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 Post subject: Re: Fix T-72M
PostPosted: Sat 2 Jun 2012 01:43 
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I think you forgot about their 3 accuracy. They can't hit anything at all unfortunately. I personally use them to kill APCs/infantry and flanking Leo2A4s that are dueling my T-80Us. Either the leos retreat, or they get shot by 7 AP on their side armor. It doesn't always work as well as I described though.


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 Post subject: Re: Fix T-72M
PostPosted: Sat 9 Jun 2012 13:56 
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REDDQ wrote:
Well, that's the sad part here... stats are so messed up that there no way to point a better choice for points,

I actually meant it as a good thing. When you can consider both vehicles as alternatives, all is well and balanced.

Out of curiosity, is T-72's inaccuracy, in contrast to the T-62, based on their real life performance?

REDDQ wrote:
T72 and T72A could both get use +2 ACC, +5 points and T72B +1ACC.

That would make the T-72 a go2 tank for PACT. The T-62 would no longer be used.

IMO, all the cheap T-72 variants should get +1 accuracy. If higher, their price should be increased by more than 5 pts.

However, the T-62 should also be improved in some areas or at least made cheapter by 5 points. At 40 pts, it looks like a really bad deal next to the M60A1 RISE PATTON.

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 Post subject: Re: Fix T-72M
PostPosted: Sat 9 Jun 2012 17:01 
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I agree on both points. T-72 could really use just a base +1 acc buff. And whilst the T-62s (the ones that cost 40) shouldn't exactly be a contender for the RISE patton, it should be made somehow more favorable as I've yet to see someone who actually bought them.


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 Post subject: Re: Fix T-72M
PostPosted: Sat 9 Jun 2012 17:16 
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I use T-72's (A) for historical realism (most numerous tank). Yes, I almost always lose tank battles but there is nothing more satisfying then formations of three T-72A's rolling the field in an arty attack. That screams cold war.

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 Post subject: Re: Fix T-72M
PostPosted: Sat 9 Jun 2012 19:26 
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T72 are meatshields as someone mentioned + they are better option for anti infantry and lighter stuff that has to come close to hurt you. Bump accuracy to 5 and make it 50 or leave the price as it is and increase side armor to 5 and accuracy to 6 (or maybe only the accuracy and leave armor as it is).

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 Post subject: Re: Fix T-72M
PostPosted: Sat 9 Jun 2012 19:35 
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DiabloTigerSix wrote:
REDDQ wrote:
Well, that's the sad part here... stats are so messed up that there no way to point a better choice for points,

I actually meant it as a good thing. When you can consider both vehicles as alternatives, all is well and balanced.

Out of curiosity, is T-72's inaccuracy, in contrast to the T-62, based on their real life performance?

Sorry but I don't understand... no good choice is well and balanced? So how it is with Pattons... or Leopards?
DiabloTigerSix wrote:
REDDQ wrote:
T72 and T72A could both get use +2 ACC, +5 points and T72B +1ACC.

That would make the T-72 a go2 tank for PACT. The T-62 would no longer be used.

IMO, all the cheap T-72 variants should get +1 accuracy. If higher, their price should be increased by more than 5 pts.

However, the T-62 should also be improved in some areas or at least made cheapter by 5 points. At 40 pts, it looks like a really bad deal next to the M60A1 RISE PATTON.

Well... T62 is not used as it is (personal experience when playing NATO). The idea was to put T72 between RISE Patton and Patton A3, and T72A on the same level as A3. Maybe not so good idea and tweaking T62 would be better.

+1 to above

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 Post subject: Re: Fix T-72M
PostPosted: Sun 10 Jun 2012 23:34 
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Joined: Sat 31 Mar 2012 05:38
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I agree with those who have stated to use them as a advance force.

Or meat shild... They are very good at that role and fast enough. If you buff the t70 you get a t90.. and thats not going to happen during this time period.

If you want to hit things vet them and accuracy is increased. If I see these coming at me with t80's or other accurate tanks behind I immediately start to reverse as you can't engage. Since your tank will turn to face its target it will expose sides to the t80 or other accurate tanks and end your NATO career. (protip: dont send t70's strait at enemy forces send them from the flanks with your accurate armor in the middle otherwise I can just stay put and chalk up my commie kills)

At least with most NATO tanks being able to shoot and move it gives me nice points until im done with them then I can focus my now vet tanks to the meat of the PACT forces.

:mrgreen:


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 Post subject: Re: Fix T-72M
PostPosted: Tue 12 Jun 2012 06:17 
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REDDQ wrote:
Sorry but I don't understand... no good choice is well and balanced? So how it is with Pattons... or Leopards?

Nvm, I just don't want tank X buffed to a point where an alternative Y becomes redundant.

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 Post subject: Re: Fix T-72M
PostPosted: Tue 12 Jun 2012 09:36 
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DiabloTigerSix wrote:
REDDQ wrote:
Sorry but I don't understand... no good choice is well and balanced? So how it is with Pattons... or Leopards?

Nvm, I just don't want tank X buffed to a point where an alternative Y becomes redundant.

Sorry but I have to ask... have have you ever played W:EE??? :)

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 Post subject: Re: Fix T-72M
PostPosted: Tue 12 Jun 2012 10:51 
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REDDQ wrote:
DiabloTigerSix wrote:
REDDQ wrote:
Sorry but I don't understand... no good choice is well and balanced? So how it is with Pattons... or Leopards?

Nvm, I just don't want tank X buffed to a point where an alternative Y becomes redundant.

Sorry but I have to ask... have have you ever played W:EE??? :)

I don't understand. And yes, I use both T-72 and T-62 atm.

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