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 Post subject: Question about units?
PostPosted: Wed 2 May 2012 14:25 
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Not sure if this is where I should ask this. During the time period of the cold war there were a lot of units. What about units that are not in this game. Will they be added. I am talking about weapons such as Stand alone anti tank arty, like the pak 43 or kwk 43. Stand alone artillery like the soviet 130mm towed field gun m1954. And also is it possible for Paratroopers to be dropped from planes or helis. That would be pretty interesting. Just wondering if they can do that with this game.


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PostPosted: Wed 2 May 2012 14:58 
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Welcome on the forum ...

arimags wrote:
Not sure if this is where I should ask this. During the time period of the cold war there were a lot of units. What about units that are not in this game.

There are so many different units for the sole decade we've selected (1975-1985) that we had to make choices.
First, we've decided to field only four nations per side. Then, we've restricted ourselves to Army units, those most likely to have been involved in Germany, so no Navy or Air Force specific troops.
We do realize there are many more cool vehicles out there, but you'll have to admit for your part that 361 units is already a pretty big number of units!

arimags wrote:
I am talking about weapons such as Stand alone anti tank arty, like the pak 43 or kwk 43.
Stand alone artillery like the soviet 130mm towed field gun m1954.

In the 70's, most anti-tank guns have either been replaced by ATGM, or mounted on tracks to provide them with some amount of mobility.
As for towed artillery guns ... Since WarGame aims at simulating meeting engagements between mechanized forces, we've decided to stick to self-proppeled vehicles, be they anti-tank, anti-aircraft or artillery.

arimags wrote:
And also is it possible for Paratroopers to be dropped from planes or helis. That would be pretty interesting. Just wondering if they can do that with this game.

Droped from helis? Are you sure? Or are you refering to fast-roping? In the latter case, fast-roping had first been combat-tested in 1982 during the Falkland War, and would only be used by the SAS in our time period.

As for para-drops, it is a strategical move, not a tactical one. You don't drop paratroopers right on a battlefield against a well-equiped enemy, lest you want a welcoming commity like this one:
http://www.youtube.com/watch?feature=player_detailpage&v=ADloSq2CQp0#t=275s
Such drops could work against under-equiped militias, like the Légion performed at Kolwezy in 1978 or the US troops in Granada in 1983, but you don't try that in the mere vicinity of a Vulcan or Shilka ...

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PostPosted: Wed 2 May 2012 15:04 
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Well makes sense now. The variations of units is excellent. Just thought I'd ask the question. Just seeing how those types of weaponry could be involved.


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PostPosted: Wed 2 May 2012 15:14 
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What about that ? http://www.youtube.com/watch?v=xFNT80MuB3w

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PostPosted: Wed 2 May 2012 15:27 
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2[EUG]MadMat
I think all you understand what work did when developing game having made more than 300 units, but at much technicians stayed behind the scenes are fans (I for example very much would like to see MI-6, MI-4AV, BMD and there is a lot of that else), after all with these units it is possible to collect decs which participated in certain conflicts in ralny life. Or it is simple to play favourite units, let they even completely copy or even worse than units kky or already available in game. Whether at least hint it is necessary to us to wait этов for DLTs.


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PostPosted: Wed 2 May 2012 21:32 
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FLX wrote:


What, a Mike Sparks' video without an M113 ? Blasphemy ! :mrgreen:

I'm not sure though that most infantry units were trained for air assault, much less fast roping or using the rope ladder, which has the main disadvantage for being very slow to deploy or embark men.

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