JBravo wrote:I did always want AI behaviors like rush and defensive though, just so you can practice against that specific tactic.
FLX wrote:An AI in this game must be a Hell to code...
To give more units to the AI doesn't realy help since you lose the game by losing them. Usualy in a RTS the units are just a mean to reach an objective and you can lose as much as you want. If you want a stronger AI you give it more units and it will have more chance to reach the objective.
In WEE the end and the mean is the same thing.
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