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PostPosted: Wed 27 Jun 2012 11:47 
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Cygnus wrote:
You're going in a rather unrealistic route. And I don't mean game-wise, but actually balance wise. Do you expect the developers to completely change the whole gameplay? That would be really drastic, and is completely unrealistic to expect. We all have our wet dreams, but at least if you're going to suggest balance changes keep them believable, without revamping the whole game.

MWM for WiC did just that. This is why I wish for the mod tools.

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PostPosted: Wed 27 Jun 2012 13:18 
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Well I'm sure you can try your thing with mod tools, but such outlandish ideas don't belong in a balance discussion.


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PostPosted: Wed 27 Jun 2012 21:04 
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Okay, if Shilka/Chapparal comparison is too specialized, let's talk about more obvious balance issues, like T-64BV armor compared to Abrams armor.

IRL T-64BV has about 80mm side armor, plus ERA on about half of it, back is about 60mm.
IRL early M1A1 has about 50mm side armor (but no ERA), back can be penetrated by 30mm autocannon (actually, turret motor on the back can be set on fire with an HMG, disabling the tank).

In short, T-64BV can be penetrated in the side by a good shot of any tank cannon about 50% of the time.
Abrams can be penetrated close to 100% of the time.
In the back, T64BV can be penetrated by any tank cannon.
Abrams can be penetrated with most anything down to large thrown rocks.

However, in-game Abrams has SEVEN side armor (more than T64BM has in front!) and still double the armor of the T64BV in the back.

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PostPosted: Sat 30 Jun 2012 19:06 
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solvens wrote:
-Your T80 was heavily supported.

Even though I usually try to bring in a "distractive force", in that game there wasn't any. Just 2 micromanaged T-80U's with garbage trucks behind them.
solvens wrote:
DiabloTigerSix wrote:
I don't really understand what you're burbling about. I was basically saying that the T-80U is one of PACT's prides. So what exactly is your point? Are you saying it's not or are we not allowed to post screenshots? Their interpretation is up to you, I didn't make any useless overexaggerations like you did.

Your screenshot says "One T80-U destroyed 2 platoons of heavies and a couple ATGM carriers" ; I seriously don't see how it is possible unless :
-Your opponent was very bad / got overwhelmed.
-This wasn't a single fight but the result of a series of skirmishes with repairs and refuelling between them.
-Your T80 was heavily supported.
It's an incredible machine, but those results are rare ; such a screenshot is a mesure of the skill of the player, not the quality of the unit.

For example, I can hardly say that Lynx or Wiesels are the kings of the battlefield, but :
Image

Image

Otherwise, I completely agree with your post ;)


sound-of-words wrote:
Oh, you exaggerated quite bit, not only in the screenshot as solvens pointed out. My exageration had a use though. Killing a ground CV with Chaparral is so rare and random that you can't proof much with it. Posting a screenshot of your Hero T-80Us compared to the thousands of games that have to be actually represented is similarly pointless.If you are only saying that t-80U are Pact's pride, well then it is you that is burbling. Though it sounded different to me.

The difference between your stunts and my stunts with T-80U is that I can pull that off in almost every single game. The T-80U does that crazy genocide consistenly, it's certainly not luck or the enemy making a mistake.

For example, here's another one:
Image
Image

Here, you can how "heavily supported" they were in that conflict:
Image

Another one here:
Image

I can provide these daily. Will focus on those Leo 2A4 kills in the future, I promise. It certainly won't be a problem since a single T-80U has nearly as much firepower against 10 armour as 3x Leo 2A4's. If only I had a dollar for each heavy tank kill :lol:
sound-of-words wrote:
You can exchange T80U with Leopard 2A4 and NATO with Pact and the sentence still would hold true, that is if it were true in the first place. Sure, a heavy tank has good survivability but it is not uncounterable. In order to have it survive you cannot go anywhere, and certainly not without considerable support. You can easily limit a heavy tank's range by cheap units. I have no doubt wiseguys will again yell that infantry in woods and ATGMs will be arty'ed to pieces and the heavy tanks again roam free. Whether you think this is the case or not, that's quite a bit of hardware and space to bombard.

What I said before, will say again but people don't seem to get, it is not always about killing a unit. I even have to relearn this lesson myself all the time. If 2 T80U + 100 pts support will crush everything i throw at them, I better stop throwing and make it so that the T-80Us can in return not advance. If you pin 300+ pts with less pts you have a good investment.

That's a nice theory, but even though T-80Us can't safely advance in choke points, forests or urban areas, they own everything in large open areas, isn't that bad enough? It's not like you can't send in cheaper units to get in there and take care of those preventing them from advancing.

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PostPosted: Sun 1 Jul 2012 10:51 
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DiabloTigerSix wrote:
The difference between your stunts and my stunts with T-80U is that I can pull that off in almost every single game. The T-80U does that crazy genocide consistenly, it's certainly not luck or the enemy making a mistake.


Loool, The enemy in that screen blob moves his grouped heavies (some of them Abrams) without recon and you are telling me that he's not making a mistake. What if he actually had scouted and destroyed your Spetznatz? Your recon jeep is hanging a bit far back then. Also is that all of your AA. Chopper call-in from Elena against one of your U's side armor, delicious.

