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 Post subject: Skirmish Mode Request
PostPosted: Sat 9 Jun 2012 19:50 
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When it comes to your AI opponents deck, I think it would be great to have the choice between 'AI Preference' and choosing my own custom deck for the AI.

I'd love to see this implemented.

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PostPosted: Sun 10 Jun 2012 03:45 
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That would be nice... also it'd be cool to be able to set AI behavior to things like aggressive, defensive, etc...

I don't know how hard it would be to implement these changes, and since the game seems to be largely centered on multiplayer, I think that's what the devs will stick to.

I could be wrong though.


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PostPosted: Sun 10 Jun 2012 10:16 
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If the do something to skirmish I would rather have a harder AI. Make it cheat on command points, make it brutally hard. As of now the AI is no challenge at all. It even has huge blops of units parked around waiting to get destroyed.

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PostPosted: Sun 10 Jun 2012 13:41 
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I thought they already did cheat on command points? I know they cheat on unit counts, since I've been attacked by 4 T-80Us before. Also they can call in reinforcements without holding the command point.

One thing I kind of noticed while playing against hard AI, even if they take only 2 artillary units, they seems to have extremely lucky shots. On a rivers of blood game against pact AI, they had a perfect shot on a CV, and successive pinpoint shots on other units stationed in echo.

I did always want AI behaviors like rush and defensive though, just so you can practice against that specific tactic.


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PostPosted: Sun 10 Jun 2012 14:13 
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JBravo wrote:
I did always want AI behaviors like rush and defensive though, just so you can practice against that specific tactic.


These are two situations that can be easily trained with another player though. For rushing just let someone make a rush train and move it at you. For defense determine a defender and attacker point value and an area to take.

But yeah, there should have been tutorial missions for these situations.

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PostPosted: Sun 10 Jun 2012 17:46 
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Ahh...Please no more cheating AI. It is a huge insult that they already can have unlimited amounts of units and resources.

We just need smarter AI. One that knows how to use its units but still play within the same rules as the player.

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PostPosted: Sun 10 Jun 2012 18:16 
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An AI in this game must be a Hell to code...

To give more units to the AI doesn't realy help since you lose the game by losing them. Usualy in a RTS the units are just a mean to reach an objective and you can lose as much as you want. If you want a stronger AI you give it more units and it will have more chance to reach the objective.
In WEE the end and the mean is the same thing.

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PostPosted: Sun 10 Jun 2012 18:22 
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FLX wrote:
An AI in this game must be a Hell to code...

To give more units to the AI doesn't realy help since you lose the game by losing them. Usualy in a RTS the units are just a mean to reach an objective and you can lose as much as you want. If you want a stronger AI you give it more units and it will have more chance to reach the objective.
In WEE the end and the mean is the same thing.


It would help a lot if they'd improve the AI. I can't take the lonely 4 T-80U or the 7 BUKS seriously, best got to be the useless Gniewoz storm. The AI is currently good for the very first games of your life or to test out some units. Not fitted for competitive or challenging fights.

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PostPosted: Sun 10 Jun 2012 21:17 
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The AI logistics situation is just embarrassingly bad...I noticed that on Mission 4, there is a group of T72'd constantly patrolling the map without refueling. How the ?

I wish they would fix this. How is it so hard? RUSE had decent AI...at least it was functioning.


Last edited by OpusTheFowl on Sun 10 Jun 2012 21:18, edited 1 time in total.
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PostPosted: Sun 10 Jun 2012 21:50 
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There are a lot of people playing this game that are worse than the AI, so just go play against other people.

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