"Rocks are OP. Paper is fine" signed: Scissors[EUG]MadMat wrote:I think we could sow rocks, you will still tell us that a whole crop of UK nerfs has grown from it ...
DeuZerre wrote:A victory isn't one when you lose too many units.
There is extremely little to gain from attacking, the only time I attack is when I am up against a bad player and want to finish the game. Other than that, I have everything to lose and nothing to gain. The safest option is digging in and buying a lot of artillery.
Satire wrote:Killing more of his units than your own implies losing less of your own
Now, don't get me wrong, this should heavily factor into the victory conditions, but alone its overly-simplistic and detracts from creating a deep and meaningful meta-game.
Space wrote:Another way of achieving the same thing is to make it like RUSE - low points start, but fast income from sectors.
Taking ground in W:EE is not important enough, because you can hold off a large force with a fairly cheap defence. If it was changed to be like RUSE, you would be forced to take ground, or within 15 minutes your opponent would have 50 artillery pieces!
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