Space wrote:
Another way of achieving the same thing is to make it like RUSE - low points start, but fast income from sectors.
Taking ground in W:EE is not important enough, because you can hold off a large force with a fairly cheap defence. If it was changed to be like RUSE, you would be forced to take ground, or within 15 minutes your opponent would have 50 artillery pieces!
I actually thought about how this game would change if it was made like RUSE. Then we would start almost broke with enough points to only take 2 sectors and mild defense for points.
The only problem with this is that rushes are quite powerful. Remember how in RUSE an opponent could totally screw you before you even put out a single unit. (I am totally fine with this. I liked how every rush in the game was practically counterable spending lesser points than were taken in the rush itself)
But all things considered I am full on ready for this.
Low point start and a focus on economy building before army building.
This game also doesn't have any admin building equivalent of RUSE so it can be absolutely fun.