Major Snails wrote:
So lets see the facts:
ATGMs blow heavy tanks nearly instantly now.
Nearly all russian tanks have them. So the russian T-ATGM Wall now can blow any NATO heavies before those even come close.
Ok, so you're assuming the ATGMs also manage to hit you. They don't all get great accuracy and the missiles are limited. The T-80U does indeed have kickass missiles, but only 2 of them which are easily wasted on soft targets (that the AI likes to target and waste the precious missiles). Not to mention that you could have an army of cheap ATGM carriers opposing those tanks and now that all ATGMs are buffed, they're damn scary. Besides it doesn't take long to close in to cannon range (only 250m) while the first missiles are in the air (which are probably going to miss). Or send in an Apache. Or ambush them with infantry. Nothing has changed really. I still play NATO and I see nothing really wrong with it.
The nerf of the flame tanks was the right step.
But now u need to mass even more infantry to achieve anything. And PACT has the best answer to this: Burratino.
And NATO has the mortars with double the range and nearly infinite ammo. Those damn things can keep firing without a pause and completely obliterate forests and rout light vehicles. You can have tons of mortars for the price of a single "burrito" and not need to worry about their ammo supply (I think it's actually cheaper to buy a new mortar instead of resupplying it...). Not to mention the fact that even their uncorrected fire is damn accurate and ofter even more preferable than corrected fire because of larger area effect.
I just played some few games now. With the following impressions:
- PACT Helis still ridiculously strong vs weak NATO AA
- T-64 and T80 Walls are even stronger now (twice as good)
- NATO heavy tanks are waste of points now
- Burratino decides all battles now exlusively
PACT helos are not and have never been strong vs NATO AA. A pair of Rolands + 1-2 Chaps are very much effective. And don't forget recon. The clumsy rocket boats like Mi-24A/D are still little more than annoyance to heavy tanks and can still be taken out by any AA or autocannons, even tank MGs. Havocs are unlikely to even try charging anywhere where it sees proper AA in place.
Havocs are truly a real threat now but you can still deny the airspace with a pair of Chaparrals. If you've got the smarts, you'll protect your forces properly. NATO does not lack in the AA department.
As for T-64s, yay! They're finally worth the money spent! They're still weakly armored though and could be considered more or less glass cannons. Nothing OP in them, plus their ATGMs still tend to miss.
NATO heavies are as they were, definitely not useless. You just need to use them differently now, not just throw them at ATGM ambushes. Leo2s are still fast and can close the ATGM-gap very quickly (plus the NATO ATGM equipped tanks just became much nicer).
As for Buratino, what? If Buratinos make you lose all the time, you're doing something very wrong.
Concerning both sides:
Arty Spam is back
So please give me a reason to play NATO?
I really would like to do so, because I like NATO units in RL, but in WEE its just a bad joke.
Arty is back, because forests and light ATGM units need to be rid of. It's the best tool for the job.
I don't really understand this rant. The balance has changed, ergo the used tactics must change. People need to adapt - adapt or die, that's how it goes.