You can post tons of screenshots here, it still wont prove anything. Nobody knows the game situations behind them and without that they are just pretty pictures.

Also: Your use of the word genocide is neither cool, nor correct. Do you even know what it means?

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PostPosted: Thu 5 Jul 2012 22:16 
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Overall I think things are mostly balanced. However I'd like to see a Pact AA toned down a little and/or Nato air made less flimsy.

Outside logistics helos and inserting suicide arty hunters, there's little to no reason to actually deploy most Nato air. Pact air on the other hand I regularly get effective use from, due to the fact they don't spontaneously combust without warning.

A system that outranges helicopter borne ATGMs by two km, has high accuracy and will smite pretty much anything it hits in one hit is just a retarded concept for this game.

Shorter ranged, high power/accuracy is fine. If you get your helicopters in range of those due to poor recce its your own fault

High ranged stuff low accuracy/power is also fine. You can make a conscious decision to risk losing one of a chopper pair to fire and get some use out of them, or try and pull out your recce helo before the second missile finishes it off.

High ranged stuff with high accuracy and one hit kill power? Well that just disincentivises me taking anything other than behind the lines logistics helos, transports for Special Forces and suicide Canon Gazelles.


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PostPosted: Thu 12 Jul 2012 13:30 
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sound-of-words wrote:
Loool, The enemy in that screen blob moves his grouped heavies (some of them Abrams) without recon

Wrong, he had plenty of recon, in fact he rushed me with infantry first, but infantry in cover is hard to spot that's why my Spetsnatz are still there. That shot was taken in the middle of a battle after high casaulties on both sides. I lost a BUK-M1 and a bunch of ATGMs to their heavy rocket arty spam.

sound-of-words wrote:
and you are telling me that he's not making a mistake.

I didn't say that.

sound-of-words wrote:
Your recon jeep is hanging a bit far back then.

No, it's in perfect position in that moment.


sound-of-words wrote:
Also is that all of your AA. Chopper call-in from Elena against one of your U's side armor, delicious.

Sure, like it would have stood a chance against vetted OSA's and possibly a BUK pre-patch. Also, no points for a proper ATGM heli because they decided to invest in rocketspam instead.
sound-of-words wrote:
You can post tons of screenshots here, it still wont prove anything. Nobody knows the game situations behind them and without that they are just pretty pictures.

Whatever. Got the point though?

sound-of-words wrote:
Also: Your use of the word genocide is neither cool, nor correct. Do you even know what it means?

I know exactly what it means. And if you think my use of it isn't correct, it's just a matter of perspective.

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PostPosted: Thu 12 Jul 2012 13:51 
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Either way, any talk about T-80U vs Leo2A4 is completely irrelevant due to both of them being killed by 3 ATGMs to the front armor.


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PostPosted: Thu 12 Jul 2012 14:24 
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Uniform764 wrote:
Overall I think things are mostly balanced. However I'd like to see a Pact AA toned down a little and/or Nato air made less flimsy.

Outside logistics helos and inserting suicide arty hunters, there's little to no reason to actually deploy most Nato air. Pact air on the other hand I regularly get effective use from, due to the fact they don't spontaneously combust without warning.

A system that outranges helicopter borne ATGMs by two km, has high accuracy and will smite pretty much anything it hits in one hit is just a retarded concept for this game.

Shorter ranged, high power/accuracy is fine. If you get your helicopters in range of those due to poor recce its your own fault

High ranged stuff low accuracy/power is also fine. You can make a conscious decision to risk losing one of a chopper pair to fire and get some use out of them, or try and pull out your recce helo before the second missile finishes it off.

High ranged stuff with high accuracy and one hit kill power? Well that just disincentivises me taking anything other than behind the lines logistics helos, transports for Special Forces and suicide Canon Gazelles.



Pact choppers die exactly same way/. They survive first shot... but are sooo slugish that they cannot even stop advancing or start moving before a second shot hits them.

That sided with fact that pact helicopters are more expensive to achieve same offensive power means that his are a is probably the least unbalanced in this game. Mi24 resilience is ONLY relevant against infantry fire.


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PostPosted: Thu 12 Jul 2012 23:09 
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Both sides are equally balanced and do not reflect Real Life.

Because this isnt.... real life.

Although only having two T80u is probably real life as they probably had 100 but 47 were rusting in a field with the other 51 being plagued with mechanical issues so the remaining two were on parade in moscow. Hence you get to deploy two.

The only advantage one has over the other is Infantry. NATO has better options and more of them partly in fact due to people whining about infantry rushes and the numbers having been cut from 10 man teams down to 5. Since most NATO units deploy 10 men you can buy two when they have to buy 4 for the same number of troops. It's still balanced for points though so pts vs pts there is no unbalance just better options which is a individual choice on how you use them.

Now PACT has more APC "caskets" driving around the map now a days with 5 men teams. Sometimes it brings back visions of duck hunt from Nintendo when NATO armor and autocannons open up on the approaching infantry blob except there is no dog poking his head up laughing as he too already took a cannon round to the face from a tank.

Hate that dog.

Don't rush Infantry out in the open.

Play well my friends.


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