AA or autocannons, even tank MGs. Havocs are unlikely to even try charging anywhere where it sees proper AA in place.
Havocs are truly a real threat now but you can still deny the airspace with a pair of Chaparrals. If you've got the smarts, you'll protect your forces properly. NATO does not lack in the AA department.

As for T-64s, yay! They're finally worth the money spent! They're still weakly armored though and could be considered more or less glass cannons. Nothing OP in them, plus their ATGMs still tend to miss.

NATO heavies are as they were, definitely not useless. You just need to use them differently now, not just throw them at ATGM ambushes. Leo2s are still fast and can close the ATGM-gap very quickly (plus the NATO ATGM equipped tanks just became much nicer).

As for Buratino, what? If Buratinos make you lose all the time, you're doing something very wrong.

Quote:
Concerning both sides:
Arty Spam is back :)

So please give me a reason to play NATO? :)
I really would like to do so, because I like NATO units in RL, but in WEE its just a bad joke.


Arty is back, because forests and light ATGM units need to be rid of. It's the best tool for the job.
I don't really understand this rant. The balance has changed, ergo the used tactics must change. People need to adapt - adapt or die, that's how it goes.

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PostPosted: Fri 6 Jul 2012 09:06 
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I would beg to differ, but personally the AGTM on pact tanks is to increase stadoff range and first strike kill probabilities, Nato's Heavies are now outclassed by pact heavies, but that is besides the point tank AGTM has been devestating to my offencives, but I dont stay out of cannon range for more than a few seconds, Pact MBT's have reicieved a major first strike buff, but that said, the apache, christ alive the apache AP16, But I stand by its a Pact arm, Nato inf

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PostPosted: Fri 6 Jul 2012 09:19 
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Ehh, the lack of NATO excellent ground optics is an advantage I've found pressed now, other than that, PACT surprisingly doesn't seem that overly powerful.

Then again, that's probably because I'm still seeing a lot of T-80s, it's just now they're in missile wall mode.

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PostPosted: Fri 6 Jul 2012 09:48 
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Major Snails wrote:
- PACT Helis still ridiculously strong vs weak NATO AA

This isn't true. I've seen 2x vet 3-4 Chaparrals destroy massive helo spams alone. But Rolands should be slightly cheaper IMO, all of them.

On a side note, the MT-LB Strela is even more useless now.

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